Standard |
Lessons |
K.CS.1
Select computing devices that perform a variety of tasks accurately and quickly based on user needs and preferences.
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Input Devices
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Computer Basics
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3D Design: Create a Bubble Wand
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Scout Adventures 1: Introducing Scout
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Scout Adventures 2: Scout Starts Exploring
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Scout Adventures 3: Scout Meets a Friend
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Scout Adventures 4: Scout Explores the Forest
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Scout Adventures 5: Scout and Bluebird Help
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Scout Adventures 6: Scout Celebrates with Friends
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K.NI.1
Model and describe how people connect to other people and information through a network.
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Networks and the Internet
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K.NI.2
Create patterns to communicate a message.
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Kibo®: Communicating Across Distances (Light and Sound)
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LEGO® SPIKE Essential: Design a Moving Statue
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Patterns and Music
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K.DA.1
Identify and describe patterns in data visualizations, such as charts or graphs, to make predictions.
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Using Digital Tools to Create Line Graphs
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Data Patterns and Predictions
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K.AP.1
Model processes by creating and following algorithms to complete tasks.
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Introduction to Computer Science and Scratch
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Sequences (Unplugged)
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Introduction to Message Events
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Properties of Matter
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Maze Game Project
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Story Problems: Add and Subtract within 20
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Greater Than and Less Than: Single-Digit Numbers
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Changing Landforms
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Types of Motion
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Animal Life Cycles
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Events
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Story Problems: Add and Subtract within 10
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Counting with Mazes
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Light and Shadows
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Math Story Problems: Add and Subtract within 100
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Phases of the Moon
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Create Your Own Story Problem
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Living and Nonliving
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Weather and Seasons
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Original Story Animations - Personal Story
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Digital Research 2: Choice Research
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Loops
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Original Story Animations - Fiction Story
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Cardinal Directions
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Events and Money
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Wildlife Scene Project
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Communities Modify Their Environment
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Changes in the Environment
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Counting with Bee-Bot®
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Introduction to Bee-Bot®: Planning a Program
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Patterns with Bee-Bot®
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Seasons with Bee-Bot®
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Place Value: Adding Up to 20
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Comparing Length with Bee-Bot®
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Weather with Bee-Bot®
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Introduction to Kibo®
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Needs of Living Things with Bee-Bot®
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Push and Pull with Bee-Bot®
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Skills Practice: Events
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Skills Practice: ScratchJr Drawing Tools
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Punctuation: Write a great sentence!
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Seed Dispersal
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Unplugged Introduction to ScratchJr Part 1
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Unplugged Introduction to ScratchJr Part 2
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Shapes with Bee-Bot®
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Seasonal Project (Summer): Pop the Balloons
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Making Ten with Bee-Bot®
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Seasonal Project (Spring): Create a Chase Game
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Seasonal Project (Fall): Gathering Apples Game
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Using the Go To Page Block
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Introduction to the Grid
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Introduction to Speed Blocks
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Introduction to Show and Hide Blocks
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Introduction to Grow and Shrink Blocks
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Forever Loop Dance Party
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CodeHS Coding Card Game: Sequences
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CodeHS Coding Card Game: Sequences 2
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CodeHS Coding Card Game: Loops
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CodeHS Coding Card Game: Loops 2
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CodeHS Coding Card Game: Conditionals
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CodeHS Coding Card Game: Conditionals 2
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Code Block Review
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Catching Butterflies
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Introduction to the Wait Block
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Greater Than and Less Than: Two-Digit Numbers
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Greater Than and Less Than: Three-Digit Numbers
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About Me Project
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Create a Chicken Crossing Game
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River Crossing Game
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Racing Game
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Create a Map
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Hide and Seek Game
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3D Shapes
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Digital Greeting Card Project
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Design an Adventure Game
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Preventing Erosion
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Geographic Effects on Early Civilizations
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Events (Alpine UT updates)
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Grow and Shrink Blocks in Motion
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Seasons with Code & Go® Robot Mouse
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Weather with Code & Go® Robot Mouse
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Introduction to Code & Go® Robot Mouse: Basic Movements
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Counting with Code & Go® Robot Mouse
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Introduction to Code & Go® Robot Mouse: Planning a Program
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Patterns with Code & Go® Robot Mouse
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Comparing Length with Code & Go® Robot Mouse
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Needs of Living Things with Code & Go® Robot Mouse
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Push and Pull with Code & Go® Robot Mouse
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Shapes with Code & Go® Robot Mouse
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Making Ten with Code & Go® Robot Mouse
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Programming a Cycle
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Speed Block: Bouncy Ball
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Message Events: Scout Plays in the Forest
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Growing Garden
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Message Events: Simon Says
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K.CT.1
Decompose problems into smaller manageable parts to better understand them.
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Sequences (Unplugged)
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Introduction to Message Events
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Properties of Matter
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Types of Motion
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Animal Life Cycles
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Events
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Loops Part 2
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Counting with Mazes
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Research Presentations
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Counting and Sequences (Unplugged)
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Storytelling Animations
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Create Your Own Story Problem
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Weather and Seasons
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Adding within 20 and Sequences (Unplugged)
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Loops
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Storytelling Animations Part 2
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Advanced Data and Programming
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Wildlife Scene Project
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Changes in the Environment
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Counting with Bee-Bot®
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Introduction to Bee-Bot®: Planning a Program
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Patterns with Bee-Bot®
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3D Design: Introduction
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Weather with Bee-Bot®
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Needs of Living Things with Bee-Bot®
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Minecraft® Coding Fundamentals - Basic Moves
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Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
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Skills Practice: Sequences
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Skills Practice: Repeat Loops
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Skills Practice: Message Events
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LEGO® SPIKE Essential: Design a Moving Statue
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Space Travel Project
-
Moving Targets Game
-
Seed Dispersal
-
Unplugged Introduction to ScratchJr Part 1
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Unplugged Introduction to ScratchJr Part 2
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Shapes with Bee-Bot®
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Seasonal Project (Summer): Pop the Balloons
-
Making Ten with Bee-Bot®
-
Seasonal Project (Spring): Create a Chase Game
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Seasonal Project (Fall): Gathering Apples Game
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Using the Go To Page Block
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Introduction to the Grid
-
Introduction to Speed Blocks
-
Forever Loop Dance Party
-
Code Block Review
-
About Me Project
-
Create a Map
-
Design an Adventure Game
-
Preventing Erosion
-
Geographic Effects on Early Civilizations
-
Events (Alpine UT updates)
-
Basic Data and Programming Project
-
Weather with Code & Go® Robot Mouse
-
Counting with Code & Go® Robot Mouse
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Introduction to Code & Go® Robot Mouse: Planning a Program
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Patterns with Code & Go® Robot Mouse
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Comparing Length with Code & Go® Robot Mouse
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Needs of Living Things with Code & Go® Robot Mouse
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Shapes with Code & Go® Robot Mouse
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Making Ten with Code & Go® Robot Mouse
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Debugging: Events and Sequences
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Programming a Cycle
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Debugging: Message Events and Loops
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Loops: Follow the Path
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Speed Block: Bouncy Ball
-
Message Events: Scout Plays in the Forest
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Debugging: Events and Motion
-
Message Events: Simon Says
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1.CS.1
Operate a variety of computing devices that perform tasks accurately and quickly based on user needs and preferences.
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Input Devices
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Computer Basics
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1.CS.2
Explore the functions of common hardware and software components of computing systems.
