Standard |
Lessons |
AP1.a.4.i
Construct and execute algorithms (sets of step-by- step instructions), which include sequencing, loops, and conditionals to accomplish a task, both independently and collaboratively, with or without a computing device.
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Introduction to Computer Science and Scratch
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Practice with Conditionals Part 1
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Adding with Loops
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Game Mechanics with Comparison Operators
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Loops (Unplugged)
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3D Design: Codeblocks
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Exploring Ecosystems
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Balanced and Unbalanced Forces
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Sound Frequency & Amplitude
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Events
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Platform Game Design
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Communities Adapt to & Modify their Environment
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Fractions and Variables
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Creative Storytelling
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Weather and Climate
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Digital Greeting Card Project
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From ScratchJr to Scratch
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Introduction to Comparison Operators
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Classifying Rocks
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Complex Conditionals: If/Then/Else Chase the Star
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Nutrition Maze
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Exploring Heat
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Decimal Multiplication and Conditionals
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Exploring Adaptations
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Physical Changes
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Variables
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Plant and Animal Cells
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Digital Vocabulary Flashcard Quiz
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Animating Poetry
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Exploring the Water Cycle
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Simple Algorithms
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Random Sentence Generator
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Introduction to Conditionals
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Wave Generator
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Division and Conditionals
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Multiple Algorithms
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Multiplication and Conditionals
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Unit Converter
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Sensing and Responding to the Environment
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Effects of Pollution
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Nonfiction Animated Recordings
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Measuring Lengths
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Grammar Quiz Game
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Drawing with the BBC micro:bit® and Scratch
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Loops
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Dash Robot Storytelling
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Dash Robot Mazes
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Animating Sprites with Multiplication
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Earth Systems
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Day and Night
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Cycle of Matter
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Multi-digit Multiplication and Conditionals
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Game Effects
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Clones in Games
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Constructive and Destructive Processes
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Revolutionary War Timeline
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Revolutionary War Timeline with the BBC micro:bit®
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Animal Classification
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Interactive Map of the 13 Colonies
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Interactive Map of the 13 Colonies with the BBC micro:bit®
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Digital Pet Project
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Unit Fractions with Variables
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Multiplication Quiz Game
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ScratchJr to Scratch: Events and Loops
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Dash Robot 1 - Movement
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Cue Robot 1 - Movement
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Cue Robot 2 - Proximity Sensors
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Cue Robot 3 - Loops and Functions
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VEX GO®: Introduction
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VEX GO®: Measurement
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Create a Drawing App
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Minecraft® Coding Fundamentals - Basic Moves
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Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
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Skills Practice: Events
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Skills Practice: Broadcast Events
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Skills Practice: If/Then Conditionals
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Skills Practice: Repeat Loops
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Skills Practice: Functions
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Skills Practice: Forever Loops
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Skills Practice: If/Then/Else Conditionals
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Skills Practice: Variables
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Scratch Drawing Tools
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Skills Practice: Costumes, Backdrops, and Animations
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Coding with LEGO® Spike Prime
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Skills Practice: Functions with Boolean Inputs
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Skills Practice: Operators
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Skills Practice: Functions with Number Inputs
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House Design with Area and Perimeter
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Introduction to Classes and Objects in Games
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micro:bit® Rounding to the Nearest Ten
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Punctuate a Title
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micro:bit®: Animal Response to the Environment
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Pair Programming: Create a Band
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micro:bit® Rounding to the Nearest Hundred
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micro:bit® Rounding with Decimals
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Seasonal Project (Spring): Create a Chase Game!
