Standard |
Lessons |
FCO.1
Demonstrate fundamental technology skills (e.g. turn on and log in to device).
|
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Introduction to Computer Science and Scratch
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Computer Basics
|
FCO.2
Interact with a device using a pointing tool such as a mouse, tactile sensor, or other input.
|
-
Input Devices
-
Computer Basics
-
3D Design: Introduction
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Introduction to Coding with LEGO® SPIKE Essential
-
Introduction to Kibo®
-
Kibo®: Communicating Across Distances (Light and Sound)
-
Minecraft: Education Edition® Basic Gameplay
-
Minecraft® Coding Fundamentals - Basic Moves
-
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
-
LEGO® SPIKE Essential: Design a Moving Statue
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3D Design: Create a Bubble Wand
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LEGO® SPIKE Essential: Design for Changing Weather
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Minecraft: Education Edition® - Trailblazer
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Mouse Practice
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Drawing Tools: Fairy Tale Painting
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ScratchJr Drawing Tools: Farm Scene
|
FCO.3
Navigate to applications and documents by using desktop icons, windows, and menus.
|
-
Computer Basics
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Introduction to Coding with LEGO® SPIKE Essential
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Minecraft: Education Edition® Basic Gameplay
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LEGO® SPIKE Essential: Design for Changing Weather
|
FCO.4
Use age-appropriate online tools and resources (e.g. tutorial, assessment, web browser).
|
-
Digital Research 2: Choice Research
|
FCO.5
Demonstrate fundamental keyboarding skills.
|
-
Computer Basics
-
Minecraft: Education Edition® Basic Gameplay
-
Keyboard Introduction
|
FCO.6
Select and use appropriate word processing, spreadsheets, and multimedia applications.
|
-
Using Digital Tools to Create Line Graphs
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Scout Adventures 1: Introducing Scout
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Scout Adventures 2: Scout Starts Exploring
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Scout Adventures 3: Scout Meets a Friend
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Scout Adventures 4: Scout Explores the Forest
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Scout Adventures 5: Scout and Bluebird Help
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Scout Adventures 6: Scout Celebrates with Friends
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FCO.7
Use menu, tool bar, and editing functions (e.g. font/size/style/line spacing, margins, spell check) to format, edit, save, and print a document.
|
|
FCO.8
Identify and solve routine hardware and software problems that occur during routine usage.
|
-
Computer Detectives: Hardware and Software Problems
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Computer Detectives: Computer Problems
|
CC.1
Interact with peers, experts, and others using a variety of digital tools and devices.
|
-
Minecraft: Education Edition® Basic Gameplay
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Pair Programming: Create a Band
|
CC.2
Communicate information and ideas effectively to multiple audiences using a variety of media and formats. (e.g., reports, research papers, presentations, newsletters, Web sites, podcasts, blogs), citing sources.
|
-
Research Presentations
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Animating Poetry
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Digital Research 2: Choice Research
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Animating Poetry
|
CC.3
Contribute, individually or as part of a team, to work to identify and solve authentic problems or produce original works using a variety of digital tools and devices.
|
-
Research Presentations
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Introduction to LEGO® Spike Prime
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Coding with LEGO® Spike Prime
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3D Design: Keyboard Accommodations
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Pair Programming: Create a Band
-
LEGO® SPIKE Essential: Design for Changing Weather
-
Digital Greeting Card Project
-
Design an App
-
Park Cleanup STEM Project with Bee-Bot®
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Park Cleanup STEM Project with Code & Go® Robot Mouse
|
AIT.1
Identify and define problems and form significant questions for investigation.
|
-
Digital Research 2: Choice Research
|
AIT.2
Develop a plan to use technology to find a solution and create projects.
|
-
Digital Research 1: Guided Research
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Digital Research 2: Choice Research
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3D Design: Keyboard Accommodations
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Pair Programming: Create a Band
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Seed Dispersal
-
LEGO® SPIKE Essential: Design a Car Sensor
-
Choose Your Own Adventure: Elements of Culture
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About Me Project
-
Design an App
-
Game Design Project
-
Park Cleanup STEM Project with Bee-Bot®
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Park Cleanup STEM Project with Code & Go® Robot Mouse
|
AIT.3
Determine the best technology and appropriate tool to address a variety of tasks and problems.
|
-
Using Digital Tools to Create Line Graphs
|
AIT.4
Use multiple processes and diverse perspectives to explore alternative solutions.
|
-
3D Design: Keyboard Accommodations
-
Design an App
|
AIT.5
Evaluate the accuracy, relevance, appropriateness, and bias of electronic information sources.
|
-
Digital Research 1: Guided Research
|
AIT.6
Collect, organize, analyze, and interpret data to identify solutions and/or make informed decisions.
|
-
Digital Research 1: Guided Research
|
AIT.7
Infer and predict or propose relationships with data.
|
-
Using Digital Tools to Create Line Graphs
-
Advanced Data and Programming
-
Data Patterns and Predictions
-
Training AI Using Data
-
Machine Learning: AutoDraw
|
AIT.8
Identify that various algorithms can achieve the same result and determine the most efficient sequence.
|
-
Multiple Algorithms
-
Creating Algorithms
|
DC.1
Advocate, demonstrate, and routinely practice safe, legal, and responsible use of information and technology.
|
-
Computer Basics
-
Internet Positivity (Unplugged)
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Our Words Have Power (Cyberbullying)
-
Strong Usernames and Passwords
-
Digital Identity
-
Minecraft: Education Edition® Basic Gameplay
-
Giving Credit Through Attributions
-
Giving Credit Through Attributions
-
Training AI Using Data
|
DC.2
Exhibit a positive mindset toward using technology that supports collaboration, learning, and productivity.