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Input Devices
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Computer Basics
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Ozobot® Programming 1: Introduction
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Ozobot® Programming 2: More Color Codes
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Introduction to LEGO® Spike Essential
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Introduction to Kibo®
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Mouse Practice
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Keyboard Introduction
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Ozobot® Timeline
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Ozobot® Cycle
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1.DA.1
Collect and present data in various visual formats.
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Using Digital Tools to Create Line Graphs
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Advanced Data and Programming
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Data Patterns and Predictions
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Basic Data and Programming Project
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1.DA.2
Identify and describe patterns in data visualizations (unplugged or digital), such as charts or graphs, to make predictions.
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Using Digital Tools to Create Line Graphs
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Data Patterns and Predictions
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1.AP.1
Demonstrate understanding of the way programs store and manipulate data as variables, such as numbers, words, colors, and images.
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Data Storage and Variables
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1.AP.2
Break down (deconstruct) algorithms and list the steps needed to solve a problem into a sequence of tasks and sub-tasks.
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Sequences (Unplugged)
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Properties of Matter
-
Types of Motion
-
Animal Life Cycles
-
Events
-
Loops Part 2
-
Counting with Mazes
-
Research Presentations
-
Create Your Own Story Problem
-
Adding within 20 and Sequences (Unplugged)
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Loops
-
Storytelling Animations Part 2
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Advanced Data and Programming
-
Wildlife Scene Project
-
Changes in the Environment
-
VEX 123®: Introduction
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Introduction to Bee-Bot®: Basic Movements
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Comparing Length with Bee-Bot®
-
Minecraft® Coding Fundamentals - Basic Moves
-
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
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Skills Practice: Sequences
-
Skills Practice: Repeat Loops
-
Moving Targets Game
-
VEX 123®: Patterns of Living Things
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Seed Dispersal
-
Unplugged Introduction to ScratchJr Part 1
-
Debugging
-
Unplugged Introduction to ScratchJr Part 2
-
Kibo®: Adding and Subtracting
-
Shapes with Bee-Bot®
-
Seasonal Project (Summer): Pop the Balloons
-
Making Ten with Bee-Bot®
-
Seasonal Project (Spring): Create a Chase Game
-
Seasonal Project (Fall): Gathering Apples Game
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Using the Go To Page Block
-
Introduction to Speed Blocks
-
Forever Loop Dance Party
-
Code Block Review
-
About Me Project
-
Garden Project
-
Create a Map
-
Tap-a-Mole Game
-
Design an Adventure Game
-
Flower Garden Functions Project
-
Preventing Erosion
-
Geographic Effects on Early Civilizations
-
micro:bit® Reaction Game
-
Introduction to Debugging
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Events (Alpine UT updates)
-
Basic Data and Programming Project
-
Introduction to Code & Go® Robot Mouse: Basic Movements
-
Ozobot® Cycle
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Debugging: Events and Sequences
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Programming a Cycle
-
Debugging: Message Events and Loops
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Loops: Follow the Path
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Speed Block: Bouncy Ball
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Message Events: Scout Plays in the Forest
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Garden Project
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Debugging: Events and Motion
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Message Events: Simon Says
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1.AP.3
Create programs with sequences (steps) of commands and simple loops (repeated patterns), to express ideas or address a problem.
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Introduction to Message Events
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Maze Game Project
-
Story Problems: Add and Subtract within 20
-
Greater Than and Less Than: Single-Digit Numbers
-
Changing Landforms
-
Types of Motion
-
Animal Life Cycles
-
Events
-
Story Problems: Add and Subtract within 10
-
Loops Part 2
-
Counting with Mazes
-
Light and Shadows
-
Research Presentations
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Sound and Pitch
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Math Story Problems: Add and Subtract within 100
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Storytelling Animations
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Phases of the Moon
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Create Your Own Story Problem
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Living and Nonliving
-
Weather and Seasons
-
Original Story Animations - Personal Story
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Digital Research 2: Choice Research
-
Loops
-
Storytelling Animations Part 2
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Sun and Moon, Day and Night
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Original Story Animations - Fiction Story
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Economic Choices
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Advanced Data and Programming
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Cardinal Directions
-
Events and Money
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Wildlife Scene Project
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Communities Modify Their Environment
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Place Value: Ones and Tens
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Finding an Unknown in a Word Problem
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Changes in the Environment
-
Place Value: Adding Up to 20
-
Comparing Length with Bee-Bot®
-
Introduction to Coding with LEGO® SPIKE Essential
-
Weather with Bee-Bot®
-
Minecraft® Coding Fundamentals - Basic Moves
-
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
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Skills Practice: Repeat Loops
-
Skills Practice: Events
-
Skills Practice: ScratchJr Drawing Tools
-
Space Travel Project
-
Moving Targets Game
-
Punctuation: Write a great sentence!
-
Seed Dispersal
-
Unplugged Introduction to ScratchJr Part 1
-
Unplugged Introduction to ScratchJr Part 2
-
Kibo®: Adding and Subtracting
-
Shapes with Bee-Bot®
-
Seasonal Project (Summer): Pop the Balloons
-
Making Ten with Bee-Bot®
-
Seasonal Project (Spring): Create a Chase Game
-
Seasonal Project (Fall): Gathering Apples Game
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Minecraft: Education Edition® - Trailblazer
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Introduction to Speed Blocks
-
Introduction to Show and Hide Blocks
-
Introduction to Grow and Shrink Blocks
-
Forever Loop Dance Party
-
CodeHS Coding Card Game: Sequences
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CodeHS Coding Card Game: Sequences 2
-
CodeHS Coding Card Game: Loops
-
CodeHS Coding Card Game: Loops 2
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CodeHS Coding Card Game: Conditionals
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CodeHS Coding Card Game: Conditionals 2
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Code Block Review
-
Catching Butterflies
-
Greater Than and Less Than: Two-Digit Numbers
-
Greater Than and Less Than: Three-Digit Numbers
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About Me Project
-
Create a Chicken Crossing Game
-
Garden Project
-
Combining Shapes
-
River Crossing Game
-
Create a Map
-
3D Shapes
-
Digital Greeting Card Project
-
Tap-a-Mole Game
-
Design an Adventure Game
-
Flower Garden Functions Project
-
Patterns and Music
-
Preventing Erosion
-
Geographic Effects on Early Civilizations
-
micro:bit® Reaction Game
-
Events (Alpine UT updates)
-
Grow and Shrink Blocks in Motion
-
Weather with Code & Go® Robot Mouse
-
Counting with Code & Go® Robot Mouse
-
Comparing Length with Code & Go® Robot Mouse
-
Needs of Living Things with Code & Go® Robot Mouse
-
Push and Pull with Code & Go® Robot Mouse
-
Shapes with Code & Go® Robot Mouse
-
Making Ten with Code & Go® Robot Mouse
-
Ozobot® Cycle
-
Loops: Predator and Prey
-
Programming a Cycle
-
Create an Original Story Animation
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Loops: Follow the Path
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Speed Block: Bouncy Ball
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Create a Mini Golf Game
-
Message Events: Scout Plays in the Forest
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Garden Project
-
Pages: Create a Tapping Game
-
Message Events: Simon Says
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1.IC.1
Develop the ability to work respectfully and responsibly with others whether communicating face to face or electronically.
