Standard |
Lessons |
K-1.IC.1
Identify and discuss how tasks are accomplished with and without computing technology.
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Impacts of Technology in Our World
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K-1.IC.2
Identify and explain classroom and home rules related to computing technologies.
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K-1.IC.3
Identify computing technologies in the classroom, home, and community.
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Impacts of Technology in Our World
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K-1.IC.4
Identify public and private spaces in our daily lives.
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Passwords
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K-1.IC.6
With teacher support, identify different ways people interact with computers and computing devices.
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Computer Basics
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K-1.IC.7
Identify multiple jobs that use computing technologies.
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K-1.CT.1
Identify and describe one or more patterns (found in nature or designed), and examine the patterns to find similarities and make predictions.
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Comparing Organisms
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Phases of the Moon
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Loops
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Sun and Moon, Day and Night
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Patterns with Bee-Bot®
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Patterns and Music
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Patterns with Code & Go® Robot Mouse
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K-1.CT.2
Identify different kinds of data that can be collected from everyday life.
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Advanced Data and Programming
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Data Storage and Variables
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Basic Data and Programming Project
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Machine Learning: AutoDraw
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K-1.CT.3
Identify ways to visualize data, and collaboratively create a visualization of data.
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Research Presentations
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Digital Research 1: Guided Research
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Digital Research 2: Choice Research
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Advanced Data and Programming
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Data Patterns and Predictions
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Basic Data and Programming Project
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K-1.CT.4
Identify a problem or task and discuss ways to break it into multiple smaller steps.
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Comparing Organisms
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Sequences (Unplugged)
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Adaptations and Survival: Camouflage
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Designing Solutions from Nature
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Introduction to Message Events
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Properties of Matter
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Animal Life Cycles
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Events
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Loops Part 2
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Counting with Mazes
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Research Presentations
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Counting and Sequences (Unplugged)
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Storytelling Animations
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Create Your Own Story Problem
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Adding within 20 and Sequences (Unplugged)
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Loops
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Storytelling Animations Part 2
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Original Story Animations - Fiction Story
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Advanced Data and Programming
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Wildlife Scene Project
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Changes in the Environment
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VEX 123®: Introduction
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Introduction to Bee-Bot®: Basic Movements
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Counting with Bee-Bot®
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Introduction to Bee-Bot®: Planning a Program
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Patterns with Bee-Bot®
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Comparing Length with Bee-Bot®
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VEX 123®: Math Word Problems
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Weather with Bee-Bot®
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Needs of Living Things with Bee-Bot®
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Minecraft® Coding Fundamentals - Basic Moves
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Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
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Skills Practice: Sequences
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Skills Practice: Repeat Loops
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LEGO® SPIKE Essential: Design a Moving Statue
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Space Travel Project
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Moving Targets Game
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VEX 123®: Patterns of Living Things
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Seed Dispersal
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Unplugged Introduction to ScratchJr Part 1
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Debugging
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Unplugged Introduction to ScratchJr Part 2
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LEGO® SPIKE Essential: Design for Changing Weather
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Kibo®: Adding and Subtracting
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Shapes with Bee-Bot®
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Seasonal Project (Summer): Pop the Balloons
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Making Ten with Bee-Bot®
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Seasonal Project (Fall): Gathering Apples Game
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Using the Go To Page Block
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Introduction to the Grid
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Introduction to Speed Blocks
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VEX 123®: Defining Shape Attributes
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About Me Project
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Garden Project
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Create a Map
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Tap-a-Mole Game
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Flower Garden Functions Project
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Multiplying Fractions by Whole Numbers
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Punctuation Game
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State Project
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Preventing Erosion
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Geographic Effects on Early Civilizations
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Multiplying and Dividing Fractions
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micro:bit® Reaction Game
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Introduction to Debugging
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Events (Alpine UT updates)
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Basic Data and Programming Project
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Weather with Code & Go® Robot Mouse
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Introduction to Code & Go® Robot Mouse: Basic Movements
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Counting with Code & Go® Robot Mouse
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Introduction to Code & Go® Robot Mouse: Planning a Program
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Patterns with Code & Go® Robot Mouse
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Comparing Length with Code & Go® Robot Mouse
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Needs of Living Things with Code & Go® Robot Mouse
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Shapes with Code & Go® Robot Mouse
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Making Ten with Code & Go® Robot Mouse
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Debugging: Events and Sequences
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Programming a Cycle
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Scout Adventures 4: Scout Explores the Forest
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Scout Adventures 5: Scout and Bluebird Help
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Debugging: Message Events and Loops
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Scout Adventures 6: Scout Celebrates with Friends
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Loops: Follow the Path
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Message Events: Scout Plays in the Forest
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Debugging: Events and Motion
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Message Events: Simon Says
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K-1.CT.5
Recognize that the same task can be described at different levels of detail.
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Sequences (Unplugged)
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K-1.CT.6
Follow an algorithm to complete a task.
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Sequences (Unplugged)
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Adaptations and Survival: Camouflage
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Introduction to Message Events
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Properties of Matter
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Maze Game Project
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Story Problems: Add and Subtract within 20
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Greater Than and Less Than: Single-Digit Numbers
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Changing Landforms
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Creating Shapes
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Types of Motion
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Animal Life Cycles
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Events
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Story Problems: Add and Subtract within 10
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Place Value: Ones, Tens, and Hundreds
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Loops Part 2
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Counting with Mazes
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Light and Shadows
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From ScratchJr to Scratch
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Research Presentations
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Who Keeps Us Safe?