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VEX GO®: Speed and Energy
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How We See: Light Reflection
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Practice with Conditionals Part 2
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Practice with Conditionals Part 4
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LEGO® SPIKE Essential: Design a Car Sensor
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Seasonal Project (Summer): Pop The Balloons
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Practice with Conditionals Part 3
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Seasonal Project (Fall): Gathering Apples Game
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Complex Conditionals: If/Then/Else Chase the Balloon Game
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Choose Your Own Adventure: Elements of Culture
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VEX GO®: Lines and Angles
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Plan a Quest
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Pinball Game Project
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Mad Libs Project
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Functions Dance Project
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Flower Garden Functions Project
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Design an App
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Game Design Project
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Decimal Division and Conditionals
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Add and Subtract Fractions
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Multiplying Fractions by Whole Numbers
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Naming Numbers Game
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Modeling Life Cycles
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Fossils and Past Environments
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State Project
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Atoms and Molecules
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Rates and Unit Rates
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Positive and Negative Numbers
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Evaluate Algebraic Equations
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Balanced Ecosystems
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Multimedia Book Report
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micro:bit® Reaction Game
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Animating Sprites with Factors
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Animating Sprites with Division
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Makey Makey®: Introduction
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Makey Makey®: Graphing Points on a Coordinate Plane
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micro:bit®: Graphing Points on a Coordinate Plane
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Pong Game
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I-Spy with Lists
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Click-a-Mole
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Animating Poetry
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Creating Algorithms
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Introduction to Clones
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Events: Dot in Space
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Functions: Paint by Numbers
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Loops: Catch the Ball
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AP1.a.5.i
Decompose a larger computational problem into smaller sub-problems independently or in a collaborative group.
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Game Mechanics with Comparison Operators
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Decimal Multiplication and Conditionals
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Plant and Animal Cells
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Animating Poetry
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Grammar Quiz Game
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Dash Robot Mazes
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Cycle of Matter
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Multi-digit Multiplication and Conditionals
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Clones in Games
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Interactive Map of the 13 Colonies
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Interactive Map of the 13 Colonies with the BBC micro:bit®
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Digital Pet Project
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Dash Robot 1 - Movement
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Cue Robot 1 - Movement
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Cue Robot 2 - Proximity Sensors
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Cue Robot 3 - Loops and Functions
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VEX GO®: Introduction
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VEX GO®: Measurement
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Minecraft® Coding Fundamentals - Basic Moves
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Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
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Skills Practice: Events
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Skills Practice: Sequences
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Skills Practice: Broadcast Events
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Skills Practice: Operators
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Skills Practice: Functions with Number Inputs
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House Design with Area and Perimeter
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Introduction to Classes and Objects in Games
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micro:bit®: Animal Response to the Environment
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Pair Programming: Create a Band
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VEX GO®: Speed and Energy
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How We See: Light Reflection
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LEGO® SPIKE Essential: Design a Car Sensor
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The US Government
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Choose Your Own Adventure: Elements of Culture
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VEX GO®: Lines and Angles
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Plan a Quest
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Pinball Game Project
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Mad Libs Project
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Functions Dance Project
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Flower Garden Functions Project
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Design an App
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Game Design Project
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Multiplying Fractions by Whole Numbers
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Geographic Effects on Early Civilizations
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Multiplying and Dividing Fractions
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Multimedia Book Report
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micro:bit® Reaction Game
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Scout's Scratch Expedition Part 1
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Scout's Scratch Expedition Part 2
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Scout's Scratch Expedition Part 3
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Scout's Scratch Expedition Part 4
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Create a Maze
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Animating Poetry
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Events: Dot in Space
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Functions: Paint by Numbers
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AP2.a.3.i
Construct programs to solve a problem or for creative expression, which include sequencing, events, loops, conditionals, parallelism, and variables, using a block-based visual programming language or text-based language, both independently and collaboratively (e.g., pair programming).