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Introduction to LEGO® Spike Essential
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Introduction to Coding with LEGO® SPIKE Essential
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Kibo®: Communicating Across Distances (Light and Sound)
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LEGO® SPIKE Essential: Design a Moving Statue
-
Training AI Using Data
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Training AI Using Data
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1.CT.1
Determine the steps needed to solve a problem and develop a sequence of instructions.
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-
Sequences (Unplugged)
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Introduction to Message Events
-
Properties of Matter
-
Types of Motion
-
Events
-
Loops Part 2
-
Counting with Mazes
-
Light and Shadows
-
Research Presentations
-
Storytelling Animations
-
Create Your Own Story Problem
-
Original Story Animations - Personal Story
-
Loops
-
Storytelling Animations Part 2
-
Original Story Animations - Fiction Story
-
Wildlife Scene Project
-
3D Design: Introduction
-
VEX 123®: Math Word Problems
-
Minecraft® Coding Fundamentals - Basic Moves
-
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
-
Skills Practice: Repeat Loops
-
Skills Practice: Events
-
LEGO® SPIKE Essential: Design a Moving Statue
-
VEX 123®: Patterns of Living Things
-
Seed Dispersal
-
Unplugged Introduction to ScratchJr Part 1
-
Unplugged Introduction to ScratchJr Part 2
-
Seasonal Project (Summer): Pop the Balloons
-
Seasonal Project (Spring): Create a Chase Game
-
Seasonal Project (Fall): Gathering Apples Game
-
Using the Go To Page Block
-
Introduction to the Grid
-
Introduction to Speed Blocks
-
VEX 123®: Defining Shape Attributes
-
Forever Loop Dance Party
-
CodeHS Coding Card Game: Sequences
-
CodeHS Coding Card Game: Sequences 2
-
CodeHS Coding Card Game: Loops
-
CodeHS Coding Card Game: Loops 2
-
CodeHS Coding Card Game: Conditionals
-
CodeHS Coding Card Game: Conditionals 2
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Code Block Review
-
About Me Project
-
Garden Project
-
Create a Map
-
Hide and Seek Game
-
3D Shapes
-
Design an Adventure Game
-
Flower Garden Functions Project
-
Preventing Erosion
-
Geographic Effects on Early Civilizations
-
micro:bit® Reaction Game
-
Events (Alpine UT updates)
-
Loops: Follow the Path
-
Speed Block: Bouncy Ball
-
Message Events: Scout Plays in the Forest
-
Garden Project
-
Pages: Create a Tapping Game
-
Message Events: Simon Says
|
1.CT.2
Recognize similarities between new problems and problems they have solved in the past.
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Loops Part 2
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Storytelling Animations Part 2
-
Unplugged Introduction to ScratchJr Part 2
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CodeHS Coding Card Game: Sequences 2
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CodeHS Coding Card Game: Loops 2
-
CodeHS Coding Card Game: Conditionals 2
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2.CS.1
Describe and solve basic hardware and software problems.
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Computer Detectives: Hardware and Software Problems
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Computer Detectives: Computer Problems
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2.N1.1
Explain what a password is, why it is used, and be able to create a secure password.
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Passwords
|
2.DA.1
Demonstrate how to store, copy, search, retrieve, modify and delete information using a computing device, and define the information stored as data.
|
-
Data Storage and Variables
-
Welcome to CodeHS!
|
2.DA.2
Collect and present data in various visual formats.
|
-
Using Digital Tools to Create Line Graphs
-
Advanced Data and Programming
-
Data Patterns and Predictions
-
Basic Data and Programming Project
|
2.DA.3
Identify and describe patterns in data visualizations (i.e. charts or graphs) to make predictions.
|
-
Using Digital Tools to Create Line Graphs
-
Advanced Data and Programming
-
Data Patterns and Predictions
|
2.AP.1
Deconstruct the steps needed to solve a task into a sequence of instructions.
|
-
Sequences (Unplugged)
-
Properties of Matter
-
Types of Motion
-
Animal Life Cycles
-
Events
-
Place Value: Ones, Tens, and Hundreds
-
Loops Part 2
-
Counting with Mazes
-
Light and Shadows
-
Research Presentations
-
Storytelling Animations
-
Phases of the Moon
-
Create Your Own Story Problem
-
Weather and Seasons
-
Original Story Animations - Personal Story
-
Adding within 20 and Sequences (Unplugged)
-
Loops
-
Storytelling Animations Part 2
-
Events and Money
-
Wildlife Scene Project
-
ScratchJr to Scratch: Events and Loops
-
Place Value: Adding Up to 20
-
3D Design: Introduction
-
VEX 123®: Math Word Problems
-
Introduction to Kibo®
-
Minecraft® Coding Fundamentals - Basic Moves
-
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
-
Skills Practice: Sequences
-
Skills Practice: Repeat Loops
-
Skills Practice: Events
-
Skills Practice: Message Events
-
Skills Practice: ScratchJr Drawing Tools
-
Space Travel Project
-
Moving Targets Game
-
VEX 123®: Patterns of Living Things
-
Seed Dispersal
-
Unplugged Introduction to ScratchJr Part 1
-
Debugging
-
Unplugged Introduction to ScratchJr Part 2
-
Kibo®: Adding and Subtracting
-
Seasonal Project (Summer): Pop the Balloons
-
Seasonal Project (Spring): Create a Chase Game
-
Seasonal Project (Fall): Gathering Apples Game
-
Using the Go To Page Block
-
Introduction to the Grid
-
Introduction to Speed Blocks
-
VEX 123®: Defining Shape Attributes
-
Forever Loop Dance Party
-
CodeHS Coding Card Game: Sequences
-
CodeHS Coding Card Game: Sequences 2
-
CodeHS Coding Card Game: Loops
-
CodeHS Coding Card Game: Loops 2
-
CodeHS Coding Card Game: Conditionals
-
CodeHS Coding Card Game: Conditionals 2
-
Code Block Review
-
About Me Project
-
Garden Project
-
Create a Map
-
Tap-a-Mole Game
-
Design an Adventure Game
-
Flower Garden Functions Project
-
Preventing Erosion
-
Geographic Effects on Early Civilizations
-
micro:bit® Reaction Game
-
Introduction to Debugging
-
Events (Alpine UT updates)
-
Debugging: Events and Sequences
-
Programming a Cycle
-
Debugging: Message Events and Loops
-
Loops: Follow the Path
-
Message Events: Scout Plays in the Forest
-
Message Events: Simon Says
|
2.AP.2
Collaboratively develop plans that describe a program’s sequence of events, goals, and expected outcomes.
|
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Debugging
-
About Me Project
-
Introduction to Debugging
|
2.AP.3
Properly credit others when using their ideas and creations while developing programs.
|
-
Giving Credit Through Attributions
|
2.AP.4
Debug and solve simple problems within an algorithm or program that includes sequences and simple loops.