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Sound and Pitch
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Math Story Problems: Add and Subtract within 100
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Storytelling Animations
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Phases of the Moon
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Create Your Own Story Problem
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Living and Nonliving
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Weather and Seasons
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Original Story Animations - Personal Story
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Digital Research 2: Choice Research
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Adding within 20 and Sequences (Unplugged)
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Loops
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Storytelling Animations Part 2
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Sun and Moon, Day and Night
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Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
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Original Story Animations - Fiction Story
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Economic Choices
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Advanced Data and Programming
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Phonics: Letter Sounds
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Cardinal Directions
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Events and Money
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Wildlife Scene Project
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Place Value: Ones and Tens
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Finding an Unknown in a Word Problem
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Changes in the Environment
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Phonics: Digraphs
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Counting with Bee-Bot®
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Introduction to Bee-Bot®: Planning a Program
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Patterns with Bee-Bot®
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ScratchJr to Scratch: Events and Loops
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Seasons with Bee-Bot®
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Place Value: Adding Up to 20
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Comparing Length with Bee-Bot®
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Introduction to Coding with LEGO® SPIKE Essential
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VEX 123®: Math Word Problems
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Weather with Bee-Bot®
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Introduction to Kibo®
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Needs of Living Things with Bee-Bot®
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Push and Pull with Bee-Bot®
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Minecraft® Coding Fundamentals - Basic Moves
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Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
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Skills Practice: Repeat Loops
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Skills Practice: Events
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LEGO® SPIKE Essential: Design a Moving Statue
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Space Travel Project
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Moving Targets Game
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VEX 123®: Patterns of Living Things
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Seed Dispersal
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Unplugged Introduction to ScratchJr Part 1
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Unplugged Introduction to ScratchJr Part 2
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Kibo®: Adding and Subtracting
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Shapes with Bee-Bot®
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Seasonal Project (Summer): Pop the Balloons
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Making Ten with Bee-Bot®
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Seasonal Project (Spring): Create a Chase Game
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Seasonal Project (Fall): Gathering Apples Game
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Minecraft: Education Edition® - Trailblazer
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Introduction to Speed Blocks
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VEX 123®: Defining Shape Attributes
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Introduction to Show and Hide Blocks
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Introduction to Grow and Shrink Blocks
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Forever Loop Dance Party
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CodeHS Coding Card Game: Sequences
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CodeHS Coding Card Game: Sequences 2
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CodeHS Coding Card Game: Loops
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CodeHS Coding Card Game: Loops 2
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CodeHS Coding Card Game: Conditionals
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CodeHS Coding Card Game: Conditionals 2
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Code Block Review
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Catching Butterflies
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Greater Than and Less Than: Two-Digit Numbers
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Greater Than and Less Than: Three-Digit Numbers
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End Block: Program a Race
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About Me Project
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Create a Chicken Crossing Game
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Garden Project
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Combining Shapes
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River Crossing Game
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Racing Game
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Create a Map
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3D Shapes
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Digital Greeting Card Project
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Design an Adventure Game
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Patterns and Music
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Punctuation Game
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State Project
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Preventing Erosion
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Events (Alpine UT updates)
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Grow and Shrink Blocks in Motion
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Seasons with Code & Go® Robot Mouse
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Weather with Code & Go® Robot Mouse
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Counting with Code & Go® Robot Mouse
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Introduction to Code & Go® Robot Mouse: Planning a Program
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Patterns with Code & Go® Robot Mouse
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Comparing Length with Code & Go® Robot Mouse
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Needs of Living Things with Code & Go® Robot Mouse
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Push and Pull with Code & Go® Robot Mouse
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Shapes with Code & Go® Robot Mouse
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Making Ten with Code & Go® Robot Mouse
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Scout's Scratch Expedition Part 1
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Scout's Scratch Expedition Part 2
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Loops: Predator and Prey
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Programming a Cycle
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Create an Original Story Animation
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Loops: Follow the Path
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Speed Block: Bouncy Ball
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Create a Mini Golf Game
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Message Events: Scout Plays in the Forest
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Pages: Create a Tapping Game
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Growing Garden
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Message Events: Simon Says
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K-1.CT.7
Identify terms that refer to different concrete values over time.
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Data Storage and Variables
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K-1.CT.8
Identify a task consisting of steps that are repeated, and recognize which steps are repeated.
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Debugging
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Kibo®: Adding and Subtracting
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Introduction to Debugging
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Loops: Follow the Path
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K-1.CT.9
Identify and fix (debug) errors within a simple algorithm.
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Comparing Organisms
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Maze Game Project
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Events
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Loops Part 2
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Counting with Mazes
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Build a Sentence
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Research Presentations
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Create Your Own Story Problem
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Loops
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Advanced Data and Programming
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Wildlife Scene Project
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Ozobot® Programming 1: Introduction
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Ozobot® Programming 2: More Color Codes
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Changes in the Environment
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Introduction to Bee-Bot®: Planning a Program
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Introduction to Coding with LEGO® SPIKE Essential
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Minecraft® Coding Fundamentals - Basic Moves
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Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
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Skills Practice: Sequences
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Skills Practice: Repeat Loops
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Skills Practice: Events
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Skills Practice: Message Events
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Space Travel Project
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Moving Targets Game
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VEX 123®: Patterns of Living Things
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Seed Dispersal
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Debugging
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Kibo®: Adding and Subtracting
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Seasonal Project (Summer): Pop the Balloons
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Code Block Review
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End Block: Program a Race
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Create a Chicken Crossing Game
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Garden Project
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River Crossing Game
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Create a Map
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Tap-a-Mole Game
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Design an Adventure Game
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Punctuation Game
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State Project
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Introduction to Debugging
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Events (Alpine UT updates)
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Basic Data and Programming Project
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Introduction to Code & Go® Robot Mouse: Planning a Program
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Ozobot® Cycle
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Scout's Scratch Expedition Part 1
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Scout's Scratch Expedition Part 2
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Debugging: Events and Sequences
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Create an Original Story Animation
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Debugging: Message Events and Loops
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Speed Block: Bouncy Ball
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Debugging: Events and Motion
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K-1.CT.10
Collaboratively create a plan that outlines the steps needed to complete a task.
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Maze Game Project
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Wildlife Scene Project
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Introduction to Coding with LEGO® SPIKE Essential
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Kibo®: Communicating Across Distances (Light and Sound)
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LEGO® SPIKE Essential: Design a Moving Statue
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VEX 123®: Patterns of Living Things
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Seed Dispersal
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Ozobot® Cycle
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K-1.NSD.1
Identify ways people provide input and get output from computing devices.
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Ozobot® Programming 1: Introduction
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Ozobot® Programming 2: More Color Codes
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LEGO® SPIKE Essential: Design a Moving Statue
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LEGO® SPIKE Essential: Design for Changing Weather
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K-1.NSD.2
Identify basic hardware components that are found in computing devices.
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Computer Basics
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Computer Detectives: Computer Problems
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Keyboard Introduction
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K-1.NSD.3
Identify basic hardware and/or software problems.
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Computer Basics
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Computer Detectives: Computer Problems
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K-1.NSD.4
Identify how protocols/rules help people share information over long distances.
