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Computer Science in Context: 2nd Grade

This course integrates coding into math, science, ELA, and social studies lessons for second grade students. It is meant to be taught approximately once a week by the general education teacher.

Overview & Highlights

Level
Elementary School
Number of Lessons
39
Grade
2nd

Overview of Lessons

Getting Started with Coding

Welcome to CodeHS!

Students will learn how to log in and use the CodeHS Playground.

Introduction to ScratchJr

Students will be able to navigate the ScratchJr interface to create a scene with characters.

Skills Practice: ScratchJr Drawing Tools

Students will be able to create and customize characters and backgrounds using the drawing tools.

Skills Practice: Events

Students will be able to create a program using events.

Skills Practice: Message Events

Students will be able to create a program using message events.

Skills Practice: Repeat Loops

Students will be able to use repeat loops to run a section of code multiple times.
Coding in Math

Greater Than and Less Than: Three-Digit Numbers

Students will be able to use events to create a program that tells if a number is greater than, less than, or equal to another number.

Math Story Problems: Add and Subtract within 100

Students will be able to solve addition and subtraction word problems within 100. Students will be able to use events to create a scene that represents a math story problem.

Place Value: Ones, Tens, and Hundreds

Students will be able to connect a digit’s place in a number to its value and create an interactive program that uses events.

Algebraic Thinking: Finding a Two-Digit Unknown

Students will be able to create an interactive program to visualize algebraic thinking and solve for large unknown numbers in number stories.

Telling Time

Students will be able to use sequences and events to create an analog clock and display time in digital and analog forms.

Counting with Mazes

Students will be able to use counting skills to design a maze requiring a specific number of steps.

Divide Shapes into Equal Parts

Students will be able to create an animation to partition circles and rectangles into equal parts.

Identify Shapes by Attributes

Students will be able to create a program to draw and identify shapes with specified attributes.

3D Shapes

Students will be able to draw 3D shapes and create a quiz game to review attributes of 3D shapes.

Create Your Own Story Problem

Students will be able to solve addition and subtraction word problems by using events to create a scene.

Events and Money

Students will be able to use events in ScratchJr to illustrate how to determine the value of a set of coins.

Introduction to the Grid

Students will be able to use the grid feature to move characters to a specific location on the stage.
Coding in Science

Properties of Matter

Students will be able to use conditionals to program a robot to make accurate decisions and to group different types of matter according to their properties.

Changing Landforms

Students will create a sequence to show how a volcanic eruption changes Earth’s surface.

Seed Dispersal

Students will be able to use message events to develop a simple model that shows how an animal can help disperse seeds.

Designing Solutions from Nature

Students will be able to use events and characters to show how humans survive in their environments by mimicking plants and animals.

Changes in the Environment

Students will be able to identify changes in the environment and their causes, and then use animation to model environmental changes.

Preventing Erosion

Students will create a program to compare multiple solutions designed to slow or prevent wind or water from changing the shape of the land.
Coding in ELA

Original Story Animations - Personal Story

Students will be able to design a program to animate an original story and describe their program development process.

Original Story Animations - Fiction Story

Students will be able to describe and design a program to animate an original story.

Build a Sentence

Students will be able to create an interactive program that uses events to write sentences and then read them aloud.

Punctuation: Write a great sentence!

Students will be able to create sequences with loops to write sentences with correct punctuation and spacing.
Coding in Social Studies

Communities Modify Their Environment

Students will be able create a program that shows how people modify their environment in a community.

Impacts of Technology in Our World

Students will be able to explain how technology has changed and how it impacts us positively and negatively.
More Coding Lessons & Projects

CodeHS Coding Card Game: Conditionals

Students will be able to work together to create a sequence of instructions with conditionals to move Scout through a maze.

CodeHS Coding Card Game: Conditionals 2

Students will be able to work together to create a sequence of instructions with conditionals to move Scout through a maze.

Original Story Animations - Fiction Story

Students will be able to describe and design a program to animate an original story.

Data Storage and Variables

Students will be able to represent information with symbols by creating a legend for a map.

Moving Targets Game

Students will be able to create a moving target game with multiple screens.

Tap-a-Mole Game

Students will use events to create an interactive Whack-a-Mole Game.

Basic Data and Programming Project

Students will be able to develop an investigative question, collect data using a survey, and create a program to present their collected data visually.

Advanced Data and Programming

Students will be able to develop an investigative question, collect data using a survey, and create a program to present the data visually.

Data Patterns and Predictions

Students will be able to identify and describe patterns in data visualizations, then create a program using events to communicate patterns and predictions from a given data set.
36
Exercises
31
Offline Handouts

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