|
-
Loops (Unplugged)
-
Introduction to Message Events
-
Maze Game Project
-
Events
-
Events
-
Counting with Mazes
-
Research Presentations
-
Create Your Own Story Problem
-
Original Story Animations - Personal Story
-
Loops
-
Advanced Data and Programming
-
Loops
-
Wildlife Scene Project
-
Changes in the Environment
-
Minecraft® Coding Fundamentals - Basic Moves
-
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
-
Skills Practice: Sequences
-
Skills Practice: Repeat Loops
-
Skills Practice: Events
-
Space Travel Project
-
Moving Targets Game
-
Seed Dispersal
-
Debugging
-
Kibo®: Adding and Subtracting
-
Seasonal Project (Summer): Pop the Balloons
-
Introduction to Speed Blocks
-
Forever Loop Dance Party
-
Code Block Review
-
Create a Chicken Crossing Game
-
River Crossing Game
-
Create a Map
-
Tap-a-Mole Game
-
Design an Adventure Game
-
Flower Garden Functions Project
-
Patterns and Music
-
Geographic Effects on Early Civilizations
-
Multiplying and Dividing Fractions
-
micro:bit® Reaction Game
-
Introduction to Debugging
-
Events (Alpine UT updates)
-
Grow and Shrink Blocks in Motion
-
Debugging: Events and Sequences
-
Create an Original Story Animation
-
Debugging: Message Events and Loops
-
Speed Block: Bouncy Ball
-
Pages: Scout's Travels
|
2.AP.5
Summarize the steps taken and choices made during the iterative process of program development.
|
-
Debugging
-
Design an Adventure Game
-
Introduction to Debugging
|
2.IC.1
Describe how technology has impacted society over time.
|
-
Impacts of Technology in Our World
|
2.IC.2
Describe rationales for keeping login information private, and for logging off devices appropriately.
|
-
Passwords
|
3.CS.1
Describe and model how computing devices connect to other components to extend their capabilities and form a system.
|
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Utah Timeline with the BBC micro:bit®
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How Systems Work (What is a Computer?)
-
Introduction to the BBC micro:bit®
-
Drawing with the BBC micro:bit® and Scratch
-
Revolutionary War Timeline with the BBC micro:bit®
-
Interactive Map of the 13 Colonies with the BBC micro:bit®
-
Dash Robot 1 - Movement
-
Introduction to Coding with LEGO® SPIKE Essential
-
Create a Drawing App
-
LEGO® SPIKE Essential: Design a Moving Statue
-
micro:bit® Rounding to the Nearest Ten
-
micro:bit®: Animal Response to the Environment
-
micro:bit® Rounding to the Nearest Hundred
-
micro:bit® Rounding with Decimals
-
LEGO® SPIKE Essential: Design a Car Sensor
|
3.NI.1
Describe physical and digital security measures for protecting personal information.
|
-
Strong Usernames and Passwords
-
Digital Identity
|
3.NI.2
Develop personal patterns of behavior to protect information from unauthorized access.
|
-
Strong Usernames and Passwords
-
Digital Identity
|
3.DA.1
Organize and present collected data visually to highlight relationships and support a claim.
|
-
Research: Effective Keywords
-
Animating Poetry
-
Research: Informational Programs
-
Using Digital Tools to Create Line Graphs
-
Constructive and Destructive Processes
-
Animating Poetry
|
3.DA.2
Use data to communicate ideas, highlight relationships and predict outcomes.
|
-
Weather and Climate
-
Research: Informational Programs
|
3.AP.1
Create programs that include events, sequences, loops, and simple conditionals to express ideas or address a problem.
|
-
Introduction to Computer Science and Scratch
-
Practice with Conditionals Part 1
-
Adding with Loops
-
Game Mechanics with Comparison Operators
-
Loops (Unplugged)
-
3D Design: Codeblocks
-
Exploring Ecosystems
-
Balanced and Unbalanced Forces
-
Sound Frequency & Amplitude
-
Events
-
Platform Game Design
-
Communities Adapt to & Modify their Environment
-
Fractions and Variables
-
Creative Storytelling
-
Weather and Climate
-
Digital Greeting Card Project
-
From ScratchJr to Scratch
-
Introduction to Comparison Operators
-
Classifying Rocks
-
Complex Conditionals: If/Then/Else Chase the Star
-
Nutrition Maze
-
Exploring Heat
-
Exploring Adaptations
-
Physical Changes
-
Variables
-
Plant and Animal Cells
-
Digital Vocabulary Flashcard Quiz
-
Animating Poetry
-
Exploring the Water Cycle
-
Simple Algorithms
-
Rights and Responsibilities
-
Random Sentence Generator
-
Introduction to Conditionals
-
Wave Generator
-
Division and Conditionals
-
Multiple Algorithms
-
Multiplication and Conditionals
-
Unit Converter
-
Sensing and Responding to the Environment
-
Effects of Pollution
-
Nonfiction Animated Recordings
-
Measuring Lengths
-
Grammar Quiz Game
-
Drawing with the BBC micro:bit® and Scratch
-
Loops
-
Dash Robot Storytelling
-
Dash Robot Mazes
-
Animating Sprites with Multiplication
-
Phonics: Letter Sounds
-
Earth Systems
-
Day and Night
-
Cycle of Matter
-
Game Effects
-
Clones in Games
-
Constructive and Destructive Processes
-
Revolutionary War Timeline
-
Revolutionary War Timeline with the BBC micro:bit®
-
Animal Classification
-
Interactive Map of the 13 Colonies
-
Interactive Map of the 13 Colonies with the BBC micro:bit®
-
Digital Pet Project
-
Unit Fractions with Variables
-
Multiplication Quiz Game
-
Phonics: Digraphs
-
VEX 123®: Introduction
-
ScratchJr to Scratch: Events and Loops
-
Dash Robot 1 - Movement
-
VEX GO®: Introduction
-
VEX GO®: Measurement
-
Create a Drawing App
-
Minecraft® Coding Fundamentals - Basic Moves
-
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
-
Skills Practice: Events
-
Skills Practice: Broadcast Events
-
Skills Practice: If/Then Conditionals
-
Skills Practice: Repeat Loops
-
Skills Practice: Functions
-
Skills Practice: Forever Loops
-
Skills Practice: If/Then/Else Conditionals
-
Skills Practice: Variables
-
Scratch Drawing Tools
-
Skills Practice: Costumes, Backdrops, and Animations
-
Coding with LEGO® Spike Prime
-
Skills Practice: Functions with Boolean Inputs
-
Skills Practice: Operators
-
Skills Practice: Functions with Number Inputs
-
House Design with Area and Perimeter
-
Introduction to Classes and Objects in Games
-
micro:bit® Rounding to the Nearest Ten
-
Punctuate a Title
-
micro:bit®: Animal Response to the Environment
-
Pair Programming: Create a Band
-
micro:bit® Rounding to the Nearest Hundred
-
VEX 123®: Patterns of Living Things
-
micro:bit® Rounding with Decimals
-
Seasonal Project (Spring): Create a Chase Game!
