Standard |
Lessons |
K.CS.D.01
With guidance, follow directions and start to make appropriate choices to use computing devices to perform a variety of tasks.
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Computer Basics
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Training AI Using Data
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Scout Adventures 1: Introducing Scout
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Scout Adventures 2: Scout Starts Exploring
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Scout Adventures 3: Scout Meets a Friend
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Scout Adventures 4: Scout Explores the Forest
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Scout Adventures 5: Scout and Bluebird Help
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Scout Adventures 6: Scout Celebrates with Friends
|
K.CS.HS.01
Use appropriate terminology to locate and identify common computing devices and components, in a variety of environments (e.g., desktop computer, laptop computer, tablet device, monitor, keyboard, mouse, printer).
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-
Input Devices
-
Computer Basics
-
Mouse Practice
-
Keyboard Introduction
|
K.CS.T.01
Recognize that computing systems might not work as expected and with guidance use accurate terminology to identify simple hardware or so ware problems (e.g., volume turned down on headphones, monitor turned off).
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-
Computer Detectives: Computer Problems
|
K.NI.C.01
Discuss what passwords are and why we do not share them with others. With guidance, use passwords to access technological devices, apps, etc.
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Passwords
|
K.DA.S.01
With guidance, locate, open, modify and save an existing file with a computing device.
|
|
K.DA.CVT.01
With guidance, collect data and present it visually.
|
-
Digital Research 1: Guided Research
-
Digital Research 2: Choice Research
-
Advanced Data and Programming
-
Data Patterns and Predictions
-
Basic Data and Programming Project
-
Machine Learning: AutoDraw
|
K.DA.IM.01
With guidance, draw conclusions and make predictions based on picture graphs or patterns (e.g., make predictions based on weather data presented in a picture graph or complete a pattern).
|
-
Advanced Data and Programming
-
Data Patterns and Predictions
-
Basic Data and Programming Project
|
K.NI.NCO.01
Recognize that computing devices can be connected together.
|
-
Networks and the Internet
|
K.AP.A.01
With guidance, model daily processes and follow algorithms (sets of step-by-step instructions) to complete tasks verbally, kinesthetically, with robot devices, or a programing language.
|
-
Introduction to Computer Science and Scratch
-
Sequences (Unplugged)
-
Introduction to Message Events
-
Properties of Matter
-
Maze Game Project
-
Story Problems: Add and Subtract within 20
-
Greater Than and Less Than: Single-Digit Numbers
-
Changing Landforms
-
Types of Motion
-
Animal Life Cycles
-
Events
-
Story Problems: Add and Subtract within 10
-
Counting with Mazes
-
Light and Shadows
-
Math Story Problems: Add and Subtract within 100
-
Phases of the Moon
-
Create Your Own Story Problem
-
Living and Nonliving
-
Weather and Seasons
-
Original Story Animations - Personal Story
-
Digital Research 2: Choice Research
-
Adding within 20 and Sequences (Unplugged)
-
Loops
-
Original Story Animations - Fiction Story
-
Cardinal Directions
-
Events and Money
-
Wildlife Scene Project
-
Communities Modify Their Environment
-
Ozobot® Programming 7
-
Changes in the Environment
-
Counting with Bee-Bot®
-
Introduction to Bee-Bot®: Planning a Program
-
Patterns with Bee-Bot®
-
Seasons with Bee-Bot®
-
Place Value: Adding Up to 20
-
Comparing Length with Bee-Bot®
-
Weather with Bee-Bot®
-
Introduction to Kibo®
-
Needs of Living Things with Bee-Bot®
-
Push and Pull with Bee-Bot®
-
Skills Practice: Events
-
Skills Practice: ScratchJr Drawing Tools
-
Punctuation: Write a great sentence!
-
Seed Dispersal
-
Unplugged Introduction to ScratchJr Part 1
-
Unplugged Introduction to ScratchJr Part 2
-
Shapes with Bee-Bot®
-
Seasonal Project (Summer): Pop the Balloons
-
Making Ten with Bee-Bot®
-
Seasonal Project (Spring): Create a Chase Game
-
Seasonal Project (Fall): Gathering Apples Game
-
Using the Go To Page Block
-
Introduction to the Grid
-
Introduction to Speed Blocks
-
Introduction to Show and Hide Blocks
-
Introduction to Grow and Shrink Blocks
-
Forever Loop Dance Party
-
CodeHS Coding Card Game: Sequences
-
CodeHS Coding Card Game: Sequences 2
-
CodeHS Coding Card Game: Loops
-
CodeHS Coding Card Game: Loops 2
-
CodeHS Coding Card Game: Conditionals
-
CodeHS Coding Card Game: Conditionals 2
-
Code Block Review
-
Catching Butterflies
-
Introduction to the Wait Block
-
Greater Than and Less Than: Two-Digit Numbers
-
Greater Than and Less Than: Three-Digit Numbers
-
About Me Project
-
Create a Chicken Crossing Game
-
River Crossing Game
-
Racing Game
-
Create a Map
-
Hide and Seek Game
-
3D Shapes
-
Digital Greeting Card Project
-
Design an Adventure Game
-
Preventing Erosion
-
Geographic Effects on Early Civilizations
-
Events (Alpine UT updates)
-
Grow and Shrink Blocks in Motion
-
Seasons with Code & Go® Robot Mouse
-
Weather with Code & Go® Robot Mouse
-
Introduction to Code & Go® Robot Mouse: Basic Movements
-
Counting with Code & Go® Robot Mouse
-
Introduction to Code & Go® Robot Mouse: Planning a Program
-
Patterns with Code & Go® Robot Mouse
-
Comparing Length with Code & Go® Robot Mouse
-
Needs of Living Things with Code & Go® Robot Mouse
-
Push and Pull with Code & Go® Robot Mouse
-
Shapes with Code & Go® Robot Mouse
-
Making Ten with Code & Go® Robot Mouse
-
Programming a Cycle
-
Message Events: Scout Plays in the Forest
-
Growing Garden
-
Message Events: Simon Says
|
K.AP.V.01
With guidance, recognize that computers represent different types of data using numbers or other symbols.