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Networks Part 2: Network Protocols
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K-1.NSD.5
Identify physical devices that can store information.
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K-1.CY.1
Identify reasons for keeping information private.
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Passwords
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K-1.CY.2
Identify simple ways to help keep accounts secure.
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Passwords
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K-1.CY.4
Decode a word or short message using a simple code.
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Kibo®: Communicating Across Distances (Light and Sound)
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Passwords
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K-1.CY.5
Identify when it is appropriate to open and/or click on links or files.
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K-1.DL.1
Identify and explore the keys on a keyboard.
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Keyboard Introduction
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K-1.DL.2
Communicate and work with others using digital tools.
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Minecraft: Education Edition® Basic Gameplay
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K-1.DL.3
Conduct a basic search based on a provided keyword.
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K-1.DL.4
Use a least one digital tool to create a digital artifact.
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Comparing Organisms
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Maze Game Project
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Greater Than and Less Than: Single-Digit Numbers
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Weather and Climate
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Storytelling Animations
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Create Your Own Story Problem
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Original Story Animations - Personal Story
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Digital Research 2: Choice Research
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Storytelling Animations Part 2
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Original Story Animations - Fiction Story
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Advanced Data and Programming
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Dash Robot Storytelling
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Wildlife Scene Project
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Space Travel Project
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Divide Shapes into Equal Parts
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Moving Targets Game
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Seed Dispersal
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Seasonal Project (Summer): Pop the Balloons
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Seasonal Project (Spring): Create a Chase Game
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Seasonal Project (Fall): Gathering Apples Game
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Using the Go To Page Block
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Identify Shapes by Attributes
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Minecraft: Education Edition® - Trailblazer
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Introduction to Speed Blocks
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Introduction to Show and Hide Blocks
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Introduction to Grow and Shrink Blocks
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Code Block Review
-
Catching Butterflies
-
Introduction to the Wait Block
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Greater Than and Less Than: Two-Digit Numbers
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Greater Than and Less Than: Three-Digit Numbers
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Introduction to Pages
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End Block: Program a Race
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About Me Project
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Create a Chicken Crossing Game
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Garden Project
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Combining Shapes
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River Crossing Game
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Create a Map
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Hide and Seek Game
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3D Shapes
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Digital Greeting Card Project
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Flower Garden Functions Project
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Algebraic Thinking: Finding a Two-Digit Unknown
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Patterns and Music
-
Preventing Erosion
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Drawing Tools: Fairy Tale Painting
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Basic Data and Programming Project
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Loops: Predator and Prey
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Create an Original Story Animation
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Loops: Follow the Path
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Speed Block: Bouncy Ball
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Create a Mini Golf Game
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Pages: Create a Tapping Game
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Pages: Dragon Story
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K-1.DL.7
Identify actions that promote good digital citizenship and those that do not.
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Giving Credit Through Attributions
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2-3.IC.1
Identify and analyze how computing technology has changed the way people live and work.
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Impacts of Technology in Our World
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2-3.IC.2
Compare and explain rules related to computing technologies and digital information.
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Giving Credit Through Attributions
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Giving Credit Through Attributions
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2-3.IC.3
Discuss and explain how computing technology can be used in society and the world.
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Impacts of Technology in Our World
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2-3.IC.4
Identify public and private digital spaces.
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Passwords
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2-3.IC.5
Identify and discuss how computers are programmed to make decisions without direct human input in daily life.
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Impacts of Technology in Our World
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LEGO® SPIKE Essential: Design a Car Sensor
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2-3.IC.6
Identify and discuss factors that make a computing device or software application easier or more difficult to use.
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How Systems Work (What is a Computer?)
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3D Design: Keyboard Accommodations
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2-3.IC.7
Identify a diverse range of roles and skills in computer science.
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2-3.CT.1
Create a model of an object or process in order to identify patterns and essential elements of the object or process.
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Adding with Loops
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Exploring Ecosystems
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Changing Landforms
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Types of Motion
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Classifying Shapes by Category
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Cycle of Matter
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Seed Dispersal
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How We See: Light Reflection
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Balanced Ecosystems
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Loops: Follow the Path
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2-3.CT.2
Identify and describe data-collection tools from everyday life.
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Using Digital Tools to Create Line Graphs
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Basic Data and Programming Project
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2-3.CT.3
Present the same data in multiple visual formats in order to tell a story about the data.
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Digital Research 1: Guided Research
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Digital Research 2: Choice Research
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Using Digital Tools to Create Line Graphs
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Advanced Data and Programming
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Programming and Data Project
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Data Patterns and Predictions
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2-3.CT.4
Identify multiple ways that the same problem could be decomposed into smaller steps.
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Simple Algorithms
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Multiple Algorithms
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Loops
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2-3.CT.5
Identify the essential details needed to perform a general task in different settings or situations.
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Introduction to Computer Science and Scratch
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2-3.CT.6
Create two or more algorithms for the same task.
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Multiple Algorithms
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Creating Algorithms
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2-3.CT.7
Name/label key pieces of information in a set of instructions, noting whether each name/label refers to a fixed or changing value.
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2-3.CT.8
Identify steps within a task that should only be carried out under certain precise conditions.
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Practice with Conditionals Part 1
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Game Mechanics with Comparison Operators
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Introduction to Comparison Operators
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Complex Conditionals: If/Then/Else Chase the Star
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Practice with Conditionals Part 2
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Practice with Conditionals Part 4
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LEGO® SPIKE Essential: Design a Car Sensor
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Practice with Conditionals Part 3
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Complex Conditionals: If/Then/Else Chase the Balloon Game
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CodeHS Coding Card Game: Conditionals
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CodeHS Coding Card Game: Conditionals 2
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Game Design Project
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2-3.CT.9
Identify and debug errors within an algorithm or program that includes sequencing or repetition.