|
-
Internet Positivity (Unplugged)
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Our Words Have Power (Cyberbullying)
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Digital Identity
-
Pair Programming: Create a Band
-
Training AI Using Data
|
DC.3
Exhibit leadership for digital citizenship.
|
-
Internet Positivity (Unplugged)
-
Our Words Have Power (Cyberbullying)
-
Digital Identity
|
DC.4
Recognize and describe the potential risks and dangers associated with various forms of online communications (e.g., cell phones, social media, digital photos).
|
-
Impacts of Technology in Our World
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Our Words Have Power (Cyberbullying)
-
Strong Usernames and Passwords
-
Digital Identity
-
Passwords
|
DC.5
Explain responsible uses of technology and digital information; describe possible consequences of inappropriate use such as copyright infringement and piracy.
|
-
Giving Credit Through Attributions
|
ISA.1
Enter, organize, and synthesize information in a variety of platforms (e.g. saving, organizing, and storing word documents and spreadsheets)
|
-
Using Digital Tools to Create Line Graphs
|
ISA.2
Identify and use a variety of storage media and demonstrate an understanding of the rationale for using a certain medium for a specific purpose.
|
-
Data Storage
-
Data Storage and Variables
|
ISA.3
Plan and use strategies to access information and guide inquiry.
|
-
Research: Effective Keywords
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Digital Research 2: Choice Research
|
ISA.4
Locate information from a variety of sources.
|
-
Research: Effective Keywords
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Research Presentations
-
Digital Research 1: Guided Research
-
Digital Research 2: Choice Research
-
Research: Informational Programs
|
ISA.5
Perform basic searches on databases to locate information.
|
-
Research: Effective Keywords
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Research Presentations
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Digital Research 1: Guided Research
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Research: Informational Programs
|
ISA.6
Select appropriate information sources and digital tools.
|
-
Research: Effective Keywords
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Research Presentations
-
Digital Research 1: Guided Research
-
Digital Research 2: Choice Research
-
Research: Informational Programs
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Using Digital Tools to Create Line Graphs
|
ISA.7
Use age appropriate technologies to locate, collect, organize content from media collection(s) for specific purposes, such as citing sources.
|
-
Research: Effective Keywords
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Digital Research 1: Guided Research
-
Research: Informational Programs
|
ISA.8
Describe the rationale for various security measures when using technology.
|
-
Strong Usernames and Passwords
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Passwords
|
K.CCP.1
Identify, using appropriate terminology, common physical components of computing systems (hardware). For example, but not limited to, desktop computers, laptop computers, tablet devices, monitors, keyboards, mice and printers.
|
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Input Devices
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Computer Basics
-
How Systems Work (What is a Computer?)
-
Ozobot® Programming 1: Introduction
|
K.CCP.2
Use simple trial and error strategies to identify when a computing device is not working as intended. For example but not limited to, if the device does not turn on students can identify if it needs to be charged or is unplugged before saying the device does not work.
|
-
Introduction to Coding with LEGO® SPIKE Essential
-
Kibo®: Communicating Across Distances (Light and Sound)
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Computer Detectives: Computer Problems
|
K.CCP.3
Define an algorithm as a list of steps that can be followed to finish a task or solve a problem.
|
-
Sequences (Unplugged)
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VEX 123®: Introduction
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VEX 123®: Math Word Problems
-
Introduction to Kibo®
-
Telling Time
-
VEX 123®: Defining Shape Attributes
-
Create a Map
-
Scout's Scratch Expedition Part 1
-
Scout's Scratch Expedition Part 3
-
Scout's Scratch Expedition Part 4
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Create a Maze
|
K.CCP.4
Decompose an example problem into smaller sub-problems with teacher guidance or independently.
|
-
Comparing Organisms
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Properties of Matter
-
Animal Life Cycles
-
Weather and Seasons
-
Counting with Bee-Bot®
-
Introduction to Bee-Bot®: Planning a Program
-
Introduction to LEGO® Spike Essential
-
VEX 123®: Math Word Problems
-
Weather with Bee-Bot®
-
Needs of Living Things with Bee-Bot®
-
Minecraft® Coding Fundamentals - Basic Moves
-
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
-
Moving Targets Game
-
Unplugged Introduction to ScratchJr Part 1
-
Unplugged Introduction to ScratchJr Part 2
-
Shapes with Bee-Bot®
-
Making Ten with Bee-Bot®
-
VEX 123®: Defining Shape Attributes
-
Forever Loop Dance Party
-
Create a Map
-
Design an Adventure Game
-
Flower Garden Functions Project
-
Preventing Erosion
-
Geographic Effects on Early Civilizations
-
Multiplying and Dividing Fractions
-
micro:bit® Reaction Game
-
Weather with Code & Go® Robot Mouse
-
Counting with Code & Go® Robot Mouse
-
Introduction to Code & Go® Robot Mouse: Planning a Program
-
Comparing Length with Code & Go® Robot Mouse
-
Needs of Living Things with Code & Go® Robot Mouse
-
Shapes with Code & Go® Robot Mouse
-
Making Ten with Code & Go® Robot Mouse
-
Scout's Scratch Expedition Part 1
-
Debugging: Events and Sequences
-
Scout's Scratch Expedition Part 3
-
Programming a Cycle
-
Debugging: Message Events and Loops
-
Create a Maze
-
Loops: Follow the Path
-
Message Events: Scout Plays in the Forest
-
Debugging: Events and Motion
-
Message Events: Simon Says
|
K.CCP.5
Collaboratively, students build independence and sophistication using a simple design process (e.g., Ask, Plan, Do, Reflect) to illustrate a program's sequence and outcomes.