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-
Data Storage and Variables
|
K.AP.C.01
With guidance, independently or collaboratively create programs to accomplish tasks using a programming language, robot device, or unplugged activity that includes sequencing (i.e., emphasizing the beginning, middle, and end).
|
-
Comparing Organisms
-
Adaptations and Survival: Camouflage
-
Introduction to Message Events
-
Maze Game Project
-
Greater Than and Less Than: Single-Digit Numbers
-
Changing Landforms
-
Creating Shapes
-
Types of Motion
-
Animal Life Cycles
-
Events
-
Story Problems: Add and Subtract within 10
-
Place Value: Ones, Tens, and Hundreds
-
Loops Part 2
-
Counting with Mazes
-
Light and Shadows
-
From ScratchJr to Scratch
-
Research Presentations
-
Sound and Pitch
-
Storytelling Animations
-
Phases of the Moon
-
Create Your Own Story Problem
-
Living and Nonliving
-
Weather and Seasons
-
Original Story Animations - Personal Story
-
Digital Research 2: Choice Research
-
Loops
-
Storytelling Animations Part 2
-
Sun and Moon, Day and Night
-
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
-
Original Story Animations - Fiction Story
-
Economic Choices
-
Advanced Data and Programming
-
Phonics: Letter Sounds
-
Cardinal Directions
-
Events and Money
-
Wildlife Scene Project
-
Place Value: Ones and Tens
-
Finding an Unknown in a Word Problem
-
Ozobot® Programming 1: Introduction
-
Ozobot® Programming 2: More Color Codes
-
Changes in the Environment
-
Phonics: Digraphs
-
VEX 123®: Introduction
-
Introduction to Bee-Bot®: Basic Movements
-
Counting with Bee-Bot®
-
Introduction to Bee-Bot®: Planning a Program
-
Patterns with Bee-Bot®
-
ScratchJr to Scratch: Events and Loops
-
Seasons with Bee-Bot®
-
Place Value: Adding Up to 20
-
Comparing Length with Bee-Bot®
-
Introduction to Coding with LEGO® SPIKE Essential
-
VEX 123®: Math Word Problems
-
Weather with Bee-Bot®
-
Needs of Living Things with Bee-Bot®
-
Push and Pull with Bee-Bot®
-
Minecraft® Coding Fundamentals - Basic Moves
-
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
-
Skills Practice: Repeat Loops
-
Skills Practice: Events
-
LEGO® SPIKE Essential: Design a Moving Statue
-
Space Travel Project
-
Moving Targets Game
-
Punctuation: Write a great sentence!
-
VEX 123®: Patterns of Living Things
-
Seed Dispersal
-
Unplugged Introduction to ScratchJr Part 1
-
Unplugged Introduction to ScratchJr Part 2
-
LEGO® SPIKE Essential: Design for Changing Weather
-
Kibo®: Adding and Subtracting
-
Shapes with Bee-Bot®
-
Seasonal Project (Summer): Pop the Balloons
-
Making Ten with Bee-Bot®
-
Seasonal Project (Spring): Create a Chase Game
-
Introduction to the Grid
-
Identify Shapes by Attributes
-
Minecraft: Education Edition® - Trailblazer
-
Introduction to Speed Blocks
-
VEX 123®: Defining Shape Attributes
-
Introduction to Show and Hide Blocks
-
Introduction to Grow and Shrink Blocks
-
Forever Loop Dance Party
-
CodeHS Coding Card Game: Sequences
-
CodeHS Coding Card Game: Sequences 2
-
CodeHS Coding Card Game: Loops
-
CodeHS Coding Card Game: Loops 2
-
CodeHS Coding Card Game: Conditionals
-
CodeHS Coding Card Game: Conditionals 2
-
Code Block Review
-
Catching Butterflies
-
Introduction to the Wait Block
-
Greater Than and Less Than: Two-Digit Numbers
-
Greater Than and Less Than: Three-Digit Numbers
-
Introduction to Pages
-
End Block: Program a Race
-
About Me Project
-
Create a Chicken Crossing Game
-
River Crossing Game
-
Racing Game
-
Create a Map
-
Hide and Seek Game
-
3D Shapes
-
Digital Greeting Card Project
-
Design an Adventure Game
-
Patterns and Music
-
Preventing Erosion
-
Events (Alpine UT updates)
-
Basic Data and Programming Project
-
Seasons with Code & Go® Robot Mouse
-
Weather with Code & Go® Robot Mouse
-
Introduction to Code & Go® Robot Mouse: Basic Movements
-
Counting with Code & Go® Robot Mouse
-
Introduction to Code & Go® Robot Mouse: Planning a Program
-
Patterns with Code & Go® Robot Mouse
-
Comparing Length with Code & Go® Robot Mouse
-
Needs of Living Things with Code & Go® Robot Mouse
-
Push and Pull with Code & Go® Robot Mouse
-
Shapes with Code & Go® Robot Mouse
-
Making Ten with Code & Go® Robot Mouse
-
Programming a Cycle
-
Loops: Follow the Path
-
Message Events: Scout Plays in the Forest
-
Message Events: Simon Says
-
Pages: Dragon Story
|
K.AP.PD.01
With guidance, create a grade-level appropriate artifact to illustrate thoughts, ideas, or stories in a sequential (step-by-step) manner (e.g., story map, storyboard, and sequential graphic organizer).