-
VEX GO®: Speed and Energy
-
How We See: Light Reflection
-
Practice with Conditionals Part 2
-
Practice with Conditionals Part 4
-
LEGO® SPIKE Essential: Design a Car Sensor
-
Seasonal Project (Summer): Pop The Balloons
-
Practice with Conditionals Part 3
-
Seasonal Project (Fall): Gathering Apples Game
-
Complex Conditionals: If/Then/Else Chase the Balloon Game
-
Choose Your Own Adventure: Elements of Culture
-
Introduction to Speed Blocks
-
VEX GO®: Lines and Angles
-
Plan a Quest
-
Forever Loop Dance Party
-
Mad Libs Project
-
Flower Garden Functions Project
-
Design an App
-
Game Design Project
-
Decimal Division and Conditionals
-
Add and Subtract Fractions
-
Multiplying Fractions by Whole Numbers
-
Naming Numbers Game
-
Modeling Life Cycles
-
Fossils and Past Environments
-
Punctuation Game
-
State Project
-
Atoms and Molecules
-
Geographic Effects on Early Civilizations
-
Balanced Ecosystems
-
Multimedia Book Report
-
micro:bit® Reaction Game
-
Makey Makey®: Introduction
-
Introduction to Finch Robot®
-
Modeling Perimeter with Finch Robot®
-
Storytelling with Finch Robot®
-
Makey Makey®: Graphing Points on a Coordinate Plane
-
micro:bit®: Graphing Points on a Coordinate Plane
-
I-Spy with Lists
-
Animating Poetry
-
Message Events: Scout Plays in the Forest
-
Creating Algorithms
-
Events: Dot in Space
-
Functions: Paint by Numbers
-
Loops: Catch the Ball
-
Message Events: Simon Says
|
3.AP.2
Create programs that use variables to store and modify data.
|
-
Game Mechanics with Comparison Operators
-
3D Design: Codeblocks
-
Balanced and Unbalanced Forces
-
Sound Frequency & Amplitude
-
Fractions and Variables
-
Introduction to Comparison Operators
-
Digital Vocabulary Flashcard Quiz
-
Rights and Responsibilities
-
Wave Generator
-
Unit Converter
-
Revolutionary War Timeline
-
Revolutionary War Timeline with the BBC micro:bit®
-
Interactive Map of the 13 Colonies
-
Interactive Map of the 13 Colonies with the BBC micro:bit®
-
Digital Pet Project
-
Unit Fractions with Variables
-
Multiplication Quiz Game
-
Skills Practice: Variables
-
Skills Practice: Operators
-
House Design with Area and Perimeter
-
Introduction to Classes and Objects in Games
-
micro:bit® Rounding to the Nearest Ten
-
micro:bit® Rounding to the Nearest Hundred
-
micro:bit® Rounding with Decimals
-
Seasonal Project (Summer): Pop The Balloons
-
Seasonal Project (Fall): Gathering Apples Game
-
Mad Libs Project
-
Design an App
-
Game Design Project
-
Naming Numbers Game
-
Punctuation Game
-
State Project
-
Balanced Ecosystems
-
micro:bit® Reaction Game
-
I-Spy with Lists
-
Functions: Paint by Numbers
|
3.AP.3
Test and debug a program or algorithm to ensure it accomplishes the intended task.
|
-
Loops (Unplugged)
-
Exploring Ecosystems
-
Sound Frequency & Amplitude
-
Platform Game Design
-
Digital Greeting Card Project
-
Classifying Rocks
-
Nutrition Maze
-
Digital Vocabulary Flashcard Quiz
-
Rights and Responsibilities
-
Introduction to the BBC micro:bit®
-
Nonfiction Animated Recordings
-
Grammar Quiz Game
-
Loops
-
Dash Robot Storytelling
-
Dash Robot Mazes
-
Classifying Shapes by Category
-
Cycle of Matter
-
Clones in Games
-
Revolutionary War Timeline
-
Digital Pet Project
-
Unit Fractions with Variables
-
Dash Robot 1 - Movement
-
Create a Drawing App
-
Minecraft® Coding Fundamentals - Basic Moves
-
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
-
Skills Practice: Events
-
Skills Practice: Sequences
-
Skills Practice: Broadcast Events
-
Skills Practice: Repeat Loops
-
Skills Practice: Functions
-
Skills Practice: Forever Loops
-
Skills Practice: Variables
-
Scratch Drawing Tools
-
Skills Practice: Costumes, Backdrops, and Animations
-
Coding with LEGO® Spike Prime
-
Skills Practice: Functions with Boolean Inputs
-
Skills Practice: Operators
-
Skills Practice: Functions with Number Inputs
-
House Design with Area and Perimeter
-
Introduction to Classes and Objects in Games
-
micro:bit® Rounding to the Nearest Ten
-
Punctuate a Title
-
micro:bit®: Animal Response to the Environment
-
Pair Programming: Create a Band
-
micro:bit® Rounding to the Nearest Hundred
-
micro:bit® Rounding with Decimals
-
Seasonal Project (Spring): Create a Chase Game!
-
LEGO® SPIKE Essential: Design a Car Sensor
-
Seasonal Project (Summer): Pop The Balloons
-
Seasonal Project (Fall): Gathering Apples Game
-
The Coordinate Plane
-
Choose Your Own Adventure: Elements of Culture
-
Classifying Shapes Using Lines and Angles
-
Classifying Quadrilaterals in a Hierarchy
-
Plan a Quest
-
Animation Loops Project
-
Forever Loop Dance Party
-
Mad Libs Project
-
Flower Garden Functions Project
-
Design an App
-
Game Design Project
-
Add and Subtract Fractions
-
Naming Numbers Game
-
Punctuation Game
-
State Project
-
Atoms and Molecules
-
Multiplying and Dividing Fractions
-
Balanced Ecosystems
-
Multimedia Book Report
-
micro:bit® Reaction Game
-
Introduction to Finch Robot®
-
Modeling Perimeter with Finch Robot®
-
Storytelling with Finch Robot®
-
Scout's Scratch Expedition Part 1
-
Scout's Scratch Expedition Part 2
-
Scout's Scratch Expedition Part 3
-
Scout's Scratch Expedition Part 4
-
Debugging: Events and Loops
-
Create a Maze
-
Debugging: Mazes
-
Events: Dot in Space
-
Functions: Paint by Numbers
-
Loops: Catch the Ball
|
3.AP.4
Perform different roles when collaborating with peers during the design, implementation, and review stages of program development.
|
-
Dash Robot Storytelling
-
Dash Robot Mazes
-
Dash Robot 1 - Movement
-
Coding with LEGO® Spike Prime
-
Pair Programming: Create a Band
-
Introduction to Finch Robot®
-
Modeling Perimeter with Finch Robot®
-
Storytelling with Finch Robot®
|
3.AP.5
Use an iterative design process to plan and develop a program by considering the perspectives and preferences of others.
|
-
Platform Game Design
-
Dash Robot Mazes
-
Digital Pet Project
-
Coding with LEGO® Spike Prime
-
Introduction to Classes and Objects in Games
-
Pair Programming: Create a Band
-
Plan a Quest
-
Design an App
-
Game Design Project
|
3.AP.6
Create programs by incorporating smaller portions of existing programs to develop something new or add more advanced features.
|
-
3D Design: Codeblocks
-
Drawing with the BBC micro:bit® and Scratch
-
Digital Pet Project
-
Introduction to Classes and Objects in Games
-
Seasonal Project (Spring): Create a Chase Game!