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Comparing Organisms
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Adding with Loops
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Exploring Ecosystems
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Maze Game Project
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Sound Frequency & Amplitude
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Platform Game Design
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Creative Storytelling
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Events
-
Digital Greeting Card Project
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Loops Part 2
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Counting with Mazes
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Build a Sentence
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Research Presentations
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Classifying Rocks
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Nutrition Maze
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Create Your Own Story Problem
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Digital Vocabulary Flashcard Quiz
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Loops
-
Nonfiction Animated Recordings
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Grammar Quiz Game
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Advanced Data and Programming
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Loops
-
Dash Robot Storytelling
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Dash Robot Mazes
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Classifying Shapes by Category
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Cycle of Matter
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Game Effects
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Clones in Games
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Revolutionary War Timeline
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Wildlife Scene Project
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Digital Pet Project
-
Unit Fractions with Variables
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Ozobot® Programming 1: Introduction
-
Ozobot® Programming 2: More Color Codes
-
Changes in the Environment
-
Introduction to Bee-Bot®: Planning a Program
-
Dash Robot 1 - Movement
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Cue Robot 1 - Movement
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Cue Robot 2 - Proximity Sensors
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Cue Robot 3 - Loops and Functions
-
Introduction to Coding with LEGO® SPIKE Essential
-
Minecraft® Coding Fundamentals - Basic Moves
-
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
-
Skills Practice: Events
-
Skills Practice: Sequences
-
Skills Practice: Sequences
-
Skills Practice: Broadcast Events
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Skills Practice: Repeat Loops
-
Skills Practice: Events
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Skills Practice: Repeat Loops
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Skills Practice: Functions
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Skills Practice: Forever Loops
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Skills Practice: Message Events
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Skills Practice: Variables
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Scratch Drawing Tools
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Skills Practice: Costumes, Backdrops, and Animations
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Coding with LEGO® Spike Prime
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Skills Practice: Functions with Boolean Inputs
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Skills Practice: Operators
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Skills Practice: Functions with Number Inputs
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Area of a Rectangle with Tiles
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House Design with Area and Perimeter
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Introduction to Classes and Objects in Games
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Space Travel Project
-
Moving Targets Game
-
micro:bit® Rounding to the Nearest Ten
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Punctuate a Title
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Pair Programming: Create a Band
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micro:bit® Rounding to the Nearest Hundred
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VEX 123®: Patterns of Living Things
-
micro:bit® Rounding with Decimals
-
Seasonal Project (Spring): Create a Chase Game!
-
Seed Dispersal
-
Debugging
-
Giving Credit Through Attributions
-
Kibo®: Adding and Subtracting
-
LEGO® SPIKE Essential: Design a Car Sensor
-
Seasonal Project (Summer): Pop The Balloons
-
Seasonal Project (Summer): Pop the Balloons
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The US Government
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Seasonal Project (Fall): Gathering Apples Game
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The Coordinate Plane
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Choose Your Own Adventure: Elements of Culture
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Classifying Shapes Using Lines and Angles
-
Classifying Quadrilaterals in a Hierarchy
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Using the Go To Page Block
-
Introduction to Speed Blocks
-
Plan a Quest
-
Animation Loops Project
-
Forever Loop Dance Party
-
Code Block Review
-
Pinball Game Project
-
End Block: Program a Race
-
Create a Chicken Crossing Game
-
Garden Project
-
River Crossing Game
-
Create a Map
-
Tap-a-Mole Game
-
Design an Adventure Game
-
Mad Libs Project
-
Functions Dance Project
-
Flower Garden Functions Project
-
Design an App
-
Game Design Project
-
Add and Subtract Fractions
-
Multiplying Fractions by Whole Numbers
-
Naming Numbers Game
-
Modeling Life Cycles
-
Patterns and Music
-
State Project
-
Atoms and Molecules
-
Geographic Effects on Early Civilizations
-
Rates and Unit Rates
-
Multiplying and Dividing Fractions
-
Evaluate Algebraic Equations
-
Scale of Planets in the Solar System
-
Balanced Ecosystems
-
Multimedia Book Report
-
micro:bit® Reaction Game
-
Introduction to Debugging
-
Events (Alpine UT updates)
-
Introduction to Code & Go® Robot Mouse: Planning a Program
-
Scout's Scratch Expedition Part 1
-
Debugging: Events and Sequences
-
Create an Original Story Animation
-
Debugging: Message Events and Loops
-
Pages: Scout's Travels
-
Events: Dot in Space
-
Loops: Catch the Ball
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2-3.CT.10
Develop and document a plan that outlines specific steps taken to complete a project.
|
-
Research Presentations
-
Who Keeps Us Safe?
-
Create Your Own Story Problem
-
Original Story Animations - Personal Story
-
Storytelling Animations Part 2
-
Original Story Animations - Fiction Story
-
Digital Pet Project
-
Introduction to LEGO® Spike Prime
-
Pair Programming: Create a Band
-
Seed Dispersal
-
LEGO® SPIKE Essential: Design for Changing Weather
-
LEGO® SPIKE Essential: Design a Car Sensor
-
Choose Your Own Adventure: Elements of Culture
-
Introduction to Speed Blocks
-
Plan a Quest
-
Code Block Review
-
About Me Project
-
Create a Chicken Crossing Game
-
Garden Project
-
River Crossing Game
-
Tap-a-Mole Game
-
Design an Adventure Game
-
Design an App
-
Game Design Project
|
2-3.NSD.1
Describe and demonstrate several ways a computer program can receive data and instructions (input) and can present results (output).
|
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Computer Basics
-
How Systems Work (What is a Computer?)
-
Ozobot® Programming 1: Introduction
-
Dash Robot 1 - Movement
-
Cue Robot 1 - Movement
-
Cue Robot 2 - Proximity Sensors
-
LEGO® SPIKE Essential: Design a Moving Statue
-
LEGO® SPIKE Essential: Design a Car Sensor
-
Makey Makey®: Introduction
-
Makey Makey®: Graphing Points on a Coordinate Plane
-
micro:bit®: Graphing Points on a Coordinate Plane
|
2-3.NSD.2
Explain the function of software in computing systems, using descriptive/precise language.
|
-
How Systems Work (What is a Computer?)
|
2-3.NSD.3
Describe and attempt troubleshooting steps to solve a simple technology problem.
|
-
Computer Detectives: Hardware and Software Problems
-
Computer Detectives: Computer Problems
|
2-3.NSD.4
Recognize that information can be communicated using different representations that satisfy different rules.
|
-
Using Digital Tools to Create Line Graphs
-
Advanced Data and Programming
-
Programming and Data Project
-
Basic Data and Programming Project
|
2-3.NSD.5
Describe and navigate to various locations where digital information can be stored.
|
-
Digital Research 1: Guided Research
-
Advanced Data and Programming
-
Data Storage
-
Data Storage and Variables
-
Basic Data and Programming Project
|
2-3.CY.1
Compare reasons why an individual should keep information private or make information public.