|
-
Research Presentations
-
Create Your Own Story Problem
-
Original Story Animations - Personal Story
-
Original Story Animations - Fiction Story
-
LEGO® SPIKE Essential: Design a Moving Statue
-
LEGO® SPIKE Essential: Design for Changing Weather
|
1.CCP.1
Recognize and utilize common physical components of computing systems (hardware) and software concepts using correct terminology. For example, but not limited to, laptop computers, tablets, monitors, keyboards, printers; software concepts such as sign-in requirements, input, output, debug, and program.
|
-
Input Devices
-
Computer Basics
-
How Systems Work (What is a Computer?)
-
Introduction to Coding with LEGO® SPIKE Essential
-
Introduction to Kibo®
-
Kibo®: Communicating Across Distances (Light and Sound)
-
Coding with LEGO® Spike Prime
-
LEGO® SPIKE Essential: Design a Moving Statue
-
3D Design: Create a Bubble Wand
-
LEGO® SPIKE Essential: Design for Changing Weather
-
Introduction to Debugging
-
Debugging: Events and Motion
|
1.CCP.2
Use simple trial and error strategies to identify hardware and software problems that occur using appropriate terminology. For example but not limited to an app or program is not working as expected, no sound is coming from a device, or a device will not turn on.
|
-
Introduction to Coding with LEGO® SPIKE Essential
-
Introduction to Kibo®
-
Computer Detectives: Computer Problems
|
1.CCP.3
Construct an algorithm by arranging sequential events step-by-step in a logical order.
|
-
Comparing Organisms
-
Sequences (Unplugged)
-
Impacts of Technology in Our World
-
How Living Things Survive
-
Adaptations and Survival: Camouflage
-
Designing Solutions from Nature
-
Introduction to Message Events
-
Maze Game Project
-
Story Problems: Add and Subtract within 20
-
Greater Than and Less Than: Single-Digit Numbers
-
Creating Shapes
-
Types of Motion
-
Animal Life Cycles
-
Events
-
Story Problems: Add and Subtract within 10
-
Loops Part 2
-
Build a Sentence
-
Light and Shadows
-
From ScratchJr to Scratch
-
Research Presentations
-
Math Story Problems: Add and Subtract within 100
-
Phases of the Moon
-
Create Your Own Story Problem
-
Our Responsibilities
-
Living and Nonliving
-
Weather and Seasons
-
Original Story Animations - Personal Story
-
Digital Research 2: Choice Research
-
Loops
-
Storytelling Animations Part 2
-
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
-
Original Story Animations - Fiction Story
-
Events and Money
-
Wildlife Scene Project
-
Ozobot® Programming 2: More Color Codes
-
Changes in the Environment
-
VEX 123®: Introduction
-
Introduction to Bee-Bot®: Basic Movements
-
Patterns with Bee-Bot®
-
ScratchJr to Scratch: Events and Loops
-
Place Value: Adding Up to 20
-
Comparing Length with Bee-Bot®
-
VEX 123®: Math Word Problems
-
Weather with Bee-Bot®
-
Introduction to Kibo®
-
Kibo®: Communicating Across Distances (Light and Sound)
-
Needs of Living Things with Bee-Bot®
-
Push and Pull with Bee-Bot®
-
Minecraft® Coding Fundamentals - Basic Moves
-
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
-
Skills Practice: Sequences
-
Skills Practice: Repeat Loops
-
Skills Practice: Events
-
Skills Practice: Message Events
-
Skills Practice: ScratchJr Drawing Tools
-
Data Storage and Variables
-
Telling Time
-
LEGO® SPIKE Essential: Design a Moving Statue
-
Space Travel Project
-
Divide Shapes into Equal Parts
-
Moving Targets Game
-
Punctuation: Write a great sentence!