-
Seasonal Project (Summer): Pop The Balloons
-
Seasonal Project (Fall): Gathering Apples Game
|
3.IC.1
Evaluate how computing technologies have changed the world, and express how those technologies influence, and are influenced by, cultural practices.
|
-
Internet Positivity (Unplugged)
|
3.IC.2
Describe reasons creators might limit the use of their work.
|
-
Giving Credit Through Attributions
|
3.CT.1
Decompose problems into smaller manageable tasks which may themselves be decomposed.
|
-
3D Design: Recreate an Animal
-
Platform Game Design
-
Animating Poetry
-
Grammar Quiz Game
-
Dash Robot Mazes
-
Cycle of Matter
-
Clones in Games
-
Interactive Map of the 13 Colonies
-
Interactive Map of the 13 Colonies with the BBC micro:bit®
-
Digital Pet Project
-
VEX GO®: Introduction
-
VEX GO®: Measurement
-
Create a Drawing App
-
Minecraft® Coding Fundamentals - Basic Moves
-
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
-
House Design with Area and Perimeter
-
Introduction to Classes and Objects in Games
-
micro:bit®: Animal Response to the Environment
-
Pair Programming: Create a Band
-
LEGO® SPIKE Essential: Design a Car Sensor
-
Choose Your Own Adventure: Elements of Culture
-
VEX GO®: Lines and Angles
-
Plan a Quest
-
Forever Loop Dance Party
-
Flower Garden Functions Project
-
Design an App
-
Game Design Project
-
Multiplying Fractions by Whole Numbers
-
Punctuation Game
-
State Project
-
Multimedia Book Report
-
micro:bit® Reaction Game
-
Scout's Scratch Expedition Part 1
-
Scout's Scratch Expedition Part 2
-
Scout's Scratch Expedition Part 3
-
Scout's Scratch Expedition Part 4
-
Create a Maze
-
Functions: Paint by Numbers
|
3.CT.2
Recognize common patterns between problems and recurring patterns within problems.
|
-
Multiple Algorithms
-
Dash Robot 1 - Movement
-
Cue Robot 1 - Movement
-
Loops: Follow the Path
|
4.CS.1
Demonstrate how computer hardware and software work together as a system to accomplish tasks.
|
-
How Systems Work (What is a Computer?)
-
Introduction to the BBC micro:bit®
-
Drawing with the BBC micro:bit® and Scratch
-
Revolutionary War Timeline with the BBC micro:bit®
-
Interactive Map of the 13 Colonies with the BBC micro:bit®
-
Ozobot® Programming 1: Introduction
-
Introduction to Coding with LEGO® SPIKE Essential
-
Minecraft: Education Edition® Basic Gameplay
-
Create a Drawing App
-
Coding with LEGO® Spike Prime
-
LEGO® SPIKE Essential: Design a Moving Statue
-
micro:bit® Rounding to the Nearest Ten
-
micro:bit®: Animal Response to the Environment
-
micro:bit® Rounding to the Nearest Hundred
-
micro:bit® Rounding with Decimals
-
LEGO® SPIKE Essential: Design a Car Sensor
-
Makey Makey®: Introduction
-
Introduction to Finch Robot®
-
Ozobot® Timeline
-
Makey Makey®: Graphing Points on a Coordinate Plane
-
micro:bit®: Graphing Points on a Coordinate Plane
|
4.NI.1
Model how information is broken down into smaller pieces called packets and transmitted through multiple devices over physical or wireless paths and reassembled at the destination.
|
-
Networks, Packets, and the Internet
|
4.DA.1
Select, organize, and categorize data and represent that data visually to provide clarity or support a claim.
|
-
Research: Effective Keywords
-
Animating Poetry
-
Research: Informational Programs
-
Using Digital Tools to Create Line Graphs
-
Constructive and Destructive Processes
|
4.DA.2
Use data to highlight and propose relationships, predict outcomes, or communicate ideas.
|
-
Research: Informational Programs
-
Training AI Using Data
-
Training AI Using Data
|
4.AP.1
Compare and refine multiple algorithms for the same task, using computer and non-computer languages, and determine which is the most appropriate.
|
-
Multiple Algorithms
-
Dash Robot 1 - Movement
-
Creating Algorithms
|
4.AP.2
Create programs that include events, loops, and conditionals.
|
-
Introduction to Computer Science and Scratch
-
Practice with Conditionals Part 1
-
Adding with Loops
-
Game Mechanics with Comparison Operators
-
Loops (Unplugged)
-
3D Design: Codeblocks
-
Exploring Ecosystems
-
Balanced and Unbalanced Forces
-
Sound Frequency & Amplitude
-
Events
-
Communities Adapt to & Modify their Environment
-
Fractions and Variables
-
Creative Storytelling
-
Weather and Climate
-
Digital Greeting Card Project
-
Introduction to Comparison Operators
-
Classifying Rocks
-
Complex Conditionals: If/Then/Else Chase the Star
-
Nutrition Maze
-
Exploring Heat
-
Decimal Multiplication and Conditionals
-
Exploring Adaptations
-
Physical Changes
-
Variables
-
Plant and Animal Cells
-
Digital Vocabulary Flashcard Quiz
-
Animating Poetry
-
Exploring the Water Cycle
-
Simple Algorithms
-
Rights and Responsibilities
-
Random Sentence Generator
-
Introduction to Conditionals
-
Wave Generator
-
Division and Conditionals
-
Multiple Algorithms
-
Unit Converter
-
Sensing and Responding to the Environment
-
Effects of Pollution
-
Nonfiction Animated Recordings
-
Measuring Lengths
-
Grammar Quiz Game
-
Drawing with the BBC micro:bit® and Scratch
-
Loops
-
Dash Robot Storytelling
-
Dash Robot Mazes
-
Animating Sprites with Multiplication
-
Earth Systems
-
Day and Night
-
Cycle of Matter
-
Game Effects
-
Clones in Games
-
Constructive and Destructive Processes
-
Revolutionary War Timeline
-
Revolutionary War Timeline with the BBC micro:bit®
-
Animal Classification
-
Interactive Map of the 13 Colonies
-
Interactive Map of the 13 Colonies with the BBC micro:bit®
-
Digital Pet Project
-
Unit Fractions with Variables
-
Multiplication Quiz Game
-
Dash Robot 1 - Movement
-
VEX GO®: Introduction
-
VEX GO®: Measurement
-
Create a Drawing App
-
Minecraft® Coding Fundamentals - Basic Moves
-
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
-
Skills Practice: Events
-
Skills Practice: Broadcast Events
-
Skills Practice: If/Then Conditionals
-
Skills Practice: Repeat Loops
-
Skills Practice: Functions
-
Skills Practice: Forever Loops
-
Skills Practice: If/Then/Else Conditionals
-
Skills Practice: Variables
-
Scratch Drawing Tools
-
Skills Practice: Costumes, Backdrops, and Animations
-
Coding with LEGO® Spike Prime
-
Skills Practice: Functions with Boolean Inputs
-
Skills Practice: Operators
-
Skills Practice: Functions with Number Inputs
-
House Design with Area and Perimeter
-
Introduction to Classes and Objects in Games
-
Punctuate a Title
-
micro:bit®: Animal Response to the Environment
-
Pair Programming: Create a Band
-
Seasonal Project (Spring): Create a Chase Game!