|
-
Digital Identity
|
2-3.CY.2
Compare and contrast behaviors that do and do not keep information secure.
|
-
Strong Usernames and Passwords
-
Passwords
|
2-3.CY.3
Identify why someone might choose to share an account, app access, or devices.
|
|
2-3.CY.4
Encode and decode a short message or phrase.
|
-
Networks, Packets, and the Internet
|
2-3.CY.5
Identify unusual activity of applications and devices that should be reported to a responsible adult.
|
-
Computer Detectives: Hardware and Software Problems
-
Computer Detectives: Computer Problems
|
2-3.DL.1
Locate and use the main keys on a keyboard to enter text independently.
|
-
Keyboard Introduction
|
2-3.DL.2
Communicate and work with others using digital tools to share knowledge and convey ideas.
|
-
Dash Robot Storytelling
-
Dash Robot Mazes
-
Dash Robot 1 - Movement
-
Coding with LEGO® Spike Prime
-
Pair Programming: Create a Band
-
Patterns and Music
|
2-3.DL.3
Conduct basic searches based on student-identified keywords.
|
-
Research: Effective Keywords
|
2-3.DL.4
Use a variety of digital tools and resources to create digital artifacts.
|
-
Introduction to Computer Science and Scratch
-
Practice with Conditionals Part 1
-
3D Design: Recreate an Animal
-
Adding with Loops
-
Utah Timeline with the BBC micro:bit®
-
Game Mechanics with Comparison Operators
-
Loops (Unplugged)
-
3D Design: Codeblocks
-
Exploring Ecosystems
-
Balanced and Unbalanced Forces
-
Greater Than and Less Than: Single-Digit Numbers
-
Sound Frequency & Amplitude
-
Events
-
Platform Game Design
-
Communities Adapt to & Modify their Environment
-
Fractions and Variables
-
Creative Storytelling
-
Weather and Climate
-
Digital Greeting Card Project
-
From ScratchJr to Scratch
-
Introduction to Comparison Operators
-
Classifying Rocks
-
Complex Conditionals: If/Then/Else Chase the Star
-
Nutrition Maze
-
Exploring Heat
-
Decimal Multiplication and Conditionals
-
Storytelling Animations
-
Exploring Adaptations
-
Physical Changes
-
Variables
-
Plant and Animal Cells
-
Digital Vocabulary Flashcard Quiz
-
Animating Poetry
-
Exploring the Water Cycle
-
Simple Algorithms
-
Random Sentence Generator
-
Introduction to Conditionals
-
Wave Generator
-
Division and Conditionals
-
Storytelling Animations Part 2
-
Multiple Algorithms
-
Multiplication and Conditionals
-
Unit Converter
-
Sensing and Responding to the Environment
-
Effects of Pollution
-
Nonfiction Animated Recordings
-
Measuring Lengths
-
Grammar Quiz Game
-
Advanced Data and Programming
-
Drawing with the BBC micro:bit® and Scratch
-
Loops
-
Dash Robot Storytelling
-
Dash Robot Mazes
-
Animating Sprites with Multiplication
-
Earth Systems
-
Day and Night
-
Cycle of Matter
-
Multi-digit Multiplication and Conditionals
-
Game Effects
-
Clones in Games
-
Constructive and Destructive Processes
-
Revolutionary War Timeline
-
Revolutionary War Timeline with the BBC micro:bit®
-
Animal Classification
-
Interactive Map of the 13 Colonies
-
Interactive Map of the 13 Colonies with the BBC micro:bit®
-
Digital Pet Project
-
Unit Fractions with Variables
-
Multiplication Quiz Game
-
ScratchJr to Scratch: Events and Loops
-
Dash Robot 1 - Movement
-
Cue Robot 1 - Movement
-
Cue Robot 2 - Proximity Sensors
-
Cue Robot 3 - Loops and Functions
-
VEX GO®: Introduction
-
VEX GO®: Measurement
-
Create a Drawing App
-
Minecraft® Coding Fundamentals - Basic Moves
-
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
-
Skills Practice: Events
-
Skills Practice: Broadcast Events
-
Skills Practice: If/Then Conditionals
-
Skills Practice: Repeat Loops
-
Skills Practice: Functions
-
Skills Practice: Forever Loops
-
Skills Practice: If/Then/Else Conditionals
-
Skills Practice: Variables
-
Scratch Drawing Tools
-
Skills Practice: ScratchJr Drawing Tools
-
Skills Practice: Costumes, Backdrops, and Animations
-
Coding with LEGO® Spike Prime
-
Skills Practice: Functions with Boolean Inputs
-
Data Storage and Variables
-
Skills Practice: Operators
-
Skills Practice: Functions with Number Inputs
-
House Design with Area and Perimeter
-
Introduction to Classes and Objects in Games
-
3D Design: Create a Bubble Wand
-
3D Design: Keyboard Accommodations
-
micro:bit® Rounding to the Nearest Ten
-
Punctuate a Title
-
micro:bit®: Animal Response to the Environment
-
Pair Programming: Create a Band
-
micro:bit® Rounding to the Nearest Hundred
-
micro:bit® Rounding with Decimals
-
Seasonal Project (Spring): Create a Chase Game!