-
VEX 123®: Patterns of Living Things
-
Seed Dispersal
-
LEGO® SPIKE Essential: Design for Changing Weather
-
Kibo®: Adding and Subtracting
-
Shapes with Bee-Bot®
-
Seasonal Project (Summer): Pop the Balloons
-
Making Ten with Bee-Bot®
-
Seasonal Project (Spring): Create a Chase Game
-
Seasonal Project (Fall): Gathering Apples Game
-
The Coordinate Plane
-
Using the Go To Page Block
-
Introduction to the Grid
-
Minecraft: Education Edition® - Trailblazer
-
Introduction to Speed Blocks
-
VEX 123®: Defining Shape Attributes
-
Introduction to Show and Hide Blocks
-
Introduction to Grow and Shrink Blocks
-
Forever Loop Dance Party
-
CodeHS Coding Card Game: Sequences
-
CodeHS Coding Card Game: Sequences 2
-
CodeHS Coding Card Game: Loops
-
CodeHS Coding Card Game: Loops 2
-
CodeHS Coding Card Game: Conditionals
-
CodeHS Coding Card Game: Conditionals 2
-
Catching Butterflies
-
Introduction to the Wait Block
-
Greater Than and Less Than: Two-Digit Numbers
-
Greater Than and Less Than: Three-Digit Numbers
-
About Me Project
-
Create a Chicken Crossing Game
-
Garden Project
-
Combining Shapes
-
River Crossing Game
-
Create a Map
-
3D Shapes
-
Digital Greeting Card Project
-
Design an Adventure Game
-
Flower Garden Functions Project
-
Algebraic Thinking: Finding a Two-Digit Unknown
-
Multiplying Fractions by Whole Numbers
-
Patterns and Music
-
Punctuation Game
-
State Project
-
Preventing Erosion
-
Geographic Effects on Early Civilizations
-
Rates and Unit Rates
-
Multiplying and Dividing Fractions
-
micro:bit® Reaction Game
-
Events (Alpine UT updates)
-
Seasons with Code & Go® Robot Mouse
-
Weather with Code & Go® Robot Mouse
-
Introduction to Code & Go® Robot Mouse: Basic Movements
-
Counting with Code & Go® Robot Mouse
-
Introduction to Code & Go® Robot Mouse: Planning a Program
-
Patterns with Code & Go® Robot Mouse
-
Comparing Length with Code & Go® Robot Mouse
-
Needs of Living Things with Code & Go® Robot Mouse
-
Push and Pull with Code & Go® Robot Mouse
-
Shapes with Code & Go® Robot Mouse
-
Making Ten with Code & Go® Robot Mouse
-
Scout's Scratch Expedition Part 1
-
Scout's Scratch Expedition Part 3
-
Loops: Predator and Prey
-
Scout's Scratch Expedition Part 4
-
Programming a Cycle
-
Create an Original Story Animation
-
Create a Maze
-
Loops: Follow the Path
-
Speed Block: Bouncy Ball
-
Create a Mini Golf Game
-
Message Events: Scout Plays in the Forest
-
Garden Project
-
Pages: Create a Tapping Game
-
Growing Garden
-
Message Events: Simon Says
|
1.CCP.4
Determine that data (numbers, words, colors, and images) can be stored in computer programs.
|
-
Digital Research 2: Choice Research
-
Data Storage and Variables
-
Hide and Seek Game
|
1.CCP.5
Collaboratively or individually, students use programming to create simple animated stories or solve pre existing problems using a precise sequence of instructions and simple loops. For example but not limited to, if a dialogue is not sequenced correctly, the animated story will not make sense; or using loops in a program to show the life cycle of a butterfly, a loop could be combined with move commands to allow continual but controlled movement of the character.
|
-
Introduction to Message Events
-
Animal Life Cycles
-
Research Presentations
-
Storytelling Animations
-
Create Your Own Story Problem
-
Original Story Animations - Personal Story
-
Storytelling Animations Part 2
-
Original Story Animations - Fiction Story
-
Changes in the Environment
-
Space Travel Project
-
Seed Dispersal
-
Forever Loop Dance Party
-
About Me Project
-
Garden Project
-
Create a Map
-
Design an Adventure Game
-
Flower Garden Functions Project
-
micro:bit® Reaction Game
-
Programming a Cycle
-
Create an Original Story Animation
-
Loops: Follow the Path
-
Speed Block: Bouncy Ball
-
Message Events: Scout Plays in the Forest
-
Message Events: Simon Says
|
1.CCP.6
Decompose larger problems or tasks into smaller sub-problems independently.
|
-
Comparing Organisms
-
Maze Game Project
-
Animal Life Cycles
-
Weather and Seasons
-
Introduction to LEGO® Spike Essential
-
VEX 123®: Math Word Problems
-
Minecraft® Coding Fundamentals - Basic Moves
-
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
-
Skills Practice: Sequences
-
Skills Practice: Message Events
-
Moving Targets Game
-
VEX 123®: Patterns of Living Things
-
Seed Dispersal
-
Unplugged Introduction to ScratchJr Part 1
-
Unplugged Introduction to ScratchJr Part 2
-
Seasonal Project (Fall): Gathering Apples Game
-
Using the Go To Page Block
-
VEX 123®: Defining Shape Attributes
-
Forever Loop Dance Party
-
About Me Project
-
Create a Map
-
Design an Adventure Game
-
Flower Garden Functions Project
-
Multiplying Fractions by Whole Numbers
-
Preventing Erosion
-
Multiplying and Dividing Fractions
-
micro:bit® Reaction Game
-
Debugging: Events and Sequences
-
Programming a Cycle
-
Debugging: Message Events and Loops
-
Loops: Follow the Path
-
Message Events: Scout Plays in the Forest
-
Pages: Scout's Travels
-
Garden Project
-
Message Events: Simon Says
|
1.CCP.7
Collaboratively, students build independence and sophistication using a simple design process (e.g., Ask, Plan, Do, Reflect) to illustrate a program's sequence and outcomes.
|
-
Research Presentations
-
Original Story Animations - Personal Story
-
Original Story Animations - Fiction Story
-
Introduction to LEGO® Spike Essential
-
LEGO® SPIKE Essential: Design a Moving Statue
-
LEGO® SPIKE Essential: Design for Changing Weather
|
1.CCP.8
Compare positive and negative effects computer technology has in the lives of people. Identify ways that programs and/or hardware is used by groups within society. For example, touchscreens are used by children differently than they are used by artists.
|
-
Impacts of Technology in Our World
|
2.CCP.1
Identify and describe how hardware and software components make up a computing system.
|
-
Computer Basics
-
How Systems Work (What is a Computer?)
