Please enable JavaScript to use CodeHS

Elementary Standards Mapping

for NJ CS K-2

18

Standards in this Framework

Standard Lessons
8.1.2.CS.1
Select and operate computing devices that perform a variety of tasks accurately and quickly based on user needs and preferences.
  1. Input Devices
  2. 3D Design: Introduction
  3. 3D Design: Create a Bubble Wand
  4. Scout Adventures 1: Introducing Scout
  5. Scout Adventures 2: Scout Starts Exploring
  6. Scout Adventures 3: Scout Meets a Friend
  7. Scout Adventures 4: Scout Explores the Forest
  8. Scout Adventures 5: Scout and Bluebird Help
  9. Scout Adventures 6: Scout Celebrates with Friends
8.1.2.CS.2
Explain the functions of common software and hardware components of computing systems.
  1. Input Devices
  2. Computer Basics
  3. Ozobot® Programming 2: More Color Codes
  4. Introduction to LEGO® Spike Essential
  5. Introduction to Coding with LEGO® SPIKE Essential
  6. Introduction to Kibo®
  7. LEGO® SPIKE Essential: Design a Moving Statue
  8. Computer Detectives: Computer Problems
  9. Mouse Practice
  10. Keyboard Introduction
8.1.2.CS.3
Describe basic hardware and software problems using accurate terminology.
  1. Computer Detectives: Hardware and Software Problems
  2. Computer Detectives: Computer Problems
8.1.2.NI.1
Model and describe how individuals use computers to connect to other individuals, places, information, and ideas through a network.
  1. Networks and the Internet
8.1.2.NI.2
Describe how the Internet enables individuals to connect with others worldwide.
  1. Networks and the Internet
  2. Giving Credit Through Attributions
8.1.2.NI.3
Create a password that secures access to a device. Explain why it is important to create unique passwords that are not shared with others.
  1. Passwords
8.1.2.NI.4
Explain why access to devices need to be secured.
  1. Passwords
8.1.2.IC.1
Compare how individuals live and work before and after the implementation of new computing technology.
  1. Impacts of Technology in Our World
  2. Training AI Using Data
8.1.2.DA.1
Collect and present data, including climate change data, in various visual formats.
  1. Research Presentations
  2. Digital Research 1: Guided Research
  3. Advanced Data and Programming
  4. Data Patterns and Predictions
  5. Basic Data and Programming Project
8.1.2.DA.2
Store, copy, search, retrieve, modify, and delete data using a computing device.
  1. Digital Research 1: Guided Research
8.1.2.DA.3
Identify and describe patterns in data visualizations.
  1. Advanced Data and Programming
  2. Data Patterns and Predictions
  3. Basic Data and Programming Project
8.1.2.DA.4:
Make predictions based on data using charts or graphs.
  1. Data Patterns and Predictions
8.1.2.AP.1
Model daily processes by creating and following algorithms to complete tasks.
  1. Sequences (Unplugged)
  2. Properties of Matter
  3. Weather and Seasons
  4. Adding within 20 and Sequences (Unplugged)
  5. Introduction to Kibo®
  6. CodeHS Coding Card Game: Sequences
  7. CodeHS Coding Card Game: Sequences 2
  8. CodeHS Coding Card Game: Loops
  9. CodeHS Coding Card Game: Loops 2
  10. CodeHS Coding Card Game: Conditionals
  11. CodeHS Coding Card Game: Conditionals 2
  12. Create a Map
  13. Design an Adventure Game
  14. Preventing Erosion
8.1.2.AP.2
Model the way programs store and manipulate data by using numbers or other symbols to represent information.
  1. Advanced Data and Programming
  2. Data Storage and Variables
8.1.2.AP.3
Create programs with sequences and simple loops to accomplish tasks.