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Game Mechanics with Comparison Operators
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3D Design: Codeblocks
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Balanced and Unbalanced Forces
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Sound Frequency & Amplitude
-
Fractions and Variables
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Introduction to Comparison Operators
-
Digital Vocabulary Flashcard Quiz
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Wave Generator
-
Unit Converter
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Revolutionary War Timeline
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Revolutionary War Timeline with the BBC micro:bit®
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Interactive Map of the 13 Colonies
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Interactive Map of the 13 Colonies with the BBC micro:bit®
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Digital Pet Project
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Unit Fractions with Variables
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Multiplication Quiz Game
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Cue Robot 3 - Loops and Functions
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Skills Practice: Variables
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Skills Practice: Operators
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Area of a Rectangle with Tiles
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House Design with Area and Perimeter
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Introduction to Classes and Objects in Games
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micro:bit® Rounding to the Nearest Ten
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micro:bit® Rounding to the Nearest Hundred
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micro:bit® Rounding with Decimals
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Seasonal Project (Summer): Pop The Balloons
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Seasonal Project (Fall): Gathering Apples Game
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Pinball Game Project
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Mad Libs Project
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Design an App
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Game Design Project
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Naming Numbers Game
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Rates and Unit Rates
-
Positive and Negative Numbers
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Scale of Planets in the Solar System
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Balanced Ecosystems
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micro:bit® Reaction Game
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Pong Game
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I-Spy with Lists
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Click-a-Mole
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Introduction to Clones
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Functions: Paint by Numbers
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AP2.a.4.i
Create a plan as part of the iterative design process, both independently and with diverse collaborative teams (e.g., storyboard, flowchart, pseudo-code, story map).
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Dash Robot Storytelling
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Dash Robot Mazes
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Dash Robot 1 - Movement
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Coding with LEGO® Spike Prime
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Pair Programming: Create a Band
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AP2.a.8.m
Use an iterative design process (e.g., define the problem; generate ideas; build, test, and improve solutions) to solve computational problems, both independently and collaboratively.
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Dash Robot Storytelling
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Dash Robot Mazes
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Dash Robot 1 - Movement
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Coding with LEGO® Spike Prime
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Pair Programming: Create a Band
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AP3.a.2.i
Use proper citations and document when ideas are borrowed and changed for their own use (e.g., using pictures created by others, using music created by others, remixing programming projects).
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Giving Credit Through Attributions
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AP3.b.2.i
Understand that algorithms have impacted society in both beneficial and harmful ways. AP3.b.3.i Compare different problem-solving techniques.
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Training AI Using Data
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AP3.b.4.i
Modify a set of instructions (e.g., in dancing, cooking, or other areas) and discuss how many paths can lead to the same result.
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Sequences (Unplugged)
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Properties of Matter
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Weather and Seasons
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Adding within 20 and Sequences (Unplugged)
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Introduction to Kibo®
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CodeHS Coding Card Game: Sequences
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CodeHS Coding Card Game: Sequences 2
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CodeHS Coding Card Game: Loops
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CodeHS Coding Card Game: Loops 2
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CodeHS Coding Card Game: Conditionals
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CodeHS Coding Card Game: Conditionals 2
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Create a Map
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Design an Adventure Game
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Preventing Erosion
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AP4.a.2.i
Use several existing functions or procedures to solve a problem (e.g., using several square, circle, and triangle drawing functions to create a larger picture).
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AP5.a.3.i
Apply collaboration strategies to support problem solving within the design cycle of a program.
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Dash Robot Storytelling
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Dash Robot Mazes
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Dash Robot 1 - Movement
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Coding with LEGO® Spike Prime
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Pair Programming: Create a Band
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AP5.a.4.i
Understand there are many resources that can be used or tapped to solve a problem.