|
-
Comparing Organisms
-
Research Presentations
-
Digital Research 2: Choice Research
-
Original Story Animations - Fiction Story
-
Space Travel Project
-
3D Design: Create a Bubble Wand
-
Seed Dispersal
-
About Me Project
-
Create a Map
-
Design an Adventure Game
|
K.AP.PD.02
Independently or with guidance give credit to ideas, creations and solutions of others while developing algorithms.
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Giving Credit Through Attributions
|
K.AP.PD.03
With guidance, independently or collaboratively debug algorithms using a programming language and/or unplugged activity that includes sequencing.
|
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Comparing Organisms
-
Maze Game Project
-
Events
-
Story Problems: Add and Subtract within 10
-
Loops Part 2
-
Counting with Mazes
-
Build a Sentence
-
Research Presentations
-
Create Your Own Story Problem
-
Loops
-
Advanced Data and Programming
-
Wildlife Scene Project
-
Ozobot® Programming 1: Introduction
-
Ozobot® Programming 2: More Color Codes
-
Changes in the Environment
-
Introduction to Bee-Bot®: Planning a Program
-
Introduction to Coding with LEGO® SPIKE Essential
-
Minecraft® Coding Fundamentals - Basic Moves
-
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
-
Skills Practice: Sequences
-
Skills Practice: Repeat Loops
-
Skills Practice: Events
-
Skills Practice: Message Events
-
Space Travel Project
-
VEX 123®: Patterns of Living Things
-
Seed Dispersal
-
Debugging
-
Giving Credit Through Attributions
-
Kibo®: Adding and Subtracting
-
Seasonal Project (Summer): Pop the Balloons
-
Seasonal Project (Fall): Gathering Apples Game
-
Using the Go To Page Block
-
Introduction to Speed Blocks
-
Introduction to Grow and Shrink Blocks
-
Forever Loop Dance Party
-
Code Block Review
-
Catching Butterflies
-
Introduction to Pages
-
Create a Chicken Crossing Game
-
Garden Project
-
River Crossing Game
-
Create a Map
-
Tap-a-Mole Game
-
Design an Adventure Game
-
Introduction to Debugging
-
Events (Alpine UT updates)
-
Basic Data and Programming Project
-
Debugging: Events and Sequences
-
Debugging: Message Events and Loops
-
Garden Project
-
Debugging: Events and Motion
-
Pages: Dragon Story
|
K.AP.PD.04
Use correct terminology (beginning, middle, end) in the development of an algorithm to solve a simple problem.
|
-
Sequences (Unplugged)
-
Debugging
-
Kibo®: Adding and Subtracting
-
Garden Project
-
Create a Map
-
Tap-a-Mole Game
-
Introduction to Debugging
-
Debugging: Events and Sequences
-
Debugging: Message Events and Loops
-
Garden Project
-
Debugging: Events and Motion
|
K.IC.C.01
List different ways in which types of technologies are used in your daily life.
|
-
Impacts of Technology in Our World
|
K.IC.SI.01
With guidance, identify appropriate manners while participating in an online environment.
|
|
1.CS.D.01
With guidance, select and use a computing device to perform a variety of tasks for an intended outcome.
|
-
Computer Basics
|
1.CS.HS.01
Use appropriate terminology in naming and describing the function of common computing devices and components (e.g., mouse is used to control the cursor).
|
-
Input Devices
-
Computer Basics
-
Mouse Practice
-
Keyboard Introduction
|
1.CS.T.01
Identify, using accurate terminology, simple hardware and software problems that may occur during use (e.g., app or program is not working as expected, no sound is coming from the device, caps lock turned on).
|
-
Computer Detectives: Computer Problems
|
1.NI.NCO.01
Recognize that by connecting computing devices together they can share information (e.g., remote storage, printing, the internet).
|
-
Networks and the Internet
|
1.NI.C.01
Identify what passwords are; explain why they are not shared; and discuss what makes a password strong. Independently, use passwords to access technological devices, apps, etc.
|
-
Passwords
|
1.DA.S.01
With guidance locate, open, modify and save an existing file, use appropriate file-naming conventions, and recognize that the file exists within an organizational structure (drive, folder, file).
|
|
1.DA.CVT.01
With guidance, collect data and present it two different ways.
|
-
Advanced Data and Programming
|
1.DA.IM.01
With guidance, identify and interpret data from a chart or graph (visualization) in order to make a prediction, with or without a computing device.