-
VEX GO®: Speed and Energy
-
Seed Dispersal
-
How We See: Light Reflection
-
Practice with Conditionals Part 2
-
Practice with Conditionals Part 4
-
LEGO® SPIKE Essential: Design a Car Sensor
-
Seasonal Project (Summer): Pop The Balloons
-
Seasonal Project (Summer): Pop the Balloons
-
Practice with Conditionals Part 3
-
The US Government
-
Seasonal Project (Spring): Create a Chase Game
-
Seasonal Project (Fall): Gathering Apples Game
-
Seasonal Project (Fall): Gathering Apples Game
-
The Coordinate Plane
-
Complex Conditionals: If/Then/Else Chase the Balloon Game
-
Choose Your Own Adventure: Elements of Culture
-
Identify Shapes by Attributes
-
VEX GO®: Lines and Angles
-
Plan a Quest
-
Introduction to Show and Hide Blocks
-
Introduction to Grow and Shrink Blocks
-
Animation Loops Project
-
Code Block Review
-
Pinball Game Project
-
Catching Butterflies
-
Introduction to the Wait Block
-
Greater Than and Less Than: Two-Digit Numbers
-
Greater Than and Less Than: Three-Digit Numbers
-
Introduction to Pages
-
Create a Chicken Crossing Game
-
River Crossing Game
-
Create a Map
-
Hide and Seek Game
-
Digital Greeting Card Project
-
Mad Libs Project
-
Functions Dance Project
-
Flower Garden Functions Project
-
Design an App
-
Game Design Project
-
Decimal Division and Conditionals
-
Add and Subtract Fractions
-
Multiplying Fractions by Whole Numbers
-
Naming Numbers Game
-
Modeling Life Cycles
-
Fossils and Past Environments
-
State Project
-
Preventing Erosion
-
Atoms and Molecules
-
Rates and Unit Rates
-
Positive and Negative Numbers
-
Evaluate Algebraic Equations
-
Balanced Ecosystems
-
Multimedia Book Report
-
micro:bit® Reaction Game
-
Drawing Tools: Fairy Tale Painting
-
ScratchJr Drawing Tools: Farm Scene
-
Animating Sprites with Factors
-
Animating Sprites with Division
-
Basic Data and Programming Project
-
Makey Makey®: Introduction
-
Makey Makey®: Graphing Points on a Coordinate Plane
-
micro:bit®: Graphing Points on a Coordinate Plane
-
Loops: Predator and Prey
-
Create an Original Story Animation
-
Message Events: Scout Plays in the Forest
-
Creating Algorithms
-
Events: Dot in Space
-
Loops: Catch the Ball
-
Message Events: Simon Says
-
Pages: Dragon Story
|
2-3.DL.6
Describe ways that information may be shared online.
|
|
2-3.DL.7
Understand what it means to be part of a digital community and describe ways to keep it a safe, respectful space.
|
-
Our Words Have Power (Cyberbullying)
-
Giving Credit Through Attributions
-
Giving Credit Through Attributions
-
Training AI Using Data
|
4-6.IC.1
Describe computing technologies that have changed the world, and express how those technologies influence, and are influenced by, cultural practices.
|
-
Training AI Using Data
|
4-6.IC.2
Explain how laws impact the use of computing technologies and digital information.
|
|
4-6.IC.3
Explain current events that involve computing technologies.
|
|
4-6.IC.4
Explain who has access to data in different digital spaces.
|
|
4-6.IC.5
Explain how computer systems play a role in human decision-making.
|
|
4-6.IC.6
Identify and explain ways to improve the accessibility and usability of a computing device or software application for the diverse needs and wants of users.
|
-
3D Design: Keyboard Accommodations
|
4-6.IC.7
Identify a diverse range of role models in computer science.
|
|
4-6.CT.1
Develop a computational model of a system that shows changes in output when there are changes in inputs.
|
-
House Design with Area and Perimeter
-
LEGO® SPIKE Essential: Design a Moving Statue
-
micro:bit® Rounding to the Nearest Ten
-
micro:bit® Rounding to the Nearest Hundred
-
micro:bit® Rounding with Decimals
-
Rates and Unit Rates
-
Scale of Planets in the Solar System
-
Balanced Ecosystems
|
4-6.CT.2
Collect digital data related to a real-life question or need.
|
-
Training AI Using Data
|
4-6.CT.3
Visualize a simple data set in order to highlight relationships and persuade an audience.
|
-
Research: Informational Programs
-
Using Digital Tools to Create Line Graphs
-
Constructive and Destructive Processes
-
Scale of Planets in the Solar System
|
4-6.CT.4
Decompose a problem into smaller named tasks, some of which can themselves be decomposed into smaller steps.
|
-
Adding with Loops
-
Game Mechanics with Comparison Operators
-
Decimal Multiplication and Conditionals
-
Plant and Animal Cells
-
Animating Poetry
-
Grammar Quiz Game
-
Dash Robot Mazes
-
Cycle of Matter
-
Multi-digit Multiplication and Conditionals
-
Clones in Games
-
Interactive Map of the 13 Colonies
-
Interactive Map of the 13 Colonies with the BBC micro:bit®
-
Digital Pet Project
-
Dash Robot 1 - Movement
-
Cue Robot 1 - Movement
-
Cue Robot 2 - Proximity Sensors
-
Cue Robot 3 - Loops and Functions
-
VEX GO®: Introduction
-
VEX GO®: Measurement
-
Minecraft® Coding Fundamentals - Basic Moves
-
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
-
Skills Practice: Events
-
Skills Practice: Sequences
-
Skills Practice: Broadcast Events
-
Skills Practice: Functions with Boolean Inputs
-
Skills Practice: Operators
-
Skills Practice: Functions with Number Inputs
-
House Design with Area and Perimeter
-
Introduction to Classes and Objects in Games
-
Moving Targets Game
-
micro:bit®: Animal Response to the Environment
-
Pair Programming: Create a Band
-
VEX GO®: Speed and Energy
-
How We See: Light Reflection
-
LEGO® SPIKE Essential: Design a Car Sensor
-
The US Government
-
Choose Your Own Adventure: Elements of Culture
-
VEX GO®: Lines and Angles
-
Plan a Quest
-
Pinball Game Project
-
Mad Libs Project
-
Functions Dance Project
-
Flower Garden Functions Project
-
Design an App
-
Game Design Project
-
Multiplying Fractions by Whole Numbers
-
Geographic Effects on Early Civilizations
-
Multiplying and Dividing Fractions
-
Multimedia Book Report
-
micro:bit® Reaction Game
-
Events: Dot in Space
|
4-6.CT.5
Identify and name a task within a problem that gets performed multiple times while solving that problem, but with slightly different concrete details each time.
|
-
Adding with Loops
-
Unit Fractions with Variables
-
House Design with Area and Perimeter
|
4-6.CT.6
Compare two or more algorithms and discuss the advantages and disadvantages of each for a specific task.
|
-
Multiple Algorithms
-
Dash Robot 1 - Movement
-
Cue Robot 1 - Movement
-
Creating Algorithms
|
4-6.CT.7
Identify pieces of information that might change as a program or process runs.
|
-
Sound Frequency & Amplitude
-
Physical Changes
-
Digital Vocabulary Flashcard Quiz
-
Wave Generator
-
Unit Converter
-
Unit Fractions with Variables
-
Data Storage
-
Skills Practice: Variables
-
House Design with Area and Perimeter
-
Introduction to Classes and Objects in Games
-
The US Government
-
Game Design Project
-
Scale of Planets in the Solar System
-
Balanced Ecosystems
-
Introduction to Clones
|
4-6.CT.8
Develop algorithms or programs that use repetition and conditionals for creative expression or to solve a problem.