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Game Mechanics with Comparison Operators
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Decimal Multiplication and Conditionals
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Plant and Animal Cells
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Animating Poetry
-
Grammar Quiz Game
-
Dash Robot Mazes
-
Cycle of Matter
-
Multi-digit Multiplication and Conditionals
-
Clones in Games
-
Interactive Map of the 13 Colonies
-
Interactive Map of the 13 Colonies with the BBC micro:bit®
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Digital Pet Project
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Dash Robot 1 - Movement
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Cue Robot 1 - Movement
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Cue Robot 2 - Proximity Sensors
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Cue Robot 3 - Loops and Functions
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VEX GO®: Introduction
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VEX GO®: Measurement
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Minecraft® Coding Fundamentals - Basic Moves
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Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
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Skills Practice: Events
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Skills Practice: Sequences
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Skills Practice: Broadcast Events
-
Skills Practice: Operators
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Skills Practice: Functions with Number Inputs
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House Design with Area and Perimeter
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Introduction to Classes and Objects in Games
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micro:bit®: Animal Response to the Environment
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Pair Programming: Create a Band
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VEX GO®: Speed and Energy
-
How We See: Light Reflection
-
LEGO® SPIKE Essential: Design a Car Sensor
-
The US Government
-
Choose Your Own Adventure: Elements of Culture
-
VEX GO®: Lines and Angles
-
Plan a Quest
-
Pinball Game Project
-
Mad Libs Project
-
Functions Dance Project
-
Flower Garden Functions Project
-
Design an App
-
Game Design Project
-
Multiplying Fractions by Whole Numbers
-
Geographic Effects on Early Civilizations
-
Multiplying and Dividing Fractions
-
Multimedia Book Report
-
micro:bit® Reaction Game
-
Scout's Scratch Expedition Part 1
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Scout's Scratch Expedition Part 2
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Scout's Scratch Expedition Part 3
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Scout's Scratch Expedition Part 4
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Create a Maze
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Animating Poetry
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Events: Dot in Space
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AP6.a.2.i
Analyze and debug an algorithm, which includes sequencing, events, loops, conditionals, parallelism, and variables.
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Exploring Ecosystems
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Maze Game Project
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Sound Frequency & Amplitude
-
Platform Game Design
-
Digital Greeting Card Project
-
Classifying Rocks
-
Nutrition Maze
-
Digital Vocabulary Flashcard Quiz
-
Nonfiction Animated Recordings
-
Grammar Quiz Game
-
Loops
-
Dash Robot Storytelling
-
Dash Robot Mazes
-
Classifying Shapes by Category
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Cycle of Matter
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Clones in Games
-
Revolutionary War Timeline
-
Digital Pet Project
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Unit Fractions with Variables
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Ozobot® Programming 1: Introduction
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Ozobot® Programming 2: More Color Codes
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Dash Robot 1 - Movement
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Cue Robot 1 - Movement
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Cue Robot 2 - Proximity Sensors
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Cue Robot 3 - Loops and Functions
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Minecraft® Coding Fundamentals - Basic Moves
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Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
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Skills Practice: Events
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Skills Practice: Sequences
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Skills Practice: Broadcast Events
-
Skills Practice: Repeat Loops
-
Skills Practice: Functions
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Skills Practice: Forever Loops
-
Skills Practice: Variables
-
Scratch Drawing Tools
-
Skills Practice: Costumes, Backdrops, and Animations
-
Coding with LEGO® Spike Prime
-
Skills Practice: Functions with Boolean Inputs
-
Skills Practice: Operators
-
Skills Practice: Functions with Number Inputs
-
Area of a Rectangle with Tiles
-
House Design with Area and Perimeter
-
Introduction to Classes and Objects in Games
-
micro:bit® Rounding to the Nearest Ten
-
Punctuate a Title
-
Pair Programming: Create a Band
-
micro:bit® Rounding to the Nearest Hundred
-
micro:bit® Rounding with Decimals
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Seasonal Project (Spring): Create a Chase Game!
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LEGO® SPIKE Essential: Design a Car Sensor
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Seasonal Project (Summer): Pop The Balloons
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The Coordinate Plane
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Choose Your Own Adventure: Elements of Culture
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Classifying Shapes Using Lines and Angles
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Classifying Quadrilaterals in a Hierarchy
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Plan a Quest
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Animation Loops Project
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Pinball Game Project
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Mad Libs Project
-
Functions Dance Project
-
Flower Garden Functions Project
-
Design an App
-
Game Design Project
-
Add and Subtract Fractions
-
Multiplying Fractions by Whole Numbers
-
Naming Numbers Game
-
Modeling Life Cycles
-
State Project
-
Atoms and Molecules
-
Geographic Effects on Early Civilizations
-
Rates and Unit Rates
-
Multiplying and Dividing Fractions
-
Evaluate Algebraic Equations
-
Scale of Planets in the Solar System
-
Balanced Ecosystems
-
Multimedia Book Report
-
micro:bit® Reaction Game
-
Ozobot® Timeline
-
Ozobot® Cycle
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Scout's Scratch Expedition Part 1
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Scout's Scratch Expedition Part 2
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Scout's Scratch Expedition Part 3
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Scout's Scratch Expedition Part 4
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Pong Game
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Debugging: Events and Loops
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Create a Maze
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Click-a-Mole
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Program an AI Chatbot
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Events: Dot in Space
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Functions: Paint by Numbers
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Loops: Catch the Ball
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AP6.b.1.i
Determine the correctness of a computational problem solution by listening to a classmate describe the solution.