|
-
Data Patterns and Predictions
|
1.AP.A.01
With guidance, model daily processes and follow algorithms (sets of step-by-step instructions) to complete tasks verbally, kinesthetically, with robot devices, or a programing language.
|
-
Introduction to Computer Science and Scratch
-
Sequences (Unplugged)
-
Introduction to Message Events
-
Properties of Matter
-
Maze Game Project
-
Story Problems: Add and Subtract within 20
-
Greater Than and Less Than: Single-Digit Numbers
-
Changing Landforms
-
Types of Motion
-
Animal Life Cycles
-
Events
-
Story Problems: Add and Subtract within 10
-
Counting with Mazes
-
Light and Shadows
-
Math Story Problems: Add and Subtract within 100
-
Phases of the Moon
-
Create Your Own Story Problem
-
Living and Nonliving
-
Weather and Seasons
-
Original Story Animations - Personal Story
-
Digital Research 2: Choice Research
-
Adding within 20 and Sequences (Unplugged)
-
Loops
-
Original Story Animations - Fiction Story
-
Cardinal Directions
-
Events and Money
-
Wildlife Scene Project
-
Communities Modify Their Environment
-
Ozobot® Programming 7
-
Changes in the Environment
-
Counting with Bee-Bot®
-
Introduction to Bee-Bot®: Planning a Program
-
Patterns with Bee-Bot®
-
Seasons with Bee-Bot®
-
Place Value: Adding Up to 20
-
Comparing Length with Bee-Bot®
-
Weather with Bee-Bot®
-
Introduction to Kibo®
-
Needs of Living Things with Bee-Bot®
-
Push and Pull with Bee-Bot®
-
Skills Practice: Events
-
Skills Practice: ScratchJr Drawing Tools
-
Punctuation: Write a great sentence!
-
Seed Dispersal
-
Unplugged Introduction to ScratchJr Part 1
-
Unplugged Introduction to ScratchJr Part 2
-
Shapes with Bee-Bot®
-
Seasonal Project (Summer): Pop the Balloons
-
Making Ten with Bee-Bot®
-
Seasonal Project (Spring): Create a Chase Game
-
Seasonal Project (Fall): Gathering Apples Game
-
Using the Go To Page Block
-
Introduction to the Grid
-
Introduction to Speed Blocks
-
Introduction to Show and Hide Blocks
-
Introduction to Grow and Shrink Blocks
-
Forever Loop Dance Party
-
CodeHS Coding Card Game: Sequences
-
CodeHS Coding Card Game: Sequences 2
-
CodeHS Coding Card Game: Loops
-
CodeHS Coding Card Game: Loops 2
-
CodeHS Coding Card Game: Conditionals
-
CodeHS Coding Card Game: Conditionals 2
-
Code Block Review
-
Catching Butterflies
-
Introduction to the Wait Block
-
Greater Than and Less Than: Two-Digit Numbers
-
Greater Than and Less Than: Three-Digit Numbers
-
About Me Project
-
Create a Chicken Crossing Game
-
River Crossing Game
-
Racing Game
-
Create a Map
-
Hide and Seek Game
-
3D Shapes
-
Digital Greeting Card Project
-
Design an Adventure Game
-
Preventing Erosion
-
Geographic Effects on Early Civilizations
-
Events (Alpine UT updates)
-
Grow and Shrink Blocks in Motion
-
Seasons with Code & Go® Robot Mouse
-
Weather with Code & Go® Robot Mouse
-
Introduction to Code & Go® Robot Mouse: Basic Movements
-
Counting with Code & Go® Robot Mouse
-
Introduction to Code & Go® Robot Mouse: Planning a Program
-
Patterns with Code & Go® Robot Mouse
-
Comparing Length with Code & Go® Robot Mouse
-
Needs of Living Things with Code & Go® Robot Mouse
-
Push and Pull with Code & Go® Robot Mouse
-
Shapes with Code & Go® Robot Mouse
-
Making Ten with Code & Go® Robot Mouse
-
Programming a Cycle
-
Create an Original Story Animation
-
Speed Block: Bouncy Ball
-
Create a Mini Golf Game
-
Message Events: Scout Plays in the Forest
-
Pages: Scout's Travels
-
Pages: Create a Tapping Game
-
Message Events: Simon Says
|
1.AP.V.01
With guidance, model the way that a program accesses stored data using a variable name.
|
-
Data Storage and Variables
|
1.AP.C.01
With guidance, independently or collaboratively create programs to accomplish tasks using a programming language, robot device, or unplugged activity that includes sequencing and repetition.