  1. Comparing Organisms
  2. Introduction to Message Events
  3. Maze Game Project
  4. Story Problems: Add and Subtract within 20
  5. Greater Than and Less Than: Single-Digit Numbers
  6. Changing Landforms
  7. Creating Shapes
  8. Types of Motion
  9. Animal Life Cycles
  10. Events
  11. Story Problems: Add and Subtract within 10
  12. Loops Part 2
  13. Counting with Mazes
  14. Light and Shadows
  15. From ScratchJr to Scratch
  16. Research Presentations
  17. Sound and Pitch
  18. Math Story Problems: Add and Subtract within 100
  19. Storytelling Animations
  20. Phases of the Moon
  21. Create Your Own Story Problem
  22. Our Responsibilities
  23. Living and Nonliving
  24. Weather and Seasons
  25. Original Story Animations - Personal Story
  26. Digital Research 2: Choice Research
  27. Loops
  28. Storytelling Animations Part 2
  29. Sun and Moon, Day and Night
  30. Original Story Animations - Fiction Story
  31. Introduction to ScratchJr
  32. Economic Choices
  33. Advanced Data and Programming
  34. Phonics: Letter Sounds
  35. Cardinal Directions
  36. Events and Money
  37. Wildlife Scene Project
  38. Place Value: Ones and Tens
  39. Finding an Unknown in a Word Problem
  40. Changes in the Environment
  41. Phonics: Digraphs
  42. VEX 123®: Introduction
  43. Introduction to Bee-Bot®: Basic Movements
  44. Counting with Bee-Bot®
  45. Introduction to Bee-Bot®: Planning a Program
  46. Patterns with Bee-Bot®
  47. ScratchJr to Scratch: Events and Loops
  48. Seasons with Bee-Bot®
  49. Place Value: Adding Up to 20
  50. Comparing Length with Bee-Bot®
  51. Introduction to Coding with LEGO® SPIKE Essential
  52. VEX 123®: Math Word Problems
  53. Weather with Bee-Bot®
  54. Needs of Living Things with Bee-Bot®
  55. Push and Pull with Bee-Bot®
  56. Minecraft® Coding Fundamentals - Basic Moves
  57. Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
  58. Skills Practice: Sequences
  59. Skills Practice: Repeat Loops
  60. Skills Practice: Events
  61. Space Travel Project
  62. Moving Targets Game
  63. Punctuation: Write a great sentence!
  64. VEX 123®: Patterns of Living Things
  65. Seed Dispersal
  66. Unplugged Introduction to ScratchJr Part 1
  67. Unplugged Introduction to ScratchJr Part 2
  68. Kibo®: Adding and Subtracting
  69. Shapes with Bee-Bot®
  70. Seasonal Project (Summer): Pop the Balloons
  71. Making Ten with Bee-Bot®
  72. Seasonal Project (Spring): Create a Chase Game
  73. Seasonal Project (Fall): Gathering Apples Game
  74. Minecraft: Education Edition® - Trailblazer
  75. Introduction to Speed Blocks
  76. VEX 123®: Defining Shape Attributes
  77. Introduction to Show and Hide Blocks
  78. Introduction to Grow and Shrink Blocks
  79. Forever Loop Dance Party
  80. CodeHS Coding Card Game: Sequences
  81. CodeHS Coding Card Game: Sequences 2
  82. CodeHS Coding Card Game: Loops
  83. CodeHS Coding Card Game: Loops 2
  84. CodeHS Coding Card Game: Conditionals
  85. CodeHS Coding Card Game: Conditionals 2
  86. Code Block Review
  87. Catching Butterflies
  88. Introduction to the Wait Block
  89. Greater Than and Less Than: Two-Digit Numbers
  90. Greater Than and Less Than: Three-Digit Numbers
  91. Introduction to Pages
  92. End Block: Program a Race
  93. About Me Project
  94. Create a Chicken Crossing Game
  95. Combining Shapes
  96. River Crossing Game
  97. Racing Game
  98. Create a Map
  99. Hide and Seek Game
  100. 3D Shapes
  101. Digital Greeting Card Project
  102. Design an Adventure Game
  103. Patterns and Music
  104. Preventing Erosion
  105. Events (Alpine UT updates)
  106. Grow and Shrink Blocks in Motion
  107. Seasons with Code & Go® Robot Mouse
  108. Weather with Code & Go® Robot Mouse
  109. Introduction to Code & Go® Robot Mouse: Basic Movements
  110. Counting with Code & Go® Robot Mouse
  111. Introduction to Code & Go® Robot Mouse: Planning a Program
  112. Patterns with Code & Go® Robot Mouse
  113. Comparing Length with Code & Go® Robot Mouse
  114. Needs of Living Things with Code & Go® Robot Mouse
  115. Push and Pull with Code & Go® Robot Mouse
  116. Shapes with Code & Go® Robot Mouse
  117. Making Ten with Code & Go® Robot Mouse
  118. Loops: Predator and Prey
  119. Programming a Cycle
  120. Create an Original Story Animation
  121. Loops: Follow the Path
  122. Speed Block: Bouncy Ball
  123. Create a Mini Golf Game
  124. Message Events: Scout Plays in the Forest
  125. Pages: Scout's Travels
  126. Pages: Create a Tapping Game
  127. Growing Garden
  128. Message Events: Simon Says
  129. Pages: Dragon Story
8.1.2.AP.4
Break down a task into a sequence of steps.