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CS1.a.3.i
Select and operate appropriate software to perform a variety of tasks and recognize that users have different needs and preferences for the technology they use.
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3D Design: Introduction
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3D Design: Create a Bubble Wand
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CS1.a.4.i
Use appropriate terminology in naming internal and external components of computing devices and describing their relationships, capabilities, and limitations.
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Introduction to the BBC micro:bit®
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Drawing with the BBC micro:bit® and Scratch
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Revolutionary War Timeline with the BBC micro:bit®
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Interactive Map of the 13 Colonies with the BBC micro:bit®
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Ozobot® Programming 1: Introduction
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Dash Robot 1 - Movement
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Cue Robot 1 - Movement
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Cue Robot 2 - Proximity Sensors
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Create a Drawing App
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LEGO® SPIKE Essential: Design a Moving Statue
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LEGO® SPIKE Essential: Design a Car Sensor
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Ozobot® Timeline
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Ozobot® Cycle
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CS1.b.2.i
Model how a computer system works. [Clarification Only includes basic elements of a computer system, such as input, output, processor, sensors, and storage].
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Introduction to the BBC micro:bit®
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Drawing with the BBC micro:bit® and Scratch
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Revolutionary War Timeline with the BBC micro:bit®
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Interactive Map of the 13 Colonies with the BBC micro:bit®
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Ozobot® Programming 1: Introduction
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Dash Robot 1 - Movement
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Cue Robot 1 - Movement
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Cue Robot 2 - Proximity Sensors
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Create a Drawing App
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LEGO® SPIKE Essential: Design a Moving Statue
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LEGO® SPIKE Essential: Design a Car Sensor
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Ozobot® Timeline
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Ozobot® Cycle
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CS2.a.2.i
Identify, using accurate terminology, simple hardware and software problems that may occur during use, and apply strategies for solving problems (e.g., reboot device, check for power, check network availability, close and reopen app).
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Computer Detectives: Hardware and Software Problems
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DA1.a.1.i
Use numeric values to represent non-numeric ideas in the computer (e.g., binary, American Standard Code for Information Interchange (ASCII), pixel attributes such as Red Green Blue (RGB)).
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DA1.a.2.i
Answer a question by using a computer to manipulate (e.g., sort, total and/or average, chart, graph) and analyze data that has been collected by the class or student.
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Advanced Data and Programming
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Data Patterns and Predictions
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Basic Data and Programming Project
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DA2.a.2.i
Collect quantitative data over time from multiple sources (e.g., class or group pools, individual observations of street traffic).
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Advanced Data and Programming
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Data Patterns and Predictions
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Basic Data and Programming Project
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DA2.b.2.i
Choose appropriate classifications or grouping for data by shape, color, size, or other attributes.
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Advanced Data and Programming
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Data Patterns and Predictions
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Basic Data and Programming Project
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DA3.a.2.i
Organize data into new subsets to provide different views or commonalities and present insights gained using visual representations.
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Data Patterns and Predictions
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DA3.a.3.i
Organize and evaluate data for its sufficiency and relevance to making accurate inferences or predictions.
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Advanced Data and Programming
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Data Patterns and Predictions
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Basic Data and Programming Project
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DA4.a.3.i
Create a computational artifact to model the attributes and behaviors associated with a concept (e.g., solar system, life cycle of a plant).