-
Ozobot® Programming 1: Introduction
-
Introduction to Coding with LEGO® SPIKE Essential
-
Introduction to Kibo®
-
LEGO® SPIKE Essential: Design a Moving Statue
|
2.CCP.2
Identify, using accurate terminology and debugging strategies, simple hardware and software problems that may occur during use. For example, but not limited to, if an app or program is not working as expected, no sound or device won't turn on.
|
-
Introduction to Coding with LEGO® SPIKE Essential
-
Introduction to Kibo®
-
Debugging
-
Computer Detectives: Computer Problems
-
Introduction to Debugging
|
2.CCP.3
Analyze and improve an algorithm that includes sequencing and simple patterns with or without a computing device.
|
-
Sequences (Unplugged)
-
Loops Part 2
-
Loops
-
Telling Time
-
Debugging
-
Forever Loop Dance Party
-
Introduction to Debugging
-
Loops: Follow the Path
|
2.CCP.4
Evaluate how computer programs can manipulate stored data (words, numbers, colors, and images) with support or independently.
|
-
Digital Research 2: Choice Research
|
2.CCP.5
Create or revise a computational artifact (a visualization, a graphic, a video, a program, or an audio recording), using appropriate attributions for revisions.
|
-
Light and Shadows
-
Research Presentations
-
Weather and Seasons
-
Sun and Moon, Day and Night
-
Changes in the Environment
-
3D Design: Create a Bubble Wand
-
Giving Credit Through Attributions
|
2.CCP.6
Define a problem or task, decompose it into smaller sub-problems.
|
-
Comparing Organisms
-
Sequences (Unplugged)
-
Properties of Matter
-
Maze Game Project
-
Animal Life Cycles
-
Counting with Mazes
-
Research Presentations
-
Adding within 20 and Sequences (Unplugged)
-
Loops
-
Advanced Data and Programming
-
Wildlife Scene Project
-
VEX 123®: Math Word Problems
-
Introduction to Kibo®
-
Create a Drawing App
-
Minecraft® Coding Fundamentals - Basic Moves
-
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
-
Skills Practice: Repeat Loops
-
Moving Targets Game
-
VEX 123®: Patterns of Living Things
-
Seed Dispersal
-
Unplugged Introduction to ScratchJr Part 1
-
Unplugged Introduction to ScratchJr Part 2
-
Seasonal Project (Summer): Pop the Balloons
-
Seasonal Project (Spring): Create a Chase Game
-
Seasonal Project (Fall): Gathering Apples Game
-
Using the Go To Page Block
-
Introduction to Speed Blocks
-
VEX 123®: Defining Shape Attributes
-
Forever Loop Dance Party
-
Create a Map
-
Design an Adventure Game
-
Flower Garden Functions Project
-
Multiplying Fractions by Whole Numbers
-
Geographic Effects on Early Civilizations
-
Multiplying and Dividing Fractions
-
micro:bit® Reaction Game
-
Basic Data and Programming Project
-
Programming a Cycle
-
Loops: Follow the Path
-
Message Events: Scout Plays in the Forest
-
Message Events: Simon Says
|
2.CCP.7
Collaboratively, students build independence and sophistication using a simple design process (e.g., Ask, Plan, Do, Reflect) to construct a program's sequence and revise outcomes.
|
-
Original Story Animations - Personal Story
-
Original Story Animations - Fiction Story
-
Introduction to Coding with LEGO® SPIKE Essential
-
LEGO® SPIKE Essential: Design a Moving Statue
-
VEX 123®: Patterns of Living Things
-
LEGO® SPIKE Essential: Design for Changing Weather
-
Design an Adventure Game
|
2.CCP.8
Compare positive and negative impacts computer technology has in the lives of people.
|
-
Impacts of Technology in Our World
|
3.CCP.1
Recognize and understand that a series of devices and components form a system of interdependent parts with a common purpose.
|
-
How Systems Work (What is a Computer?)
-
Introduction to the BBC micro:bit®
-
Drawing with the BBC micro:bit® and Scratch
-
Revolutionary War Timeline with the BBC micro:bit®
-
Interactive Map of the 13 Colonies with the BBC micro:bit®
-
Dash Robot 1 - Movement
-
Minecraft: Education Edition® Basic Gameplay
-
LEGO® SPIKE Essential: Design a Moving Statue
-
LEGO® SPIKE Essential: Design a Car Sensor
-
Makey Makey®: Introduction
-
Makey Makey®: Graphing Points on a Coordinate Plane
-
micro:bit®: Graphing Points on a Coordinate Plane
|
3.CCP.2
Describe how and why information is broken up and travels in packets (collections of data).
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-
Networks, Packets, and the Internet
|
3.CCP.3
Identify and determine the purpose of a variable and the data that it stores in an algorithm.
|
-
Game Mechanics with Comparison Operators
-
Balanced and Unbalanced Forces
-
Sound Frequency & Amplitude
-
Fractions and Variables
-
Introduction to Comparison Operators
-
Wave Generator
-
Unit Converter
-
Revolutionary War Timeline
-
Digital Pet Project
-
Unit Fractions with Variables
-
Multiplication Quiz Game
-
Skills Practice: Variables
-
Skills Practice: Operators
-
Introduction to Classes and Objects in Games
-
micro:bit® Rounding to the Nearest Ten
-
micro:bit® Rounding to the Nearest Hundred
-
micro:bit® Rounding with Decimals
-
Seasonal Project (Summer): Pop The Balloons
-
Seasonal Project (Fall): Gathering Apples Game
-
Introduction to Speed Blocks
-
Mad Libs Project
-
Design an App
-
Game Design Project
-
Naming Numbers Game
-
Rates and Unit Rates
-
Scale of Planets in the Solar System
-
Balanced Ecosystems
-
I-Spy with Lists
-
Functions: Paint by Numbers
|
3.CCP.4
Using a block of code or script from a previous program, identify the control structures in the algorithm such as loops and/or conditionals in the code.