|
-
Comparing Organisms
-
Adaptations and Survival: Camouflage
-
Introduction to Message Events
-
Maze Game Project
-
Story Problems: Add and Subtract within 20
-
Greater Than and Less Than: Single-Digit Numbers
-
Changing Landforms
-
Creating Shapes
-
Types of Motion
-
Animal Life Cycles
-
Events
-
Place Value: Ones, Tens, and Hundreds
-
Loops Part 2
-
Counting with Mazes
-
Light and Shadows
-
From ScratchJr to Scratch
-
Research Presentations
-
Sound and Pitch
-
Math Story Problems: Add and Subtract within 100
-
Storytelling Animations
-
Phases of the Moon
-
Create Your Own Story Problem
-
Living and Nonliving
-
Weather and Seasons
-
Original Story Animations - Personal Story
-
Digital Research 2: Choice Research
-
Loops
-
Storytelling Animations Part 2
-
Sun and Moon, Day and Night
-
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
-
Original Story Animations - Fiction Story
-
Economic Choices
-
Advanced Data and Programming
-
Phonics: Letter Sounds
-
Cardinal Directions
-
Events and Money
-
Wildlife Scene Project
-
Place Value: Ones and Tens
-
Finding an Unknown in a Word Problem
-
Ozobot® Programming 1: Introduction
-
Changes in the Environment
-
Phonics: Digraphs
-
VEX 123®: Introduction
-
Introduction to Bee-Bot®: Basic Movements
-
Counting with Bee-Bot®
-
Introduction to Bee-Bot®: Planning a Program
-
Patterns with Bee-Bot®
-
ScratchJr to Scratch: Events and Loops
-
Seasons with Bee-Bot®
-
Place Value: Adding Up to 20
-
Comparing Length with Bee-Bot®
-
Introduction to Coding with LEGO® SPIKE Essential
-
VEX 123®: Math Word Problems
-
Weather with Bee-Bot®
-
Needs of Living Things with Bee-Bot®
-
Push and Pull with Bee-Bot®
-
Minecraft® Coding Fundamentals - Basic Moves
-
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
-
Skills Practice: Repeat Loops
-
Skills Practice: Events
-
LEGO® SPIKE Essential: Design a Moving Statue
-
Space Travel Project
-
Divide Shapes into Equal Parts
-
Moving Targets Game
-
Punctuation: Write a great sentence!
-
VEX 123®: Patterns of Living Things
-
Seed Dispersal
-
Unplugged Introduction to ScratchJr Part 1
-
Unplugged Introduction to ScratchJr Part 2
-
Kibo®: Adding and Subtracting
-
Shapes with Bee-Bot®
-
Seasonal Project (Summer): Pop the Balloons
-
Making Ten with Bee-Bot®
-
Seasonal Project (Spring): Create a Chase Game
-
Seasonal Project (Fall): Gathering Apples Game
-
Using the Go To Page Block
-
Introduction to the Grid
-
Identify Shapes by Attributes
-
Minecraft: Education Edition® - Trailblazer
-
Introduction to Speed Blocks
-
VEX 123®: Defining Shape Attributes
-
Introduction to Show and Hide Blocks
-
Introduction to Grow and Shrink Blocks
-
Forever Loop Dance Party
-
CodeHS Coding Card Game: Sequences
-
CodeHS Coding Card Game: Sequences 2
-
CodeHS Coding Card Game: Loops
-
CodeHS Coding Card Game: Loops 2
-
CodeHS Coding Card Game: Conditionals
-
CodeHS Coding Card Game: Conditionals 2
-
Code Block Review
-
Catching Butterflies
-
Introduction to the Wait Block
-
Greater Than and Less Than: Two-Digit Numbers
-
Greater Than and Less Than: Three-Digit Numbers
-
About Me Project
-
Create a Chicken Crossing Game
-
Garden Project
-
Combining Shapes
-
River Crossing Game
-
Create a Map
-
Hide and Seek Game
-
Digital Greeting Card Project
-
Tap-a-Mole Game
-
Design an Adventure Game
-
Algebraic Thinking: Finding a Two-Digit Unknown
-
Patterns and Music
-
Preventing Erosion
-
Events (Alpine UT updates)
-
Seasons with Code & Go® Robot Mouse
-
Weather with Code & Go® Robot Mouse
-
Introduction to Code & Go® Robot Mouse: Basic Movements
-
Counting with Code & Go® Robot Mouse
-
Introduction to Code & Go® Robot Mouse: Planning a Program
-
Patterns with Code & Go® Robot Mouse
-
Comparing Length with Code & Go® Robot Mouse
-
Needs of Living Things with Code & Go® Robot Mouse
-
Push and Pull with Code & Go® Robot Mouse
-
Shapes with Code & Go® Robot Mouse
-
Making Ten with Code & Go® Robot Mouse
-
Loops: Predator and Prey
-
Programming a Cycle
-
Create an Original Story Animation
-
Loops: Follow the Path
-
Speed Block: Bouncy Ball
-
Create a Mini Golf Game
-
Message Events: Scout Plays in the Forest
-
Garden Project
-
Pages: Create a Tapping Game
-
Message Events: Simon Says
|
1.AP.PD.01
Independently or with guidance, create a grade-level appropriate artifact to illustrate thoughts, ideas, or stories in a sequential (step-by-step) manner (e.g., story map, storyboard, and sequential graphic organizer).
|
-
Comparing Organisms
-
Story Problems: Add and Subtract within 20
-
Math Story Problems: Add and Subtract within 100
-
Storytelling Animations
-
Phases of the Moon
-
Original Story Animations - Personal Story
-
Storytelling Animations Part 2
-
Original Story Animations - Fiction Story
-
Space Travel Project
-
Seed Dispersal
-
Giving Credit Through Attributions
-
Introduction to Pages
-
About Me Project
-
Create a Map
-
Design an Adventure Game
-
Pages: Dragon Story
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1.AP.PD.02
Independently or with guidance give credit to ideas, creations and solutions of others while writing and/or developing programs.