  1. Comparing Organisms
  2. Sequences (Unplugged)
  3. Introduction to Message Events
  4. Properties of Matter
  5. Types of Motion
  6. Animal Life Cycles
  7. Events
  8. Loops Part 2
  9. Counting with Mazes
  10. Research Presentations
  11. Counting and Sequences (Unplugged)
  12. Storytelling Animations
  13. Create Your Own Story Problem
  14. Our Responsibilities
  15. Weather and Seasons
  16. Original Story Animations - Personal Story
  17. Adding within 20 and Sequences (Unplugged)
  18. Loops
  19. Storytelling Animations Part 2
  20. Original Story Animations - Fiction Story
  21. Introduction to ScratchJr
  22. Advanced Data and Programming
  23. Wildlife Scene Project
  24. Changes in the Environment
  25. Counting with Bee-Bot®
  26. Introduction to Bee-Bot®: Planning a Program
  27. Patterns with Bee-Bot®
  28. Comparing Length with Bee-Bot®
  29. Introduction to Coding with LEGO® SPIKE Essential
  30. VEX 123®: Math Word Problems
  31. Weather with Bee-Bot®
  32. Introduction to Kibo®
  33. Needs of Living Things with Bee-Bot®
  34. Minecraft® Coding Fundamentals - Basic Moves
  35. Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
  36. Skills Practice: Sequences
  37. Skills Practice: Repeat Loops
  38. Skills Practice: Events
  39. Skills Practice: Message Events
  40. Skills Practice: ScratchJr Drawing Tools
  41. LEGO® SPIKE Essential: Design a Moving Statue
  42. Space Travel Project
  43. Moving Targets Game
  44. VEX 123®: Patterns of Living Things
  45. Seed Dispersal
  46. Unplugged Introduction to ScratchJr Part 1
  47. Debugging
  48. Unplugged Introduction to ScratchJr Part 2
  49. Kibo®: Adding and Subtracting
  50. Shapes with Bee-Bot®
  51. Seasonal Project (Summer): Pop the Balloons
  52. Making Ten with Bee-Bot®
  53. Seasonal Project (Spring): Create a Chase Game
  54. Seasonal Project (Fall): Gathering Apples Game
  55. Using the Go To Page Block
  56. Introduction to the Grid
  57. Introduction to Speed Blocks
  58. VEX 123®: Defining Shape Attributes
  59. Forever Loop Dance Party
  60. CodeHS Coding Card Game: Sequences
  61. CodeHS Coding Card Game: Sequences 2
  62. CodeHS Coding Card Game: Loops
  63. CodeHS Coding Card Game: Loops 2
  64. CodeHS Coding Card Game: Conditionals
  65. CodeHS Coding Card Game: Conditionals 2
  66. Code Block Review
  67. Introduction to the Wait Block
  68. Introduction to Pages
  69. End Block: Program a Race
  70. About Me Project
  71. Garden Project
  72. Create a Map
  73. Tap-a-Mole Game
  74. Design an Adventure Game
  75. Preventing Erosion
  76. Introduction to Debugging
  77. Events (Alpine UT updates)
  78. Basic Data and Programming Project
  79. Weather with Code & Go® Robot Mouse
  80. Counting with Code & Go® Robot Mouse
  81. Introduction to Code & Go® Robot Mouse: Planning a Program
  82. Patterns with Code & Go® Robot Mouse
  83. Comparing Length with Code & Go® Robot Mouse
  84. Needs of Living Things with Code & Go® Robot Mouse
  85. Shapes with Code & Go® Robot Mouse
  86. Making Ten with Code & Go® Robot Mouse
  87. Debugging: Events and Sequences