|
-
Practice with Conditionals Part 1
-
3D Design: Codeblocks
-
Complex Conditionals: If/Then/Else Chase the Star
-
Nutrition Maze
-
Introduction to Conditionals
-
Division and Conditionals
-
Multiple Algorithms
-
Day and Night
-
Game Effects
-
Clones in Games
-
Digital Pet Project
-
Multiplication Quiz Game
-
Skills Practice: If/Then Conditionals
-
Skills Practice: Functions
-
Skills Practice: Forever Loops
-
Skills Practice: If/Then/Else Conditionals
-
Skills Practice: Costumes, Backdrops, and Animations
-
Skills Practice: Functions with Boolean Inputs
-
Skills Practice: Functions with Number Inputs
-
Introduction to Classes and Objects in Games
-
Practice with Conditionals Part 2
-
Practice with Conditionals Part 4
-
Practice with Conditionals Part 3
-
Complex Conditionals: If/Then/Else Chase the Balloon Game
-
Forever Loop Dance Party
-
Flower Garden Functions Project
-
Decimal Division and Conditionals
-
Modeling Life Cycles
-
Fossils and Past Environments
-
Balanced Ecosystems
-
micro:bit® Reaction Game
-
I-Spy with Lists
-
Functions: Paint by Numbers
-
Loops: Catch the Ball
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3.CCP.5
Using a block of code or script from a previous program, decompose into sections and/or subprograms to make it easier to read or more manageable.
|
-
Introduction to Computer Science and Scratch
-
Adding with Loops
-
Animating Poetry
-
Grammar Quiz Game
-
Dash Robot Mazes
-
Cycle of Matter
-
Multi-digit Multiplication and Conditionals
-
Clones in Games
-
Interactive Map of the 13 Colonies
-
Interactive Map of the 13 Colonies with the BBC micro:bit®
-
Digital Pet Project
-
LEGO® SPIKE Essential: Design a Car Sensor
-
VEX GO®: Lines and Angles
-
Forever Loop Dance Party
-
Multimedia Book Report
-
Animating Poetry
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3.CCP.6
Using a block of code or script from a previous lesson, identify sections for the code that may be reused into a new strand of code.
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|
3.CCP.7
Describe ways that programs and/or hardware are used by groups within society. For example, touchscreens are used by children differently than they are used by artists.
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|
4.CCP.1
Recognize the input and output devices along with the components that form an interdependent system with a common purpose.
|
-
How Systems Work (What is a Computer?)
-
Introduction to the BBC micro:bit®
-
Drawing with the BBC micro:bit® and Scratch
-
Revolutionary War Timeline with the BBC micro:bit®
-
Interactive Map of the 13 Colonies with the BBC micro:bit®
-
Ozobot® Programming 1: Introduction
-
Dash Robot 1 - Movement
-
Minecraft: Education Edition® Basic Gameplay
-
Create a Drawing App
-
LEGO® SPIKE Essential: Design a Moving Statue
-
micro:bit® Rounding to the Nearest Ten
-
micro:bit®: Animal Response to the Environment
-
micro:bit® Rounding to the Nearest Hundred
-
micro:bit® Rounding with Decimals
-
VEX GO®: Lines and Angles
-
Makey Makey®: Introduction
-
Makey Makey®: Graphing Points on a Coordinate Plane
-
micro:bit®: Graphing Points on a Coordinate Plane
|
4.CCP.2
Demonstrate how information is broken up and can travel in packets through different systems.
|
-
Networks, Packets, and the Internet
|
4.CCP.3
Using a block of code or script from an existing program, identify the variables in the algorithm to determine if or how these might be manipulated to improve the program.
|
-
Balanced Ecosystems
-
Pong Game
-
Click-a-Mole
-
Program an AI Chatbot
|
4.CCP.4
Construct an algorithm to solve a problem that includes control structures such as loops, event handlers, and conditionals collaboratively with or without a computing device.