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Giving Credit Through Attributions
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1.AP.PD.03
With guidance, independently or collaboratively debug programs using a programming language and/or unplugged activity that includes sequencing and repetition.
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Comparing Organisms
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Maze Game Project
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Events
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Loops Part 2
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Counting with Mazes
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Build a Sentence
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Research Presentations
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Create Your Own Story Problem
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Loops
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Advanced Data and Programming
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Wildlife Scene Project
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Changes in the Environment
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Introduction to Bee-Bot®: Planning a Program
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Introduction to Coding with LEGO® SPIKE Essential
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Minecraft® Coding Fundamentals - Basic Moves
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Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
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Skills Practice: Sequences
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Skills Practice: Repeat Loops
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Skills Practice: Events
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Skills Practice: Message Events
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Space Travel Project
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Moving Targets Game
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VEX 123®: Patterns of Living Things
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Seed Dispersal
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Debugging
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Kibo®: Adding and Subtracting
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Seasonal Project (Summer): Pop the Balloons
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Seasonal Project (Fall): Gathering Apples Game
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Using the Go To Page Block
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Introduction to Speed Blocks
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Forever Loop Dance Party
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Code Block Review
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Create a Chicken Crossing Game
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Garden Project
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River Crossing Game
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Create a Map
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Tap-a-Mole Game
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Design an Adventure Game
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Introduction to Debugging
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Events (Alpine UT updates)
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Debugging: Events and Sequences
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Create an Original Story Animation
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Debugging: Message Events and Loops
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Speed Block: Bouncy Ball
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1.AP.PD.04
Use correct terminology ( first, second, third) and explain the choices made in the development of an algorithm to solve a simple problem.
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Sequences (Unplugged)
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Debugging
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Kibo®: Adding and Subtracting
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Garden Project
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Create a Map
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Tap-a-Mole Game
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Introduction to Debugging
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Debugging: Events and Sequences
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Debugging: Message Events and Loops
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1.IC.C.01
Identify how people use different types of technologies in their daily work and personal lives.
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Impacts of Technology in Our World
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1.IC.SI.01
With guidance, identify appropriate and inappropriate behavior. Act responsibly while
participating in an online community and know how to report concerns.
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2.CS.D.01
Select and use a computing device to perform a variety of tasks for an intended outcome.
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Computer Basics
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2.CS.HS.01
Identify the components of a computer system and what the basic functions are (e.g., hard drive and memory) as well as peripherals (e.g., printers, scanners, external hard drives) and external storage features and their uses (e.g., cloud storage).
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Computer Basics
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2.CS.T.01
Identify using accurate terminology, simple hardware and software problems that may occur during use (e.g., app or program is not working as expected, no sound is coming from the device, caps lock turned on) and discuss problems with peers and adults.
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Computer Detectives: Computer Problems
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2.NI.NCO.01
Recognize that computing devices can be connected at various scales (e.g., bluetooth, WiFi, WWW, LAN, WAN, peer-to-peer).
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2.NI.C.01
Explain what passwords are; why we use them, and use strong passwords to protect devices and information from unauthorized access.
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Passwords
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2.DA.S.01
With guidance, develop and modify an organizational structure by creating, copying, moving, and deleting files and folders.
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2.DA.CVT.01
With guidance, collect and present the same data in various visual formats.
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Advanced Data and Programming
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2.DA.IM.01
With guidance, construct and interpret data and present it in a chart or graph (visualization)
in order to make a prediction, with or without a computing device.
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Data Patterns and Predictions
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2.AP.A.01
With guidance, model daily processes by creating and following algorithms (sets of step-by- step instructions) to complete tasks verbally, kinesthetically, with robot devices, or a programing language.
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Introduction to Computer Science and Scratch
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Sequences (Unplugged)
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Introduction to Message Events
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Properties of Matter
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Maze Game Project
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Story Problems: Add and Subtract within 20
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Greater Than and Less Than: Single-Digit Numbers
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Changing Landforms
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Types of Motion
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Animal Life Cycles
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Events
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Story Problems: Add and Subtract within 10
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Counting with Mazes
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Light and Shadows
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Math Story Problems: Add and Subtract within 100
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Phases of the Moon
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Create Your Own Story Problem
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Living and Nonliving
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Weather and Seasons
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Original Story Animations - Personal Story
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Digital Research 2: Choice Research
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Adding within 20 and Sequences (Unplugged)
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Loops
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Original Story Animations - Fiction Story
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Cardinal Directions
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Events and Money
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Wildlife Scene Project
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Communities Modify Their Environment
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Ozobot® Programming 7
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Changes in the Environment
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Counting with Bee-Bot®
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Introduction to Bee-Bot®: Planning a Program
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Patterns with Bee-Bot®
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Seasons with Bee-Bot®
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Place Value: Adding Up to 20
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Comparing Length with Bee-Bot®
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Weather with Bee-Bot®
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Introduction to Kibo®
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Needs of Living Things with Bee-Bot®
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Push and Pull with Bee-Bot®
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Skills Practice: Events
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Skills Practice: ScratchJr Drawing Tools
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Space Travel Project
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Punctuation: Write a great sentence!