-
VEX GO®: Speed and Energy
-
How We See: Light Reflection
-
Practice with Conditionals Part 2
-
Practice with Conditionals Part 4
-
LEGO® SPIKE Essential: Design a Car Sensor
-
Seasonal Project (Summer): Pop The Balloons
-
Practice with Conditionals Part 3
-
Seasonal Project (Fall): Gathering Apples Game
-
Complex Conditionals: If/Then/Else Chase the Balloon Game
-
Choose Your Own Adventure: Elements of Culture
-
Introduction to Speed Blocks
-
VEX GO®: Lines and Angles
-
Plan a Quest
-
Forever Loop Dance Party
-
Pinball Game Project
-
Mad Libs Project
-
Flower Garden Functions Project
-
Design an App
-
Game Design Project
-
Decimal Division and Conditionals
-
Add and Subtract Fractions
-
Multiplying Fractions by Whole Numbers
-
Naming Numbers Game
-
Modeling Life Cycles
-
Fossils and Past Environments
-
Punctuation Game
-
State Project
-
Atoms and Molecules
-
Geographic Effects on Early Civilizations
-
Rates and Unit Rates
-
Positive and Negative Numbers
-
Balanced Ecosystems
-
Multimedia Book Report
-
micro:bit® Reaction Game
-
Animating Sprites with Factors
-
Animating Sprites with Division
-
Makey Makey®: Introduction
-
Introduction to Finch Robot®
-
Modeling Perimeter with Finch Robot®
-
Storytelling with Finch Robot®
-
Makey Makey®: Graphing Points on a Coordinate Plane
-
micro:bit®: Graphing Points on a Coordinate Plane
-
Pong Game
-
Create a Maze
-
Click-a-Mole
-
Creating Algorithms
-
Introduction to Clones
-
Program an AI Chatbot
-
Events: Dot in Space
-
Snake Game
-
Functions: Paint by Numbers
-
Loops: Catch the Ball
|
4.AP.3
Decompose problems into smaller, manageable tasks which may be then be broken down further.
|
-
3D Design: Recreate an Animal
-
Platform Game Design
-
Animating Poetry
-
Grammar Quiz Game
-
Dash Robot Mazes
-
Cycle of Matter
-
Clones in Games
-
Interactive Map of the 13 Colonies
-
Interactive Map of the 13 Colonies with the BBC micro:bit®
-
Digital Pet Project
-
VEX GO®: Introduction
-
VEX GO®: Measurement
-
Create a Drawing App
-
Minecraft® Coding Fundamentals - Basic Moves
-
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
-
Skills Practice: Events
-
Skills Practice: Broadcast Events
-
Skills Practice: Operators
-
House Design with Area and Perimeter
-
Introduction to Classes and Objects in Games
-
micro:bit®: Animal Response to the Environment
-
Pair Programming: Create a Band
-
VEX GO®: Speed and Energy
-
LEGO® SPIKE Essential: Design a Car Sensor
-
Choose Your Own Adventure: Elements of Culture
-
Introduction to Speed Blocks
-
VEX GO®: Lines and Angles
-
Plan a Quest
-
Forever Loop Dance Party
-
Pinball Game Project
-
Mad Libs Project
-
Design an App
-
Game Design Project
-
Multiplying Fractions by Whole Numbers
-
Punctuation Game
-
State Project
-
Multiplying and Dividing Fractions
-
Multimedia Book Report
-
micro:bit® Reaction Game
-
Introduction to Finch Robot®
-
Pong Game
-
Click-a-Mole
-
Program an AI Chatbot
-
Events: Dot in Space
-
Functions: Paint by Numbers
|
4.AP.4
Test and debug a program or algorithm to ensure it accomplishes the intended task.
|
-
Loops (Unplugged)
-
Exploring Ecosystems
-
Sound Frequency & Amplitude
-
Events
-
Platform Game Design
-
Digital Greeting Card Project
-
Classifying Rocks
-
Nutrition Maze
-
Digital Vocabulary Flashcard Quiz
-
Rights and Responsibilities
-
Introduction to the BBC micro:bit®
-
Nonfiction Animated Recordings
-
Grammar Quiz Game
-
Loops
-
Dash Robot Storytelling
-
Dash Robot Mazes
-
Classifying Shapes by Category
-
Cycle of Matter
-
Clones in Games
-
Revolutionary War Timeline
-
Digital Pet Project
-
Unit Fractions with Variables
-
Ozobot® Programming 1: Introduction
-
Dash Robot 1 - Movement
-
Create a Drawing App
-
Minecraft® Coding Fundamentals - Basic Moves
-
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
-
Skills Practice: Events
-
Skills Practice: Sequences
-
Skills Practice: Broadcast Events
-
Skills Practice: Repeat Loops
-
Skills Practice: Functions
-
Skills Practice: Forever Loops
-
Skills Practice: Variables
-
Scratch Drawing Tools
-
Skills Practice: Costumes, Backdrops, and Animations
-
Coding with LEGO® Spike Prime
-
Skills Practice: Functions with Boolean Inputs
-
Skills Practice: Operators
-
Skills Practice: Functions with Number Inputs
-
Area of a Rectangle with Tiles
-
House Design with Area and Perimeter
-
Introduction to Classes and Objects in Games
-
micro:bit® Rounding to the Nearest Ten
-
Punctuate a Title
-
micro:bit®: Animal Response to the Environment
-
Pair Programming: Create a Band
-
micro:bit® Rounding to the Nearest Hundred
-
micro:bit® Rounding with Decimals
-
Seasonal Project (Spring): Create a Chase Game!
-
LEGO® SPIKE Essential: Design a Car Sensor
-
Seasonal Project (Summer): Pop The Balloons
-
The US Government
-
Seasonal Project (Fall): Gathering Apples Game
-
The Coordinate Plane
-
Choose Your Own Adventure: Elements of Culture
-
Classifying Shapes Using Lines and Angles
-
Classifying Quadrilaterals in a Hierarchy
-
Using the Go To Page Block
-
Introduction to Speed Blocks
-
Plan a Quest
-
Pinball Game Project
-
Mad Libs Project
-
Flower Garden Functions Project
-
Design an App
-
Game Design Project
-
Add and Subtract Fractions
-
Multiplying Fractions by Whole Numbers
-
Naming Numbers Game
-
State Project
-
Atoms and Molecules
-
Geographic Effects on Early Civilizations
-
Rates and Unit Rates
-
Multiplying and Dividing Fractions
-
Scale of Planets in the Solar System
-
Balanced Ecosystems
-
Multimedia Book Report
-
micro:bit® Reaction Game
-
Introduction to Finch Robot®
-
Modeling Perimeter with Finch Robot®
-
Storytelling with Finch Robot®
-
Ozobot® Timeline
-
Pong Game
-
Program an AI Chatbot
-
Events: Dot in Space
-
Functions: Paint by Numbers
-
Loops: Catch the Ball
|
4.IC.1
Evaluate computing technologies that have changed the world and express how those technologies influence and are influenced by cultural practices.
|
-
Internet Positivity (Unplugged)
-
Our Words Have Power (Cyberbullying)
-
Training AI Using Data
|
4.IC.2
Propose ways to improve the accessibility and usability of technology products for the diverse needs and wants of users.
|
-
3D Design: Keyboard Accommodations
-
Design an App
|
4.CT.1
Determine specific aspects of patterns between or within problems that can be abstracted out to leave only the common or important elements.
|
|
5.CS.1
Create potential solutions to solve hardware and software problems using common troubleshooting strategies.
|
-
Computer Detectives: Hardware and Software Problems
|
5.NI.1
Model how information is broken down into smaller pieces, transmitted as packets (data groups) through multiple devices over networks and the Internet, and reassembled at the destination.
|
-
Networks, Packets, and the Internet
|
5.DA.1
Explain how the amount of space required to store data differs based on the type of data and level of detail and that the utility of that data varies.
|
-
Data Storage
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5.DA.2
Organize and share collected data visually to highlight relationships and support a claim.
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Animating Poetry
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Research: Informational Programs
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Using Digital Tools to Create Line Graphs
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5.DA.3
Prioritize, analyze and use data to communicate ideas, highlight relationships and predict outcomes.