|
-
Introduction to Computer Science and Scratch
-
Practice with Conditionals Part 1
-
Adding with Loops
-
Loops (Unplugged)
-
3D Design: Codeblocks
-
Exploring Ecosystems
-
Balanced and Unbalanced Forces
-
Sound Frequency & Amplitude
-
Events
-
Platform Game Design
-
Communities Adapt to & Modify their Environment
-
Fractions and Variables
-
Creative Storytelling
-
Weather and Climate
-
Digital Greeting Card Project
-
Introduction to Comparison Operators
-
Classifying Rocks
-
Complex Conditionals: If/Then/Else Chase the Star
-
Nutrition Maze
-
Exploring Heat
-
Decimal Multiplication and Conditionals
-
Exploring Adaptations
-
Physical Changes
-
Variables
-
Plant and Animal Cells
-
Digital Vocabulary Flashcard Quiz
-
Animating Poetry
-
Exploring the Water Cycle
-
Simple Algorithms
-
Random Sentence Generator
-
Introduction to Conditionals
-
Wave Generator
-
Division and Conditionals
-
Multiple Algorithms
-
Multiplication and Conditionals
-
Unit Converter
-
Sensing and Responding to the Environment
-
Effects of Pollution
-
Nonfiction Animated Recordings
-
Measuring Lengths
-
Grammar Quiz Game
-
Drawing with the BBC micro:bit® and Scratch
-
Loops
-
Dash Robot Storytelling
-
Dash Robot Mazes
-
Animating Sprites with Multiplication
-
Earth Systems
-
Classifying Shapes by Category
-
Day and Night
-
Cycle of Matter
-
Multi-digit Multiplication and Conditionals
-
Game Effects
-
Clones in Games
-
Constructive and Destructive Processes
-
Revolutionary War Timeline
-
Revolutionary War Timeline with the BBC micro:bit®
-
Animal Classification
-
Interactive Map of the 13 Colonies
-
Interactive Map of the 13 Colonies with the BBC micro:bit®
-
Digital Pet Project
-
Unit Fractions with Variables
-
Multiplication Quiz Game
-
VEX GO®: Introduction
-
Create a Drawing App
-
Minecraft® Coding Fundamentals - Basic Moves
-
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
-
Skills Practice: Events
-
Skills Practice: Broadcast Events
-
Skills Practice: If/Then Conditionals
-
Skills Practice: Repeat Loops
-
Skills Practice: Functions
-
Skills Practice: Forever Loops
-
Skills Practice: If/Then/Else Conditionals
-
Skills Practice: Variables
-
Scratch Drawing Tools
-
Skills Practice: Costumes, Backdrops, and Animations
-
Coding with LEGO® Spike Prime
-
Skills Practice: Functions with Boolean Inputs
-
Skills Practice: Operators
-
Skills Practice: Functions with Number Inputs
-
Area of a Rectangle with Tiles
-
House Design with Area and Perimeter
-
Introduction to Classes and Objects in Games
-
micro:bit® Rounding to the Nearest Ten
-
Punctuate a Title
-
micro:bit®: Animal Response to the Environment
-
Pair Programming: Create a Band
-
micro:bit® Rounding to the Nearest Hundred
-
micro:bit® Rounding with Decimals
-
Seasonal Project (Spring): Create a Chase Game!
-
VEX GO®: Speed and Energy
-
How We See: Light Reflection
-
Practice with Conditionals Part 2
-
Practice with Conditionals Part 4
-
LEGO® SPIKE Essential: Design a Car Sensor
-
Seasonal Project (Summer): Pop The Balloons
-
Practice with Conditionals Part 3
-
The US Government
-
Seasonal Project (Fall): Gathering Apples Game
-
Complex Conditionals: If/Then/Else Chase the Balloon Game
-
Choose Your Own Adventure: Elements of Culture
-
Using the Go To Page Block
-
Introduction to Speed Blocks
-
VEX GO®: Lines and Angles
-
Plan a Quest
-
Animation Loops Project
-
Forever Loop Dance Party
-
Pinball Game Project
-
Mad Libs Project
-
Flower Garden Functions Project
-
Design an App
-
Game Design Project
-
Decimal Division and Conditionals
-
Naming Numbers Game
-
Modeling Life Cycles
-
Fossils and Past Environments
-
Punctuation Game
-
State Project
-
Atoms and Molecules
-
Geographic Effects on Early Civilizations
-
Scale of Planets in the Solar System
-
Balanced Ecosystems
-
Multimedia Book Report
-
micro:bit® Reaction Game
-
Makey Makey®: Introduction
-
Makey Makey®: Graphing Points on a Coordinate Plane
-
micro:bit®: Graphing Points on a Coordinate Plane
-
Pong Game
-
Click-a-Mole
-
Animating Poetry
-
Introduction to Clones
-
Program an AI Chatbot
-
Events: Dot in Space
-
Snake Game
-
Functions: Paint by Numbers
-
Loops: Catch the Ball
|
4.CCP.5
Using a block of code or script that has been used in a previous program or algorithm, identify sections that can be reused into a new block or script of code.
|
-
Multiple Algorithms
-
Creating Algorithms
|
4.CCP.6
Use existing code and identify sections of code that can be used to remix into a new program with proper attributions for efficiency.
|
-
Giving Credit Through Attributions
|
4.CCP.7
Describe ways that hardware and software are used by various members of society including accessibility features. For example, voice commands can be used for accessibility or convenience.
|
-
3D Design: Keyboard Accommodations
|
5.CCP.1
Identify and describe the role of various input and output devices and components that are within an interdependent system with a common purpose.
|
-
How Systems Work (What is a Computer?)
-
Introduction to the BBC micro:bit®
-
Drawing with the BBC micro:bit® and Scratch
-
Revolutionary War Timeline with the BBC micro:bit®
-
Interactive Map of the 13 Colonies with the BBC micro:bit®
-
Ozobot® Programming 1: Introduction
-
Dash Robot 1 - Movement
-
Minecraft: Education Edition® Basic Gameplay
-
Create a Drawing App
-
Minecraft® Coding Fundamentals - Basic Moves
-
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
-
LEGO® SPIKE Essential: Design a Moving Statue
-
micro:bit® Rounding to the Nearest Ten
-
micro:bit®: Animal Response to the Environment
-
micro:bit® Rounding to the Nearest Hundred
-
micro:bit® Rounding with Decimals
-
LEGO® SPIKE Essential: Design a Car Sensor
-
VEX GO®: Lines and Angles
|
5.CCP.2
Investigate and trace a bundle of information through a series of packets and different systems via a protocol.
|
-
Networks Part 2: Network Protocols
|
5.CCP.3
Decompose (break down) complex real-world problems in multiple ways that use variables to develop a solution or procedure based on data.
|
-
Unit Fractions with Variables
|
5.CCP.4
Create an algorithm which includes control structures to solve a problem using visual block-based and/or text based programming language both collaboratively and individually.