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Seed Dispersal
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Unplugged Introduction to ScratchJr Part 1
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Unplugged Introduction to ScratchJr Part 2
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Shapes with Bee-Bot®
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Seasonal Project (Summer): Pop the Balloons
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Making Ten with Bee-Bot®
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Seasonal Project (Spring): Create a Chase Game
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Seasonal Project (Fall): Gathering Apples Game
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Using the Go To Page Block
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Introduction to the Grid
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Introduction to Speed Blocks
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Introduction to Show and Hide Blocks
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Introduction to Grow and Shrink Blocks
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Forever Loop Dance Party
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CodeHS Coding Card Game: Sequences
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CodeHS Coding Card Game: Sequences 2
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CodeHS Coding Card Game: Loops
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CodeHS Coding Card Game: Loops 2
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CodeHS Coding Card Game: Conditionals
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CodeHS Coding Card Game: Conditionals 2
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Code Block Review
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Catching Butterflies
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Introduction to the Wait Block
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Greater Than and Less Than: Two-Digit Numbers
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Greater Than and Less Than: Three-Digit Numbers
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Introduction to Pages
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About Me Project
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Create a Chicken Crossing Game
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River Crossing Game
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Racing Game
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Create a Map
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Hide and Seek Game
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3D Shapes
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Digital Greeting Card Project
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Design an Adventure Game
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Preventing Erosion
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Geographic Effects on Early Civilizations
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Events (Alpine UT updates)
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Grow and Shrink Blocks in Motion
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Seasons with Code & Go® Robot Mouse
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Weather with Code & Go® Robot Mouse
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Introduction to Code & Go® Robot Mouse: Basic Movements
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Counting with Code & Go® Robot Mouse
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Introduction to Code & Go® Robot Mouse: Planning a Program
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Patterns with Code & Go® Robot Mouse
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Comparing Length with Code & Go® Robot Mouse
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Needs of Living Things with Code & Go® Robot Mouse
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Push and Pull with Code & Go® Robot Mouse
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Shapes with Code & Go® Robot Mouse
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Making Ten with Code & Go® Robot Mouse
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Programming a Cycle
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Create an Original Story Animation
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Message Events: Scout Plays in the Forest
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Message Events: Simon Says
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Pages: Dragon Story
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2.AP.V.01
Model the way a computer program stores, accesses, and manipulates data that is represented as a variable.
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Data Storage and Variables
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2.AP.C.01
With guidance, independently and collaboratively create programs to accomplish tasks using a programming language, robot device, or unplugged activity that includes sequencing and repetition.
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Comparing Organisms
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Introduction to Message Events
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Maze Game Project
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Story Problems: Add and Subtract within 20
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Greater Than and Less Than: Single-Digit Numbers
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Changing Landforms
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Creating Shapes
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Types of Motion
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Animal Life Cycles
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Events
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Story Problems: Add and Subtract within 10
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Place Value: Ones, Tens, and Hundreds
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Loops Part 2
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Counting with Mazes
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Light and Shadows
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From ScratchJr to Scratch
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Research Presentations
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Sound and Pitch
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Math Story Problems: Add and Subtract within 100
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Storytelling Animations
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Phases of the Moon
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Create Your Own Story Problem
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Living and Nonliving
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Weather and Seasons
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Original Story Animations - Personal Story
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Digital Research 2: Choice Research
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Loops
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Storytelling Animations Part 2
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Sun and Moon, Day and Night
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Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
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Original Story Animations - Fiction Story
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Economic Choices
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Advanced Data and Programming
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Phonics: Letter Sounds
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Cardinal Directions
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Events and Money
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Wildlife Scene Project
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Place Value: Ones and Tens
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Finding an Unknown in a Word Problem
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Ozobot® Programming 1: Introduction
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Changes in the Environment
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Phonics: Digraphs
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VEX 123®: Introduction
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Introduction to Bee-Bot®: Basic Movements
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Counting with Bee-Bot®
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Introduction to Bee-Bot®: Planning a Program
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Patterns with Bee-Bot®
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ScratchJr to Scratch: Events and Loops
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Seasons with Bee-Bot®
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Place Value: Adding Up to 20
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Comparing Length with Bee-Bot®
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Introduction to Coding with LEGO® SPIKE Essential
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VEX 123®: Math Word Problems
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Weather with Bee-Bot®
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Needs of Living Things with Bee-Bot®
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Push and Pull with Bee-Bot®
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Minecraft® Coding Fundamentals - Basic Moves
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Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
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Skills Practice: Repeat Loops
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Skills Practice: Events
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LEGO® SPIKE Essential: Design a Moving Statue
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Space Travel Project
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Divide Shapes into Equal Parts
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Moving Targets Game
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Punctuation: Write a great sentence!