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Scale of Planets in the Solar System
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5.AP.1
Compare and refine multiple algorithms for the same task and determine which is the most appropriate.
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Multiple Algorithms
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Dash Robot 1 - Movement
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Creating Algorithms
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5.AP.2
Decompose problems into smaller, manageable tasks which may themselves be deconstructed and analyzed.
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3D Design: Recreate an Animal
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Platform Game Design
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Grammar Quiz Game
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Dash Robot Mazes
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Earth Systems
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Cycle of Matter
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Clones in Games
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Interactive Map of the 13 Colonies
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Interactive Map of the 13 Colonies with the BBC micro:bit®
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Digital Pet Project
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VEX GO®: Introduction
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VEX GO®: Measurement
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Create a Drawing App
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Minecraft® Coding Fundamentals - Basic Moves
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Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
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House Design with Area and Perimeter
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Introduction to Classes and Objects in Games
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micro:bit®: Animal Response to the Environment
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Pair Programming: Create a Band
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VEX GO®: Speed and Energy
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LEGO® SPIKE Essential: Design a Car Sensor
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Choose Your Own Adventure: Elements of Culture
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VEX GO®: Lines and Angles
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Plan a Quest
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Pinball Game Project
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Mad Libs Project
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Flower Garden Functions Project
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Design an App
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Game Design Project
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State Project
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Geographic Effects on Early Civilizations
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Positive and Negative Numbers
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Multimedia Book Report
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micro:bit® Reaction Game
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Functions: Paint by Numbers
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5.AP.3
Create programs by incorporating smaller portions of existing programs, to develop something new or add more advanced features.
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3D Design: Codeblocks
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Animating Poetry
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Clones in Games
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Digital Pet Project
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Giving Credit Through Attributions
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Introduction to Classes and Objects in Games
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Seasonal Project (Spring): Create a Chase Game!
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Seasonal Project (Summer): Pop The Balloons
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Seasonal Project (Fall): Gathering Apples Game
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Rates and Unit Rates
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5.AP.4
Use an iterative process to plan and develop a program by considering the perspectives and preferences of others.
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Platform Game Design
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Dash Robot Storytelling
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Dash Robot Mazes
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Digital Pet Project
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Coding with LEGO® Spike Prime
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Introduction to Classes and Objects in Games
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Plan a Quest
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Design an App
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Game Design Project
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5.AP.5
Recognize and observe intellectual property rights and give appropriate attribution when creating, remixing, or combining programs.
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Giving Credit Through Attributions
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5.AP.6
Describe choices made during program development using code comments, presentations, and demonstrations.
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Dash Robot Storytelling
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Dash Robot Mazes
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Introduction to Classes and Objects in Games
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LEGO® SPIKE Essential: Design a Car Sensor
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Classifying Shapes Using Lines and Angles
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Classifying Quadrilaterals in a Hierarchy
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Design an App
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Balanced Ecosystems
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5.IC.1
Propose ways to improve the accessibility and usability of technology products for the diverse needs and wants of users.
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3D Design: Keyboard Accommodations
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Design an App
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5.IC.2
Seek and explain the impact of diverse perspectives for the purpose of improving computational artifacts.
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3D Design: Keyboard Accommodations
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Design an App
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5.CT.1
Develop algorithms in computer programs to solve problems, including unique and repeated sub-tasks within a larger program.
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Introduction to Computer Science and Scratch
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Practice with Conditionals Part 1
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Adding with Loops
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Utah Timeline with the BBC micro:bit®
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Game Mechanics with Comparison Operators
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Loops (Unplugged)
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Exploring Ecosystems
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Balanced and Unbalanced Forces
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Sound Frequency & Amplitude
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Platform Game Design
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Communities Adapt to & Modify their Environment
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Fractions and Variables
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Weather and Climate
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Introduction to Comparison Operators
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Classifying Rocks
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Complex Conditionals: If/Then/Else Chase the Star
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Nutrition Maze
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Exploring Heat
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Physical Changes
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Variables
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Plant and Animal Cells
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Digital Vocabulary Flashcard Quiz
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Animating Poetry
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Exploring the Water Cycle
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Rights and Responsibilities
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Introduction to Conditionals
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Wave Generator
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Division and Conditionals
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Multiple Algorithms
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Unit Converter
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Sensing and Responding to the Environment
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Effects of Pollution
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Nonfiction Animated Recordings
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Measuring Lengths
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Grammar Quiz Game
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Drawing with the BBC micro:bit® and Scratch
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Loops
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Earth Systems
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Day and Night
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Cycle of Matter
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Multi-digit Multiplication and Conditionals
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Game Effects
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Clones in Games
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Constructive and Destructive Processes
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Revolutionary War Timeline
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Revolutionary War Timeline with the BBC micro:bit®
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Animal Classification
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Interactive Map of the 13 Colonies
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Interactive Map of the 13 Colonies with the BBC micro:bit®
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Digital Pet Project
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Unit Fractions with Variables
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Multiplication Quiz Game
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VEX GO®: Introduction
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VEX GO®: Measurement
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Create a Drawing App
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Minecraft® Coding Fundamentals - Basic Moves
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Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
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Skills Practice: Events
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Skills Practice: Broadcast Events
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Skills Practice: Repeat Loops
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Skills Practice: Functions
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Skills Practice: Forever Loops
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Skills Practice: If/Then/Else Conditionals
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Skills Practice: Variables
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Skills Practice: Costumes, Backdrops, and Animations
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Coding with LEGO® Spike Prime
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Skills Practice: Functions with Boolean Inputs
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Skills Practice: Operators
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Skills Practice: Functions with Number Inputs
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House Design with Area and Perimeter
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Introduction to Classes and Objects in Games
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micro:bit® Rounding to the Nearest Ten
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Punctuate a Title
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micro:bit®: Animal Response to the Environment
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Pair Programming: Create a Band
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micro:bit® Rounding to the Nearest Hundred
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micro:bit® Rounding with Decimals
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Seasonal Project (Spring): Create a Chase Game!
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VEX GO®: Speed and Energy
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How We See: Light Reflection
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Practice with Conditionals Part 2
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Practice with Conditionals Part 4
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LEGO® SPIKE Essential: Design a Car Sensor
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Seasonal Project (Summer): Pop The Balloons
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Practice with Conditionals Part 3
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Seasonal Project (Fall): Gathering Apples Game
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Complex Conditionals: If/Then/Else Chase the Balloon Game
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Choose Your Own Adventure: Elements of Culture
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Using the Go To Page Block
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Introduction to Speed Blocks
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VEX GO®: Lines and Angles
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Plan a Quest
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Animation Loops Project
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Forever Loop Dance Party
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Pinball Game Project
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Mad Libs Project
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Flower Garden Functions Project
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Design an App
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Game Design Project
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Decimal Division and Conditionals
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Multiplying Fractions by Whole Numbers
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Naming Numbers Game
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State Project
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Atoms and Molecules
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Rates and Unit Rates
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Positive and Negative Numbers
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Evaluate Algebraic Equations
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Scale of Planets in the Solar System
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Balanced Ecosystems
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Multimedia Book Report
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micro:bit® Reaction Game
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Animating Sprites with Factors
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Animating Sprites with Division
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Introduction to Finch Robot®
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Modeling Perimeter with Finch Robot®
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Storytelling with Finch Robot®
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Creating Algorithms
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Events: Dot in Space
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Functions: Paint by Numbers
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Loops: Catch the Ball
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