|
-
Practice with Conditionals Part 1
-
Game Mechanics with Comparison Operators
-
Platform Game Design
-
Fractions and Variables
-
Introduction to Comparison Operators
-
Classifying Rocks
-
Complex Conditionals: If/Then/Else Chase the Star
-
Nutrition Maze
-
Decimal Multiplication and Conditionals
-
Physical Changes
-
Digital Vocabulary Flashcard Quiz
-
Introduction to Conditionals
-
Division and Conditionals
-
Multiplication and Conditionals
-
Unit Converter
-
Effects of Pollution
-
Grammar Quiz Game
-
Drawing with the BBC micro:bit® and Scratch
-
Day and Night
-
Multi-digit Multiplication and Conditionals
-
Game Effects
-
Clones in Games
-
Revolutionary War Timeline
-
Revolutionary War Timeline with the BBC micro:bit®
-
Interactive Map of the 13 Colonies
-
Interactive Map of the 13 Colonies with the BBC micro:bit®
-
Digital Pet Project
-
Multiplication Quiz Game
-
Create a Drawing App
-
Skills Practice: If/Then Conditionals
-
Skills Practice: If/Then/Else Conditionals
-
Skills Practice: Functions with Boolean Inputs
-
Skills Practice: Operators
-
House Design with Area and Perimeter
-
Introduction to Classes and Objects in Games
-
Moving Targets Game
-
micro:bit® Rounding to the Nearest Ten
-
Punctuate a Title
-
micro:bit®: Animal Response to the Environment
-
Pair Programming: Create a Band
-
micro:bit® Rounding to the Nearest Hundred
-
micro:bit® Rounding with Decimals
-
Seasonal Project (Spring): Create a Chase Game!
-
How We See: Light Reflection
-
Practice with Conditionals Part 2
-
Practice with Conditionals Part 4
-
LEGO® SPIKE Essential: Design a Car Sensor
-
Seasonal Project (Summer): Pop The Balloons
-
Practice with Conditionals Part 3
-
Complex Conditionals: If/Then/Else Chase the Balloon Game
-
Plan a Quest
-
Pinball Game Project
-
Flower Garden Functions Project
-
Design an App
-
Game Design Project
-
Decimal Division and Conditionals
-
Add and Subtract Fractions
-
Modeling Life Cycles
-
Fossils and Past Environments
-
Atoms and Molecules
-
Balanced Ecosystems
-
Multimedia Book Report
-
micro:bit® Reaction Game
-
Makey Makey®: Introduction
-
Makey Makey®: Graphing Points on a Coordinate Plane
-
micro:bit®: Graphing Points on a Coordinate Plane
-
Introduction to Clones
|
4-6.CT.9
Explain each step of an algorithm or program that includes repetition and conditionals for the purposes of debugging.
|
-
Game Mechanics with Comparison Operators
-
Platform Game Design
-
Game Effects
-
Clones in Games
-
Digital Pet Project
-
LEGO® SPIKE Essential: Design a Car Sensor
-
Design an App
-
Game Design Project
|
4-6.CT.10
Describe the steps taken and choices made to design and develop a solution using an iterative design process.
|
-
Platform Game Design
-
Dash Robot Storytelling
-
Dash Robot Mazes
-
Clones in Games
-
Digital Pet Project
-
Coding with LEGO® Spike Prime
-
Introduction to Classes and Objects in Games
-
Pair Programming: Create a Band
-
LEGO® SPIKE Essential: Design a Car Sensor
-
Plan a Quest
-
Design an App
-
Game Design Project
|
4-6.NSD.1
Propose improvements to the design of a computing technology based on an analysis of user interactions with that technology.
|
-
3D Design: Keyboard Accommodations
-
Design an App
-
Game Design Project
|
4-6.NSD.2
Model how computer hardware and software work together as a system to accomplish tasks.
|
-
Introduction to the BBC micro:bit®
-
Drawing with the BBC micro:bit® and Scratch
-
Interactive Map of the 13 Colonies with the BBC micro:bit®
-
Ozobot® Programming 1: Introduction
-
Minecraft: Education Edition® Basic Gameplay
-
Coding with LEGO® Spike Prime
-
LEGO® SPIKE Essential: Design a Moving Statue
-
micro:bit® Rounding to the Nearest Ten
-
micro:bit®: Animal Response to the Environment
-
micro:bit® Rounding to the Nearest Hundred
-
micro:bit® Rounding with Decimals
-
Makey Makey®: Introduction
-
Ozobot® Timeline
-
Makey Makey®: Graphing Points on a Coordinate Plane
-
Ozobot® Cycle
-
micro:bit®: Graphing Points on a Coordinate Plane
|
4-6.NSD.3
Determine potential solutions to solve hardware and software problems using common troubleshooting strategies.
|
-
Introduction to the BBC micro:bit®
-
Revolutionary War Timeline with the BBC micro:bit®
-
Interactive Map of the 13 Colonies with the BBC micro:bit®
-
Computer Detectives: Hardware and Software Problems
|
4-6.NSD.4
Model how data is structured to transmit through a network.
|
-
Networks, Packets, and the Internet
|
4-6.NSD.5
Describe that data can be stored locally or remotely in a network.
|
-
Data Storage
|
4-6.CY.1
Explain why different types of information might need to be protected.
|
-
Strong Usernames and Passwords
-
Digital Identity
|
4-6.CY.2
Describe common safeguards for protecting personal information.
|
-
Strong Usernames and Passwords
-
Digital Identity
|
4-6.CY.3
Describe trade-offs between allowing information to be public and keeping information private and secure.
|
-
Strong Usernames and Passwords
-
Digital Identity
|
4-6.CY.4
Model and explain the purpose of simple cryptographic methods.
|
|
4-6.CY.5
Explain suspicious activity of applications and devices.
|
|
4-6.DL.1
Type on a keyboard while demonstrating proper keyboarding technique.
|
|
4-6.DL.2
Select appropriate digital tools to communicate and collaborate while learning with others.
|
|
4-6.DL.3
Conduct and refine advanced multi-criteria digital searches to locate content relevant to varied learning goals.