|
-
Introduction to Computer Science and Scratch
-
Practice with Conditionals Part 1
-
Adding with Loops
-
Loops (Unplugged)
-
3D Design: Codeblocks
-
Exploring Ecosystems
-
Balanced and Unbalanced Forces
-
Sound Frequency & Amplitude
-
Events
-
Platform Game Design
-
Communities Adapt to & Modify their Environment
-
Fractions and Variables
-
Creative Storytelling
-
Weather and Climate
-
Digital Greeting Card Project
-
Introduction to Comparison Operators
-
Classifying Rocks
-
Complex Conditionals: If/Then/Else Chase the Star
-
Nutrition Maze
-
Exploring Heat
-
Decimal Multiplication and Conditionals
-
Exploring Adaptations
-
Physical Changes
-
Variables
-
Plant and Animal Cells
-
Digital Vocabulary Flashcard Quiz
-
Animating Poetry
-
Exploring the Water Cycle
-
Simple Algorithms
-
Random Sentence Generator
-
Introduction to Conditionals
-
Wave Generator
-
Division and Conditionals
-
Multiple Algorithms
-
Multiplication and Conditionals
-
Unit Converter
-
Sensing and Responding to the Environment
-
Effects of Pollution
-
Nonfiction Animated Recordings
-
Measuring Lengths
-
Grammar Quiz Game
-
Drawing with the BBC micro:bit® and Scratch
-
Loops
-
Dash Robot Storytelling
-
Dash Robot Mazes
-
Animating Sprites with Multiplication
-
Earth Systems
-
Classifying Shapes by Category
-
Day and Night
-
Cycle of Matter
-
Multi-digit Multiplication and Conditionals
-
Game Effects
-
Clones in Games
-
Constructive and Destructive Processes
-
Revolutionary War Timeline
-
Revolutionary War Timeline with the BBC micro:bit®
-
Animal Classification
-
Interactive Map of the 13 Colonies
-
Interactive Map of the 13 Colonies with the BBC micro:bit®
-
Digital Pet Project
-
Unit Fractions with Variables
-
Multiplication Quiz Game
-
Dash Robot 1 - Movement
-
VEX GO®: Introduction
-
Create a Drawing App
-
Skills Practice: Events
-
Skills Practice: Broadcast Events
-
Skills Practice: If/Then Conditionals
-
Skills Practice: Repeat Loops
-
Skills Practice: Functions
-
Skills Practice: Forever Loops
-
Skills Practice: If/Then/Else Conditionals
-
Skills Practice: Variables
-
Scratch Drawing Tools
-
Skills Practice: Costumes, Backdrops, and Animations
-
Skills Practice: Functions with Boolean Inputs
-
Skills Practice: Operators
-
Skills Practice: Functions with Number Inputs
-
Area of a Rectangle with Tiles
-
House Design with Area and Perimeter
-
Introduction to Classes and Objects in Games
-
Punctuate a Title
-
micro:bit®: Animal Response to the Environment
-
Pair Programming: Create a Band
-
Seasonal Project (Spring): Create a Chase Game!
-
VEX GO®: Speed and Energy
-
How We See: Light Reflection
-
Practice with Conditionals Part 2
-
Practice with Conditionals Part 4
-
LEGO® SPIKE Essential: Design a Car Sensor
-
Seasonal Project (Summer): Pop The Balloons
-
Practice with Conditionals Part 3
-
The US Government
-
Seasonal Project (Fall): Gathering Apples Game
-
The Coordinate Plane
-
Complex Conditionals: If/Then/Else Chase the Balloon Game
-
Using the Go To Page Block
-
Introduction to the Grid
-
Introduction to Speed Blocks
-
VEX GO®: Lines and Angles
-
Plan a Quest
-
Animation Loops Project
-
Forever Loop Dance Party
-
Pinball Game Project
-
Mad Libs Project
-
Flower Garden Functions Project
-
Design an App
-
Game Design Project
-
Decimal Division and Conditionals
-
Naming Numbers Game
-
Modeling Life Cycles
-
Fossils and Past Environments
-
State Project
-
Atoms and Molecules
-
Geographic Effects on Early Civilizations
-
Evaluate Algebraic Equations
-
Scale of Planets in the Solar System
-
Balanced Ecosystems
-
Multimedia Book Report
-
micro:bit® Reaction Game
-
Makey Makey®: Introduction
-
Makey Makey®: Graphing Points on a Coordinate Plane
-
micro:bit®: Graphing Points on a Coordinate Plane
-
Creating Algorithms
-
Events: Dot in Space
-
Functions: Paint by Numbers
-
Loops: Catch the Ball
|
5.CCP.5
Decompose complex code into subsections or subprograms for reuse into other programs.
|
-
Grammar Quiz Game
-
Interactive Map of the 13 Colonies
-
Interactive Map of the 13 Colonies with the BBC micro:bit®
-
Digital Pet Project
-
Skills Practice: Sequences
-
Skills Practice: Operators
-
Introduction to Classes and Objects in Games
|
5.CCP.6
Decompose a piece of code with the intent to debug a section of code.
|
-
Platform Game Design
-
Nutrition Maze
-
Advanced Data and Programming
-
Dash Robot Storytelling
-
Dash Robot Mazes
-
Digital Pet Project
-
Dash Robot 1 - Movement
-
Skills Practice: Sequences
-
Introduction to Classes and Objects in Games
-
VEX GO®: Lines and Angles
-
Pinball Game Project
-
Mad Libs Project
-
Game Design Project
|
5.CCP.7
Formulate alternative uses for software and hardware for various members of society.
|
-
3D Design: Keyboard Accommodations
|