  88. Programming a Cycle
  89. Debugging: Message Events and Loops
  90. Loops: Follow the Path
  91. Speed Block: Bouncy Ball
  92. Message Events: Scout Plays in the Forest
  93. Garden Project
  94. Pages: Create a Tapping Game
  95. Debugging: Events and Motion
  96. Message Events: Simon Says
  97. Pages: Dragon Story
8.1.2.AP.5
Describe a program’s sequence of events, goals, and expected outcomes. •
  1. Changing Landforms
  2. Events
  3. Loops Part 2
  4. Research Presentations
  5. Sound and Pitch
  6. Original Story Animations - Personal Story
  7. Loops
  8. Storytelling Animations Part 2
  9. Sun and Moon, Day and Night
  10. Original Story Animations - Fiction Story
  11. Advanced Data and Programming
  12. Wildlife Scene Project
  13. Skills Practice: Repeat Loops
  14. Skills Practice: Events
  15. Skills Practice: Message Events
  16. VEX 123®: Patterns of Living Things
  17. Unplugged Introduction to ScratchJr Part 1
  18. Debugging
  19. Unplugged Introduction to ScratchJr Part 2
  20. LEGO® SPIKE Essential: Design for Changing Weather
  21. Seasonal Project (Summer): Pop the Balloons
  22. Seasonal Project (Fall): Gathering Apples Game
  23. Using the Go To Page Block
  24. Introduction to the Grid
  25. Introduction to Speed Blocks
  26. Forever Loop Dance Party
  27. Code Block Review
  28. About Me Project
  29. Create a Chicken Crossing Game
  30. Garden Project
  31. River Crossing Game
  32. Tap-a-Mole Game
  33. Design an Adventure Game
  34. Introduction to Debugging
  35. Events (Alpine UT updates)
  36. Garden Project
  37. Debugging: Events and Motion
8.1.2.AP.6
Debug errors in an algorithm or program that includes sequences and simple loops.
  1. Introduction to Message Events
  2. Maze Game Project
  3. Events
  4. Counting with Mazes
  5. Build a Sentence
  6. Research Presentations
  7. Create Your Own Story Problem
  8. Loops
  9. Advanced Data and Programming
  10. Wildlife Scene Project
  11. Changes in the Environment
  12. Introduction to Bee-Bot®: Planning a Program
  13. Introduction to Coding with LEGO® SPIKE Essential
  14. Minecraft® Coding Fundamentals - Basic Moves
  15. Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
  16. Skills Practice: Sequences
  17. Skills Practice: Events
  18. Skills Practice: Message Events
  19. Space Travel Project
  20. Moving Targets Game
  21. Seed Dispersal
  22. Debugging
  23. Kibo®: Adding and Subtracting
  24. Seasonal Project (Summer): Pop the Balloons
  25. Introduction to Speed Blocks
  26. Forever Loop Dance Party
  27. End Block: Program a Race
  28. Create a Chicken Crossing Game
  29. Garden Project
  30. River Crossing Game
  31. Create a Map
  32. Tap-a-Mole Game
  33. Design an Adventure Game
  34. Patterns and Music
  35. Introduction to Debugging
  36. Events (Alpine UT updates)
  37. Introduction to Code & Go® Robot Mouse: Planning a Program
  38. Debugging: Events and Sequences
  39. Create an Original Story Animation
  40. Debugging: Message Events and Loops
  41. Speed Block: Bouncy Ball
  42. Garden Project
  43. Debugging: Events and Motion