|
-
Research: Effective Keywords
|
4-6.DL.4
Use a variety of digital tools and resources to create and revise digital artifacts.
|
-
Introduction to Computer Science and Scratch
-
Practice with Conditionals Part 1
-
Adding with Loops
-
Game Mechanics with Comparison Operators
-
Loops (Unplugged)
-
3D Design: Codeblocks
-
Exploring Ecosystems
-
Balanced and Unbalanced Forces
-
Sound Frequency & Amplitude
-
Events
-
Platform Game Design
-
Communities Adapt to & Modify their Environment
-
Fractions and Variables
-
Creative Storytelling
-
Weather and Climate
-
Digital Greeting Card Project
-
From ScratchJr to Scratch
-
Introduction to Comparison Operators
-
Classifying Rocks
-
Complex Conditionals: If/Then/Else Chase the Star
-
Nutrition Maze
-
Exploring Heat
-
Decimal Multiplication and Conditionals
-
Exploring Adaptations
-
Physical Changes
-
Variables
-
Plant and Animal Cells
-
Digital Vocabulary Flashcard Quiz
-
Animating Poetry
-
Exploring the Water Cycle
-
Simple Algorithms
-
Random Sentence Generator
-
Original Story Animations - Personal Story
-
Introduction to Conditionals
-
Wave Generator
-
Research: Informational Programs
-
Division and Conditionals
-
Multiple Algorithms
-
Original Story Animations - Fiction Story
-
Multiplication and Conditionals
-
Unit Converter
-
Sensing and Responding to the Environment
-
Effects of Pollution
-
Using Digital Tools to Create Line Graphs
-
Nonfiction Animated Recordings
-
Measuring Lengths
-
Grammar Quiz Game
-
Drawing with the BBC micro:bit® and Scratch
-
Loops
-
Dash Robot Storytelling
-
Dash Robot Mazes
-
Animating Sprites with Multiplication
-
Earth Systems
-
Day and Night
-
Cycle of Matter
-
Programming and Data Project
-
Multi-digit Multiplication and Conditionals
-
Game Effects
-
Clones in Games
-
Constructive and Destructive Processes
-
Revolutionary War Timeline
-
Revolutionary War Timeline with the BBC micro:bit®
-
Animal Classification
-
Interactive Map of the 13 Colonies
-
Interactive Map of the 13 Colonies with the BBC micro:bit®
-
Digital Pet Project
-
Unit Fractions with Variables
-
Multiplication Quiz Game
-
ScratchJr to Scratch: Events and Loops
-
Dash Robot 1 - Movement
-
Cue Robot 1 - Movement
-
Cue Robot 2 - Proximity Sensors
-
Cue Robot 3 - Loops and Functions
-
VEX GO®: Introduction
-
VEX GO®: Measurement
-
Create a Drawing App
-
Minecraft® Coding Fundamentals - Basic Moves
-
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
-
Skills Practice: Events
-
Skills Practice: Broadcast Events
-
Skills Practice: If/Then Conditionals
-
Skills Practice: Repeat Loops
-
Skills Practice: Functions
-
Skills Practice: Forever Loops
-
Skills Practice: If/Then/Else Conditionals
-
Skills Practice: Variables
-
Scratch Drawing Tools
-
Skills Practice: Costumes, Backdrops, and Animations
-
Coding with LEGO® Spike Prime
-
Skills Practice: Functions with Boolean Inputs
-
Skills Practice: Operators
-
Skills Practice: Functions with Number Inputs
-
House Design with Area and Perimeter
-
LEGO® SPIKE Essential: Design a Moving Statue
-
Introduction to Classes and Objects in Games
-
3D Design: Create a Bubble Wand
-
3D Design: Keyboard Accommodations
-
micro:bit® Rounding to the Nearest Ten
-
Punctuate a Title
-
micro:bit®: Animal Response to the Environment
-
Pair Programming: Create a Band
-
micro:bit® Rounding to the Nearest Hundred
-
micro:bit® Rounding with Decimals
-
Seasonal Project (Spring): Create a Chase Game!
-
VEX GO®: Speed and Energy
-
How We See: Light Reflection
-
LEGO® SPIKE Essential: Design for Changing Weather
-
Practice with Conditionals Part 2
-
Practice with Conditionals Part 4
-
LEGO® SPIKE Essential: Design a Car Sensor
-
Seasonal Project (Summer): Pop The Balloons
-
Practice with Conditionals Part 3
-
The US Government
-
Seasonal Project (Fall): Gathering Apples Game
-
The Coordinate Plane
-
Complex Conditionals: If/Then/Else Chase the Balloon Game
-
Choose Your Own Adventure: Elements of Culture
-
Classifying Shapes Using Lines and Angles
-
Classifying Quadrilaterals in a Hierarchy
-
VEX GO®: Lines and Angles
-
Plan a Quest
-
Animation Loops Project
-
Pinball Game Project
-
Mad Libs Project
-
Functions Dance Project
-
Flower Garden Functions Project
-
Design an App
-
Game Design Project
-
Decimal Division and Conditionals
-
Add and Subtract Fractions
-
Multiplying Fractions by Whole Numbers
-
Naming Numbers Game
-
Modeling Life Cycles
-
Fossils and Past Environments
-
State Project
-
Atoms and Molecules
-
Rates and Unit Rates
-
Positive and Negative Numbers
-
Evaluate Algebraic Equations
-
Scale of Planets in the Solar System
-
Balanced Ecosystems
-
Multimedia Book Report
-
micro:bit® Reaction Game
-
Animating Sprites with Factors
-
Animating Sprites with Division
-
Makey Makey®: Introduction
-
Makey Makey®: Graphing Points on a Coordinate Plane
-
micro:bit®: Graphing Points on a Coordinate Plane
-
Creating Algorithms
-
Introduction to Clones
-
Events: Dot in Space
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Loops: Catch the Ball
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4-6.DL.5
Identify common features of digital technologies.
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How Systems Work (What is a Computer?)
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4-6.DL.6
Describe persistence of digital information and explain how actions in online spaces can have consequences.
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Internet Positivity (Unplugged)
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Our Words Have Power (Cyberbullying)
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Digital Identity
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4-6.DL.7
Identify and describe actions in online spaces that could potentially be unsafe or harmful.
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Internet Positivity (Unplugged)
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Strong Usernames and Passwords
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Digital Identity
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