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3D Design: Recreate an Animal
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Exploring Ecosystems
-
Balanced and Unbalanced Forces
-
Sound Frequency & Amplitude
-
Animal Life Cycles
-
Platform Game Design
-
Weather and Climate
-
Classifying Rocks
-
Exploring Heat
-
Exploring Adaptations
-
Physical Changes
-
Exploring the Water Cycle
-
Wave Generator
-
Effects of Pollution
-
Earth Systems
-
Day and Night
-
Cycle of Matter
-
Constructive and Destructive Processes
-
Digital Pet Project
-
How We See: Light Reflection
-
Design an App
-
Modeling Life Cycles
-
Fossils and Past Environments
-
Atoms and Molecules
-
Scale of Planets in the Solar System
-
Balanced Ecosystems
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IC1.a.2.i
Discuss computing technologies that have changed the world and express how those technologies influence, and are influenced by, cultural practices.
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Internet Positivity (Unplugged)
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Our Words Have Power (Cyberbullying)
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Digital Identity
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How Systems Work (What is a Computer?)
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IC1.a.3.i
Generate examples of how computing can affect society, and also how societal values can shape computing choices.
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Internet Positivity (Unplugged)
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Our Words Have Power (Cyberbullying)
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Digital Identity
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How Systems Work (What is a Computer?)
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IC1.b.2.i
Compare and contrast the effects of communicating electronically to communicating in person.
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IC2.a.1.i
Brainstorm and advocate for ways in which computing devices and the internet could be made more available to all people.
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IC2.b.1.i
Brainstorm ways in which computing devices could be made more accessible to all users.
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3D Design: Keyboard Accommodations
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Design an App
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IC2.c.2.i
Use online collaborative spaces ethically and safely to work with another student to solve a problem or reach a goal.
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Minecraft: Education Edition® Basic Gameplay
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Minecraft® Coding Fundamentals - Basic Moves
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Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
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IC2.c.3.i
Seek out and compare diverse perspectives, synchronously or asynchronously, to improve a project.
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3D Design: Recreate an Animal
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Maze Game Project
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Platform Game Design
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Digital Pet Project
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3D Design: Keyboard Accommodations
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Design an App
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IC3.a.1.i
Use resources from the World Wide Web in making artifacts and recognize that the work came from others.
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Research: Informational Programs
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Giving Credit Through Attributions
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IC3.b.3.i
Explain problems that relate to using computing devices and networks (e.g., logging out to deter others from using your account, cyberbullying, privacy of personal information, and ownership).
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Internet Positivity (Unplugged)
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Our Words Have Power (Cyberbullying)
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Strong Usernames and Passwords
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Digital Identity
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Giving Credit Through Attributions
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NI1.a.2.i
Create examples of strong passwords, explain why strong passwords should be used, and demonstrate proper use and protection of personal passwords.
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Strong Usernames and Passwords
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NI1.a.3.i
Remember basic concepts and facts regarding security issues with general computer use.
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Strong Usernames and Passwords
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NI1.b.1.i
Give examples of information that organizations keep private as opposed to information that they make public.
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NI2.a.3.i
Model how a device on a network sends a message from one device (sender) to another (receiver) while following specific rules.
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Networks, Packets, and the Internet
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Networks Part 2: Network Protocols
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NI2.a.4.i
Differentiate between using the internet and not using the internet (e.g. identify difference between local and remote computation, such as collaborating on a Google Doc in “the cloud” versus editing a local document).
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NI2.a.5.i
Illustrate how information travels on the internet.
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Networks, Packets, and the Internet
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NI2.b.1.i
Act out a protocol that people use in common everyday communications (e.g., checking out a book from the library, meeting a new person, making an appointment, playing a class game, or calling a friend on the phone to invite them over).
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NI2.c.2.i
Devise a system for sending a physical message to anyone in their school by using addressing techniques, and then draw a tree or visual representation of their addressing system, and finally act out their addressing system by sending messages.
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NI2.d.1.i
Communicate across a classroom using a secure method of their own design (e.g., pictures, physical movement, text).
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