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Elementary Standards Mapping

for TX K-2 CS

26

Standards in this Framework

Standard Lessons
K-2.1.A
Apply prior knowledge to develop new ideas, products, and processes.
K-2.1.B
Create original products using a variety of resources.
  1. Adaptations and Survival: Camouflage
  2. Designing Solutions from Nature
  3. Introduction to Message Events
  4. Maze Game Project
  5. Creating Shapes
  6. Loops Part 2
  7. Counting with Mazes
  8. Build a Sentence
  9. Research Presentations
  10. Who Keeps Us Safe?
  11. Storytelling Animations
  12. Create Your Own Story Problem
  13. Original Story Animations - Personal Story
  14. Digital Research 2: Choice Research
  15. Storytelling Animations Part 2
  16. Introduction to ScratchJr
  17. Advanced Data and Programming
  18. Wildlife Scene Project
  19. Skills Practice: ScratchJr Drawing Tools
  20. Space Travel Project
  21. Moving Targets Game
  22. Punctuation: Write a great sentence!
  23. End Block: Program a Race
  24. Create a Chicken Crossing Game
  25. Garden Project
  26. River Crossing Game
  27. Create a Map
  28. Hide and Seek Game
  29. Digital Greeting Card Project
  30. Tap-a-Mole Game
  31. Design an Adventure Game
  32. Patterns and Music
  33. Preventing Erosion
  34. Basic Data and Programming Project
  35. Loops: Follow the Path
  36. Speed Block: Bouncy Ball
  37. Create a Mini Golf Game
  38. Message Events: Scout Plays in the Forest
  39. Garden Project
  40. Message Events: Simon Says
K-2.1.C
Explore virtual environments, simulations, models, and programming languages to enhance learning.
  1. Minecraft: Education Edition® - Trailblazer
  2. Create a Map
K-2.1.D
Create and execute steps to accomplish a task.
  1. Sequences (Unplugged)
  2. Who Keeps Us Safe?
  3. VEX 123®: Defining Shape Attributes
  4. CodeHS Coding Card Game: Sequences
  5. CodeHS Coding Card Game: Sequences 2
  6. CodeHS Coding Card Game: Loops
  7. CodeHS Coding Card Game: Loops 2
  8. CodeHS Coding Card Game: Conditionals
  9. CodeHS Coding Card Game: Conditionals 2
  10. Code Block Review
  11. Racing Game
  12. Create a Map
  13. 3D Shapes
  14. Digital Greeting Card Project
  15. Design an Adventure Game
  16. Patterns and Music
  17. Preventing Erosion
  18. Loops: Predator and Prey
  19. Loops: Follow the Path
  20. Speed Block: Bouncy Ball
  21. Message Events: Scout Plays in the Forest
  22. Pages: Create a Tapping Game
  23. Message Events: Simon Says
K-2.1.E
Evaluate and modify steps to accomplish a task.
  1. Debugging
  2. Garden Project
  3. Create a Map
  4. Tap-a-Mole Game
  5. Design an Adventure Game
  6. Introduction to Debugging
  7. Debugging: Events and Sequences
  8. Debugging: Message Events and Loops
  9. Garden Project
  10. Debugging: Events and Motion
K-2.2.A
Use communication tools that allow for anytime, anywhere access to interact, collaborate, or publish with peers locally and globally.
K-2.2.B
Participate in digital environments to develop cultural understanding by interacting with learners of multiple cultures.
K-2.2.C
Format digital information, including font attributes, color, white space, graphics, and animation, for a defined audience and communication medium.
K-2.2.D
Select, store, and deliver products using a variety of media, formats, devices, and virtual environments.
K-2.3.A
Use search strategies to access information to guide inquiry.
K-2.3.B
Use research skills to build a knowledge base regarding a topic, task, or assignment.
K-2.3.C
Evaluate the usefulness of acquired digital content.
  1. Digital Research 1: Guided Research
K-2.4.A
Identify what is known and unknown and what needs to be known regarding a problem and explain the steps to solve the problem.
K-2.4.B
Evaluate the appropriateness of a digital tool to achieve the desired product.
K-2.4.C
Evaluate products prior to final submission.
  1. Maze Game Project
  2. Original Story Animations - Personal Story
  3. Original Story Animations - Fiction Story
  4. Wildlife Scene Project
  5. Forever Loop Dance Party
K-2.4.D
Collect, analyze, and represent data using tools such as word processing, spreadsheets, graphic organizers, charts, multimedia, simulations, models, and programming languages.
  1. Digital Research 1: Guided Research
  2. Digital Research 2: Choice Research
  3. Advanced Data and Programming
  4. Basic Data and Programming Project
K-2.5.A
Adhere to acceptable use policies reflecting appropriate behavior in a digital environment.
K-2.5.B
Comply with acceptable digital safety rules, fair use guidelines, and copyright laws.
K-2.5.C
Practice the responsible use of digital information regarding intellectual property, including software, text, images, audio, and video.
  1. Giving Credit Through Attributions
K-2.6.A
Use appropriate terminology regarding basic hardware, software applications, programs, networking, virtual environments, and emerging technologies.
  1. Computer Basics
  2. Networks and the Internet
K-2.6.B
Use appropriate digital tools and resources for storage, access, file management, collaboration, and designing solutions to problems.
K-2.6.C
Perform basic software application functions, including opening an application and creating, modifying, printing, and saving files.
K-2.6.D
Use a variety of input, output, and storage devices.
  1. Input Devices
  2. Computer Basics
K-2.6.E
Use proper keyboarding techniques such as ergonomically correct hand and body positions appropriate for Kindergarten-Grade 2 learning.
  1. Keyboard Introduction
K-2.6.F
Demonstrate keyboarding techniques for operating the alphabetic, numeric, punctuation, and symbol keys appropriate for Kindergarten-Grade 2 learning.
K-2.6.G
Use the help feature online and in applications.