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VEX 123®: Patterns of Living Things
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Seed Dispersal
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Unplugged Introduction to ScratchJr Part 1
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Unplugged Introduction to ScratchJr Part 2
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Kibo®: Adding and Subtracting
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Seasonal Project (Summer): Pop the Balloons
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Making Ten with Bee-Bot®
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Seasonal Project (Spring): Create a Chase Game
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Seasonal Project (Fall): Gathering Apples Game
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Using the Go To Page Block
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Introduction to the Grid
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Identify Shapes by Attributes
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Minecraft: Education Edition® - Trailblazer
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Introduction to Speed Blocks
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VEX 123®: Defining Shape Attributes
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Introduction to Show and Hide Blocks
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Forever Loop Dance Party
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CodeHS Coding Card Game: Sequences
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CodeHS Coding Card Game: Sequences 2
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CodeHS Coding Card Game: Loops
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CodeHS Coding Card Game: Loops 2
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CodeHS Coding Card Game: Conditionals
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CodeHS Coding Card Game: Conditionals 2
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Code Block Review
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Catching Butterflies
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Introduction to the Wait Block
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Greater Than and Less Than: Two-Digit Numbers
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Greater Than and Less Than: Three-Digit Numbers
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Introduction to Pages
-
About Me Project
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Create a Chicken Crossing Game
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Garden Project
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River Crossing Game
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Create a Map
-
Hide and Seek Game
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Digital Greeting Card Project
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Tap-a-Mole Game
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Design an Adventure Game
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Algebraic Thinking: Finding a Two-Digit Unknown
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Patterns and Music
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Preventing Erosion
-
Events (Alpine UT updates)
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Seasons with Code & Go® Robot Mouse
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Weather with Code & Go® Robot Mouse
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Introduction to Code & Go® Robot Mouse: Basic Movements
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Counting with Code & Go® Robot Mouse
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Introduction to Code & Go® Robot Mouse: Planning a Program
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Patterns with Code & Go® Robot Mouse
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Comparing Length with Code & Go® Robot Mouse
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Needs of Living Things with Code & Go® Robot Mouse
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Push and Pull with Code & Go® Robot Mouse
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Shapes with Code & Go® Robot Mouse
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Making Ten with Code & Go® Robot Mouse
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Loops: Predator and Prey
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Programming a Cycle
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Create an Original Story Animation
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Loops: Follow the Path
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Message Events: Scout Plays in the Forest
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Message Events: Simon Says
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Pages: Dragon Story
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2.AP.PD.01
Independently or with guidance, create a grade-level appropriate artifact to illustrate thoughts, ideas, or stories in a sequential (step-by-step) manner (e.g., story map, storyboard, and sequential graphic organizer).
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Comparing Organisms
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Animal Life Cycles
-
Light and Shadows
-
Math Story Problems: Add and Subtract within 100
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Storytelling Animations
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Phases of the Moon
-
Weather and Seasons
-
Original Story Animations - Personal Story
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Storytelling Animations Part 2
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Original Story Animations - Fiction Story
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Changes in the Environment
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Space Travel Project
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Seed Dispersal
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Introduction to Pages
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About Me Project
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Create a Map
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Design an Adventure Game
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Programming a Cycle
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Pages: Dragon Story
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2.AP.PD.02
Give credit to ideas, creations and solutions of others while writing and developing programs.
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Giving Credit Through Attributions
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2.AP.PD.03
With guidance, independently and collaboratively debug programs using a programming language and/or unplugged activity that includes sequencing and repetition.
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Comparing Organisms
-
Maze Game Project
-
Events
-
Loops Part 2
-
Counting with Mazes
-
Build a Sentence
-
Research Presentations
-
Create Your Own Story Problem
-
Loops
-
Advanced Data and Programming
-
Wildlife Scene Project
-
Ozobot® Programming 1: Introduction
-
Changes in the Environment
-
Introduction to Bee-Bot®: Planning a Program
-
Introduction to Coding with LEGO® SPIKE Essential
-
Minecraft® Coding Fundamentals - Basic Moves
-
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
-
Skills Practice: Sequences
-
Skills Practice: Repeat Loops
-
Skills Practice: Events
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Skills Practice: Message Events
-
Space Travel Project
-
Moving Targets Game
-
VEX 123®: Patterns of Living Things
-
Seed Dispersal
-
Debugging
-
Kibo®: Adding and Subtracting
-
Seasonal Project (Summer): Pop the Balloons
-
Seasonal Project (Fall): Gathering Apples Game
-
Using the Go To Page Block
-
Introduction to Speed Blocks
-
Forever Loop Dance Party
-
Code Block Review
-
Create a Chicken Crossing Game
-
Garden Project
-
River Crossing Game
-
Create a Map
-
Tap-a-Mole Game
-
Design an Adventure Game
-
Introduction to Debugging
-
Events (Alpine UT updates)
-
Debugging: Events and Sequences
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Create an Original Story Animation
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Debugging: Message Events and Loops
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2.AP.PD.04
Use correct terminology (debug, program input/output, code) to explain the development of an algorithm to solve a problem in an unplugged activity, hands on manipulatives, or a programming language.
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Sequences (Unplugged)
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Ozobot® Programming 2: More Color Codes
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Space Travel Project
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Moving Targets Game
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Debugging
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LEGO® SPIKE Essential: Design for Changing Weather
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Kibo®: Adding and Subtracting
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Garden Project
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Create a Map
-
Tap-a-Mole Game
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Introduction to Debugging
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Debugging: Events and Sequences
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Debugging: Message Events and Loops
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2.IC.C.01
Identify and describe how people use different types of technologies in their daily work and personal lives.
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Impacts of Technology in Our World
-
Training AI Using Data
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2.IC.SI.01
Develop a code of conduct, explain, and practice grade-level appropriate behavior and responsibilities while participating in an online community. Identify and report inappropriate behavior.
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